-
2
-
-
0038018890
-
Finding one's own space in cyberspace: How do virtual communities develop character? How can we prevent every community from sinking to the least common denominator?
-
January
-
Bruckman, Amy. 1996. Finding one's own space in cyberspace: How do virtual communities develop character? How can we prevent every community from sinking to the least common denominator? Technology Review. January. Pp. 48-54.
-
(1996)
Technology Review
, pp. 48-54
-
-
Bruckman, A.1
-
3
-
-
3042793027
-
The serious practice of being a computer gamer: The practice of being a member of a computer game community
-
Presented at the Conference on Cultural Change and Urban Contexts, England, September
-
Bryce, Jo and Jason Rutter. 2000. The serious practice of being a computer gamer: The practice of being a member of a computer game community. Presented at the Conference on Cultural Change and Urban Contexts, England, September 8-10.
-
(2000)
, pp. 8-10
-
-
Bryce, J.1
Rutter, J.2
-
4
-
-
3042828910
-
In the Game - In the Flow: Presence in Public Computer Gaming
-
Poster presented at Computer Games & Digital Textualities, IT University of Copenhagen. March 2001
-
Bryce, Jo and Jason Rutter. 2001. In the Game - In the Flow: presence in Public Computer Gaming. Poster presented at Computer Games & Digital Textualities, IT University of Copenhagen. March 2001. http://www.digiplay.org.uk.
-
(2001)
-
-
Bryce, J.1
Rutter, J.2
-
7
-
-
84937260471
-
Video games: Analyzing gender identity and violence in this new virtual reality
-
Gilmore, Sean and Crissman, Alicia. 1997. Video games: Analyzing gender identity and violence in this new virtual reality. Studies in Symbolic Interaction, V.21. Pp. 181-199.
-
(1997)
Studies in Symbolic Interaction
, vol.21
, pp. 181-199
-
-
Gilmore, S.1
Crissman, A.2
-
8
-
-
0032930752
-
Violent Video Games and Aggression: A Review of the Literature
-
Griffiths, M. 1997. Violent Video Games and Aggression: A Review of the Literature. Aggression and Violent Behavior, 4. Pp. 203-212
-
(1997)
Aggression and Violent Behavior
, vol.4
, pp. 203-212
-
-
Griffiths, M.1
-
11
-
-
0003723615
-
Joystick Nation: How Video games ate our quarters, Won our hearts and rewired our minds
-
NY: Little Brown & Company
-
Herz, J.C. and Michael Pietsch. 1997. Joystick Nation: How Video games ate our quarters, Won our hearts and rewired our minds. NY: Little Brown & Company.
-
(1997)
-
-
Herz, J.C.1
Pietsch, M.2
-
12
-
-
0037962679
-
Voices from the Combat Zone: Game Grriz talk back
-
Justine Cassell and Henry Jenkins (eds.). Cambridge, MA: MIT Press
-
Jenkins, Henry. 1999. Voices from the Combat Zone: Game Grriz talk back. In Justine Cassell and Henry Jenkins (eds.). From Barbi to Mortal Kombat: Gender and computer games. Cambridge, MA: MIT Press. Pp.328-341
-
(1999)
From Barbi to Mortal Kombat: Gender and Computer Games
, pp. 328-341
-
-
Jenkins, H.1
-
13
-
-
3042718343
-
Virtual Team Interactions in Networked Multimedia Games - Case: "Counter-Strike" - Multiplayer 3D Action Game
-
Proceedings of PRESENCE2001 Conference, May 21-23, Philadelphia USA, Temple University
-
Manninen, Tony. 2001. Virtual Team Interactions in Networked Multimedia Games - Case: "Counter-Strike" - Multiplayer 3D Action Game. In Proceedings of PRESENCE2001 Conference, May 21-23, Philadelphia USA, Temple University.
-
(2001)
-
-
Manninen, T.1
-
14
-
-
84933485832
-
Time, Symbol transformations, and Computer Games
-
November
-
Myers, David. 1992. Time, Symbol transformations, and Computer Games. Play & Culture, V.5, #4, November. Pp 441-457.
-
(1992)
Play & Culture
, vol.5
, Issue.4
, pp. 441-457
-
-
Myers, D.1
-
17
-
-
0004022060
-
-
Cambridge, Mass.: Harvard University Press
-
Sutton-Smith, Brian. 1997. The Ambiguity of Play. Cambridge, Mass.: Harvard University Press.
-
(1997)
The Ambiguity of Play
-
-
Sutton-Smith, B.1
-
19
-
-
84928217086
-
Video games and military ideology
-
March
-
Toles, Terri. 1985. Video games and military ideology. ARENA Review, 9,1, March, 58-76.
-
(1985)
ARENA Review
, vol.9
, Issue.1
, pp. 58-76
-
-
Toles, T.1
-
21
-
-
0003945124
-
From Ritual To Theatre: The Human Seriousness of Play
-
NY: PAJ publications
-
Turner, Victor W. 1982. From Ritual To Theatre: The Human Seriousness of Play, NY: PAJ publications.
-
(1982)
-
-
Turner, V.W.1
-
22
-
-
84937190115
-
Understanding computer game culture: A situated approach
-
Yates, Simeon J. and Littleton, Karen. 1999. Understanding computer game culture: A situated approach. Information, Communication & Society. V. 2, #4. Pp. 566-583.
-
(1999)
Information, Communication & Society
, vol.2
, Issue.4
, pp. 566-583
-
-
Yates, S.J.1
Littleton, K.2
|