메뉴 건너뛰기




Volumn , Issue , 2009, Pages 3-9

Introduction

Author keywords

[No Author keywords available]

Indexed keywords


EID: 84908901984     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.4324/9780203891650     Document Type: Editorial
Times cited : (52)

References (25)
  • 1
    • 78650279717 scopus 로고    scopus 로고
    • Tangible interfaces in smart toys
    • J. Goldstein, D. Buckingham, & G. Brougère (Eds.), Mahwah, NJ: Erlbaum
    • Allen, M. (2004). Tangible interfaces in smart toys. In J. Goldstein, D. Buckingham, & G. Brougère (Eds.), Toys, games, and media (pp. 179-194). Mahwah, NJ: Erlbaum.
    • (2004) Toys, games, and media , pp. 179-194
    • Allen, M.1
  • 2
    • 0000090763 scopus 로고    scopus 로고
    • The use of computer games as an educational tool: Identification of appropriate game types and game elements
    • Amory, A., Naicker, K., Vincent, J., & Adams, C. (1999). The use of computer games as an educational tool: Identification of appropriate game types and game elements. British Journal of Educational Technology, 30(4), 311-321.
    • (1999) British Journal of Educational Technology , vol.30 , Issue.4 , pp. 311-321
    • Amory, A.1    Naicker, K.2    Vincent, J.3    Adams, C.4
  • 3
    • 77955971804 scopus 로고    scopus 로고
    • Digital games and education
    • J. Rutter & J. Bruce (Eds.), London: Sage
    • Dumbleton, T., & Kirriemuir, J. (2006). Digital games and education. In J. Rutter & J. Bruce (Eds.), Understanding digital games (pp. 223-240). London: Sage.
    • (2006) Understanding digital games , pp. 223-240
    • Dumbleton, T.1    Kirriemuir, J.2
  • 4
    • 84917257448 scopus 로고    scopus 로고
    • Introduction: Toys, games, and media
    • J. Goldstein, D. Buckingham, & G. Brougère (Eds.), Mahwah, NJ: Erlbaum
    • Goldstein, J., Buckingham, D., & Brougère, G. (2004). Introduction: Toys, games, and media. In J. Goldstein, D. Buckingham, & G. Brougère (Eds.), Toys, games, and media (pp. 1-10). Mahwah, NJ: Erlbaum.
    • (2004) Toys, games, and media , pp. 1-10
    • Goldstein, J.1    Buckingham, D.2    Brougère, G.3
  • 5
    • 33746768102 scopus 로고    scopus 로고
    • Narratives and cancer communication
    • Green, M. (2006). Narratives and cancer communication. Journal of Communication, 56, S163-S183.
    • (2006) Journal of Communication , vol.56 , pp. S163-S183
    • Green, M.1
  • 6
    • 0242704919 scopus 로고    scopus 로고
    • In the mind's eye: Transportation-imagery model of narrative persuasion
    • M. C. Green, J. J. Strange, & T. C. Brock (Eds.), Mahwah, NJ: Erlbaum
    • Green, M. D., & Brock, T. C. (2002). In the mind's eye: Transportation-imagery model of narrative persuasion. In M. C. Green, J. J. Strange, & T. C. Brock (Eds.), Narrative impact: Social and cognitive foundations (pp. 315-341). Mahwah, NJ: Erlbaum
    • (2002) Narrative impact: Social and cognitive foundations , pp. 315-341
    • Green, M.D.1    Brock, T.C.2
  • 8
    • 43349087309 scopus 로고    scopus 로고
    • Learners, spectators, or gamers? An investigation of the impact of digital media in the media-saturated household
    • J. Goldstein, D. Buckingham, & G. Brougère (Eds.), Mahwah, NJ: Erlbaum
    • Kline, S. (2004). Learners, spectators, or gamers? An investigation of the impact of digital media in the media-saturated household. In J. Goldstein, D. Buckingham, & G. Brougère (Eds.), Toys, games, and media (pp. 131-156). Mahwah, NJ: Erlbaum.
    • (2004) Toys, games, and media , pp. 131-156
    • Kline, S.1
  • 9
    • 84917378602 scopus 로고    scopus 로고
    • Learning with computer games
    • J. Goldstein, D. Buckingham, & G. Brougère (Eds.), Mahwah, NJ: Erlbaum
