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Volumn 9, Issue 9, 2014, Pages 50-55

Comparative study to develop a tool for the quality assessment of serious games intended to be used in education

Author keywords

Assessment grid; Education; Serious games; SG LOM

Indexed keywords

EDUCATION;

EID: 84912062537     PISSN: 18688799     EISSN: 18630383     Source Type: Journal    
DOI: 10.3991/ijet.v9i9.4150     Document Type: Article
Times cited : (13)

References (11)
  • 1
    • 84969963272 scopus 로고    scopus 로고
    • Article: An IEEE LOM Application Profile to Describe Serious «SG-LOM»
    • January
    • Yassine El Borji and Mohamed Khaldi. Article: An IEEE LOM Application Profile to Describe Serious «SG-LOM». International Journal of Computer Applications 86(13):1-8, January 2014.
    • (2014) International Journal of Computer Applications , vol.86 , Issue.13 , pp. 1-8
    • El Borji, Y.1    Khaldi, M.2
  • 2
    • 84912072448 scopus 로고    scopus 로고
    • Educational Applications of Serious Games: The Case of the Game Food Force in Primary Education Students
    • Academic Conferences Limited
    • Petros, P., & Georgios, F. (2011, June). Educational Applications of Serious Games: The Case of the Game Food Force in Primary Education Students. InProceedings of the 7th European Conference on Management Leadership and Governance: Ecgbl 2011 (p. 476). Academic Conferences Limited.
    • (2011) Proceedings of the 7th European Conference on Management Leadership and Governance: Ecgbl , pp. 476
    • Petros, P.1    Georgios, F.2
  • 4
    • 84912057785 scopus 로고    scopus 로고
    • Article: Development of a Tool for Quality Assessment of Digital Learning Resources
    • February
    • Abderrahim El Mhouti, Azeddine Nasseh and Mohamed Erradi. Article: Development of a Tool for Quality Assessment of Digital Learning Resources. International Journal of Computer Applications 64(14):27-31, February 2013.
    • (2013) International Journal of Computer Applications , vol.64 , Issue.14 , pp. 27-31
    • El Mhouti Mhouti, A.1    Nasseh, A.2    Erradi, M.3
  • 5
    • 33751179311 scopus 로고    scopus 로고
    • Playing and making games for learning: Instructionist and constructionist perspectives for game studies
    • Kafai, Y. B.: Playing and making games for learning: Instructionist and constructionist perspectives for game studies. Games and Culture 1(1): 34-40, 2006. http://dx.doi.org/10.1177/155541 2005281767
    • (2006) Games and Culture , vol.1 , Issue.1 , pp. 34-40
    • Kafai, Y.B.1
  • 6
    • 84912104901 scopus 로고    scopus 로고
    • Integrating serious content into serious games
    • RYAN, William et CHARSKY, Dennis. Integrating serious content into serious games. In: FDG. 2013. p. 330-337.
    • (2013) FDG , pp. 330-337
    • Ryan, W.E.1    Charsky, D.2
  • 7
  • 8
    • 0003168819 scopus 로고
    • Tracking: From theory to practice
    • HALLINAN, Maureen T. Tracking: From theory to practice. Sociology of Education, 1994, p. 79-84.
    • (1994) Sociology of Education , pp. 79-84
    • Hallinan, M.T.1
  • 9
    • 84906969375 scopus 로고    scopus 로고
    • Dissecting play-investigating the cognitive and emotional motivations and affects of computer gameplay
    • LINDLEY, Craig A., NACKE, Lennart, et SENNERSTEN, Charlotte C. Dissecting play-investigating the cognitive and emotional motivations and affects of computer gameplay. CGAMES08, 2008.
    • (2008) CGAMES08
    • Lindley, C.A.1    Nacke, L.2    Et Sennersten, C.C.3
  • 11
    • 84873873819 scopus 로고    scopus 로고
    • IBM developerWorks: Java technology
    • Li, S. (2002). Rock em, sock em Robocode. IBM developerWorks: Java technology-http://www-106. ibm. com/developerworks/library/j-robocode.
    • (2002) Rock em, sock em Robocode
    • Li, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.