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Volumn , Issue , 2013, Pages 87-90

Gamifying behaviour that leads to learning

Author keywords

Casual game; Education; Gamification; Self study

Indexed keywords

COMPUTER APPLICATIONS; COMPUTER PROGRAMMING;

EID: 84905512837     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2583008.2583021     Document Type: Conference Paper
Times cited : (10)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.