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Volumn 2, Issue 2, 2002, Pages

Creative player actions in FPS online video games - Playing counter-strike

Author keywords

[No Author keywords available]

Indexed keywords


EID: 3042721616     PISSN: 16047982     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (147)

References (22)
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    • January
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    • Bruckman, A.1
  • 3
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    • Bryce, Jo and Jason Rutter. 2000. The serious practice of being a computer gamer: The practice of being a member of a computer game community. Presented at the Conference on Cultural Change and Urban Contexts, England, September 8-10.
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  • 4
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    • In the Game - In the Flow: Presence in Public Computer Gaming
    • Poster presented at Computer Games & Digital Textualities, IT University of Copenhagen. March 2001
    • Bryce, Jo and Jason Rutter. 2001. In the Game - In the Flow: presence in Public Computer Gaming. Poster presented at Computer Games & Digital Textualities, IT University of Copenhagen. March 2001. http://www.digiplay.org.uk.
    • (2001)
    • Bryce, J.1    Rutter, J.2
  • 7
    • 84937260471 scopus 로고    scopus 로고
    • Video games: Analyzing gender identity and violence in this new virtual reality
    • Gilmore, Sean and Crissman, Alicia. 1997. Video games: Analyzing gender identity and violence in this new virtual reality. Studies in Symbolic Interaction, V.21. Pp. 181-199.
    • (1997) Studies in Symbolic Interaction , vol.21 , pp. 181-199
    • Gilmore, S.1    Crissman, A.2
  • 8
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    • Violent Video Games and Aggression: A Review of the Literature
    • Griffiths, M. 1997. Violent Video Games and Aggression: A Review of the Literature. Aggression and Violent Behavior, 4. Pp. 203-212
    • (1997) Aggression and Violent Behavior , vol.4 , pp. 203-212
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    • Joystick Nation: How Video games ate our quarters, Won our hearts and rewired our minds
    • NY: Little Brown & Company
    • Herz, J.C. and Michael Pietsch. 1997. Joystick Nation: How Video games ate our quarters, Won our hearts and rewired our minds. NY: Little Brown & Company.
    • (1997)
    • Herz, J.C.1    Pietsch, M.2
  • 12
    • 0037962679 scopus 로고    scopus 로고
    • Voices from the Combat Zone: Game Grriz talk back
    • Justine Cassell and Henry Jenkins (eds.). Cambridge, MA: MIT Press
    • Jenkins, Henry. 1999. Voices from the Combat Zone: Game Grriz talk back. In Justine Cassell and Henry Jenkins (eds.). From Barbi to Mortal Kombat: Gender and computer games. Cambridge, MA: MIT Press. Pp.328-341
    • (1999) From Barbi to Mortal Kombat: Gender and Computer Games , pp. 328-341
    • Jenkins, H.1
  • 13
    • 3042718343 scopus 로고    scopus 로고
    • Virtual Team Interactions in Networked Multimedia Games - Case: "Counter-Strike" - Multiplayer 3D Action Game
    • Proceedings of PRESENCE2001 Conference, May 21-23, Philadelphia USA, Temple University
    • Manninen, Tony. 2001. Virtual Team Interactions in Networked Multimedia Games - Case: "Counter-Strike" - Multiplayer 3D Action Game. In Proceedings of PRESENCE2001 Conference, May 21-23, Philadelphia USA, Temple University.
    • (2001)
    • Manninen, T.1
  • 14
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    • Time, Symbol transformations, and Computer Games
    • November
    • Myers, David. 1992. Time, Symbol transformations, and Computer Games. Play & Culture, V.5, #4, November. Pp 441-457.
    • (1992) Play & Culture , vol.5 , Issue.4 , pp. 441-457
    • Myers, D.1
  • 17
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    • Cambridge, Mass.: Harvard University Press
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    • (1997) The Ambiguity of Play
    • Sutton-Smith, B.1
  • 19
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    • Video games and military ideology
    • March
    • Toles, Terri. 1985. Video games and military ideology. ARENA Review, 9,1, March, 58-76.
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    • (1999) Information, Communication & Society , vol.2 , Issue.4 , pp. 566-583
    • Yates, S.J.1    Littleton, K.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.