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Volumn , Issue , 2005, Pages 157-176

Learning with computer games

Author keywords

[No Author keywords available]

Indexed keywords


EID: 84917378602     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.4324/9781410611000     Document Type: Chapter
Times cited : (14)

References (38)
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    • Anderson, C.1    Dill, K.2
  • 4
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    • Some elements relating to children's play and adult simulation/gaming
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  • 9
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    • Handlingsrummet som öppnar sig: Berättelser från ett multimedialt praxisfält
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    • (2002) Utm@ningar och efrestelser: IT och skolans lärkulturer
    • Erstad, O.1
  • 10
    • 84873352216 scopus 로고    scopus 로고
    • Accessed September 29, 2002 at
    • Gärdenfors, P. (1999). Media och berättande. Accessed September 29, 2002 at http://www.itis.gov.se/studiematerial/kopia/pdf/334.pdf.
    • (1999) Media och berättande
    • Gärdenfors, P.1
  • 14
    • 0004155444 scopus 로고
    • Philadelphia: University of Pennsylvania Press
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    • (1981) Forms of talk
    • Goffman, E.1
  • 17
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    • Unpublished master thesis, University of Copenhagen, Copenhagen
    • Juul, J. (1999). A clash between game and narrative. Unpublished master thesis, University of Copenhagen, Copenhagen.
    • (1999) A clash between game and narrative
    • Juul, J.1
  • 18
    • 84916953590 scopus 로고    scopus 로고
    • Paper presented at the Computer Games and Digital Textualities, Copenhagen
    • Juul, J. (2001). Play time, event time, themability. Paper presented at the Computer Games and Digital Textualities, Copenhagen.
    • (2001) Play time, event time, themability
    • Juul, J.1
  • 20
    • 0002666236 scopus 로고    scopus 로고
    • Paradigm shifts and instructional technology
    • In T. D. Koschmann (Ed.), Mahwah, NJ: Lawrence Erlbaum Associates
    • Koschmann, T. D. (1996b). Paradigm shifts and instructional technology. In T. D. Koschmann (Ed.), CSCL: Theory and practice of an emerging paradigm (pp. 1-23). Mahwah, NJ: Lawrence Erlbaum Associates.
    • (1996) CSCL: Theory and practice of an emerging paradigm , pp. 1-23
    • Koschmann, T.D.1
  • 22
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    • In K. Nielsen & S. Kvale (Eds.), Lund: Studentliteratur
    • Lave, J. (1999). Lärande, mästarlära, social praxis. In K. Nielsen & S. Kvale (Eds.), Mästarlära: Lärande som social praxis (pp. 49-65). Lund: Studentliteratur.
    • (1999) Mästarlära: Lärande som social praxis , pp. 49-65
    • Lave, J.1
  • 24
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    • Electronic exaggerations and virtual worries: Mapping research of computer games relevant to the understanding of children's game play
    • Linderoth, J., Lantz-Andersson, A., & Lindström, B. (2002). Electronic exaggerations and virtual worries: Mapping research of computer games relevant to the understanding of children's game play. Contemporary Issues in Early Childhood, 3(2), 226-250.
    • (2002) Contemporary Issues in Early Childhood , vol.3 , Issue.2 , pp. 226-250
    • Linderoth, J.1    Lantz-Andersson, A.2    Lindström, B.3
  • 27
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  • 28
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    • Accessed August 9, 2002 at
    • Norman, D. (2002). Affordances and design. Accessed August 9, 2002 at http://www.jnd.org/dn.mss/affordances-interactions.html.
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    • Norman, D.1
  • 29
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    • (1992) Simulation and Gaming , vol.23 , Issue.3 , pp. 261-277
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    • Squire, K.1
  • 38
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.