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Volumn , Issue , 2006, Pages 223-240

Digital games and education

Author keywords

[No Author keywords available]

Indexed keywords


EID: 77955971804     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.4135/9781446211397.n13     Document Type: Chapter
Times cited : (9)

References (9)
  • 1
    • 33751193155 scopus 로고    scopus 로고
    • Coventry, BECTA, retrieved 15 March 2005 from:
    • Becta (2001) ‘Computer games in education project’, Coventry, BECTA, retrieved 15 March 2005 from: http://www.becta.org.uk/page_documents/research/cge/report.pdf
    • (2001) Computer games in education project
  • 2
    • 84952669749 scopus 로고    scopus 로고
    • retrieved 15 March 2005 from:
    • Becta (2003) ‘Portable ICT devices: handheld computers in schools’, retrieved 15 March 2005 from: http://www.becta.org.uk/research/research.cfm?section=1&id=541
    • (2003) Portable ICT devices: Handheld computers in schools
  • 3
    • 3342961569 scopus 로고    scopus 로고
    • Computer games as part of children’s culture
    • retrieved 15 March 2005 from:
    • Fromme, J. (2003) ‘Computer games as part of children’s culture’, Game Studies, 3 (1), retrieved 15 March 2005 from: http://www.gamestudies.org/0301/fromme/
    • (2003) Game Studies , vol.3 , Issue.1
    • Fromme, J.1
  • 4
    • 77949673551 scopus 로고    scopus 로고
    • paper presented at, the Association for Educational Communications and Technology, Albuquerque, NM, February, 1997, retrieved 15 March 2005 from
    • Jones, M.G. (1997) ‘Learning to play; playing to learn: lessons learned from computer games’, paper presented at the Association for Educational Communications and Technology, Albuquerque, NM, February, 1997, retrieved 15 March 2005 from: http://www.gsu.edu/~wwwitr/docs/mjgames/
    • (1997) Learning to play; playing to learn: Lessons learned from computer games
    • Jones, M.G.1
  • 5
    • 84952711877 scopus 로고    scopus 로고
    • Reading, writing, PlayStation?
    • 27 December 1999, retrieved 15 March 2005 from:
    • Malkin, M. (1999) ‘Reading, writing, PlayStation?’ Jewish World Review, 27 December 1999, retrieved 15 March 2005 from: http://www.jewishworldreview.com/michelle/malkin122799.asp
    • (1999) Jewish World Review
    • Malkin, M.1
  • 8
    • 33751175089 scopus 로고    scopus 로고
    • retrieved 15 March 2005 from:
    • TEEM (2002) ‘Report on the educational use of games’, retrieved 15 March 2005 from: http://www.teem.org.uk/publications/teem_gamesined_full.pdf
    • (2002) Report on the educational use of games


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.