    • Linderoth, J., Lindström, B. & Alexandersson, M. (2004). Learning with computer games. In J. Goldstein, D. Buckingham, & G. Brougère (Eds.), Toys, games, and media (pp. 157-176). Mahwah, NJ: Erlbaum.
    • (2004) Toys, games, and media , pp. 157-176
    • Linderoth, J.1    Lindström, B.2    Alexandersson, M.3
  • 10
    • 84909086500 scopus 로고    scopus 로고
    • Digital game, Knowledge Adventure School.
    • Math blaster [Digital game]. (n.d.). Knowledge Adventure School. http://www.knowledgeadventure. com/school/default.aspx
    • Math blaster
  • 12
    • 84908976549 scopus 로고    scopus 로고
    • The power of narratives: The effect of entertainment television organ donation storylines on the attitudes, knowledge, and behaviors of donors and non-donors
    • Morgan, S. E., Movius, L., & Cody, M. J. (in press). The power of narratives: The effect of entertainment television organ donation storylines on the attitudes, knowledge, and behaviors of donors and non-donors. Journal of Communication.
    • Journal of Communication
    • Morgan, S.E.1    Movius, L.2    Cody, M.J.3
  • 13
    • 4744352404 scopus 로고    scopus 로고
    • London: Routledge.
    • Newman, J. (2004). Videogames. London: Routledge..
    • (2004) Videogames
    • Newman, J.1
  • 14
    • 33645368817 scopus 로고    scopus 로고
    • Psychologie des Spiels: Ein handlungstheoretischer Ansatz
    • Weinheim, Germany: Beltz.
    • Oerter, R. (1999). Psychologie des Spiels: Ein handlungstheoretischer Ansatz [Psychology of play from the perspective of action theory]. Weinheim, Germany: Beltz..
    • (1999)
    • Oerter, R.1
  • 15
    • 34548049694 scopus 로고    scopus 로고
    • Video games for entertainment and education
    • P. Vorderer & J. Bryant (Eds.), Mahwah, NJ: Erlbaum
    • Ritterfeld, U., & Weber, R. (2006). Video games for entertainment and education. In P. Vorderer & J. Bryant (Eds.), Playing video games: Motives, responses, and consequences (pp. 399-413). Mahwah, NJ: Erlbaum.
    • (2006) Playing video games: Motives, responses, and consequences , pp. 399-413
    • Ritterfeld, U.1    Weber, R.2
  • 16
    • 84909441753 scopus 로고    scopus 로고
    • Digital game, Redwood City, CA: Electronic Arts
    • Sims, The. [Digital game]. (2000). Redwood City, CA: Electronic Arts.
    • (2000) Sims, The.
  • 19
    • 34548023868 scopus 로고    scopus 로고
    • Digital game, Tactical Language Training.
    • Tactical Iraqi [Digital game]. (n.d.). Tactical Language Training. http://www.tacticallanguage. com/
    • Tactical Iraqi
  • 22
    • 84909019278 scopus 로고    scopus 로고
    • Video games
    • in press, R. Nabi & M. B. Oliver (Eds.), Thousand Oaks, CA: Sage
    • Vorderer, P., & Ritterfeld, U. (in press). Video games. In R. Nabi & M. B. Oliver (Eds.), Handbook of media effects. Thousand Oaks, CA: Sage.
    • Handbook of media effects
    • Vorderer, P.1    Ritterfeld, U.2
  • 23
    • 85079769133 scopus 로고    scopus 로고
    • Motivation
    • J. Bryant & P. Vorderer (Eds.), Mahwah, NJ: Erlbaum
    • Vorderer, P., Steen, F. F., & Chan, E. (2006). Motivation. In J. Bryant & P. Vorderer (Eds.), Psychology of entertainment (pp. 3-18). Mahwah, NJ: Erlbaum.
    • (2006) Psychology of entertainment , pp. 3-18
    • Vorderer, P.1    Steen, F.F.2    Chan, E.3
  • 24
    • 28344448456 scopus 로고    scopus 로고
    • Bridging the methodological divide in game research
    • Williams, D. (2005). Bridging the methodological divide in game research. Simulation & Gaming, 36, 447-463.
    • (2005) Simulation & Gaming , vol.36 , pp. 447-463
    • Williams, D.1
  • 25
    • 77949367475 scopus 로고    scopus 로고
    • Digital game, Irvine, CA: Blizzard Entertainment.
    • World of Warcraft [Digital game]. (n.d.). Irvine, CA: Blizzard Entertainment. http://www.worldofwarcraft.com
    • World of Warcraft


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.