-
5
-
-
84860665893
-
From game design elements to gamefulness: Defining "gamification. "
-
ACM, New York, NY, USA, doi: 10.1145/2181037.2181040
-
Deterding, S. Dixon, D. Khaled, R., Nacke, L. 2011. From Game Design Elements to Gamefulness: Defining "Gamification." In Proc. of MindTrek '11. ACM, New York, NY, USA, 9-15, doi: 10.1145/2181037.2181040.
-
(2011)
Proc. of MindTrek '11
, pp. 9-15
-
-
Dixon, D.S.1
Khaled R, D.2
Nacke, L.3
-
6
-
-
84873847147
-
Gamifying learning experiences: Practical implications and outcomes
-
Domínguez, A., Saenz-de-Navarrete, J. de-Marcos, L., Fernández-Sanz, L. Pagés, C., Martínez-Herráiz, J.J. Gamifying learning experiences: Practical implications and outcomes. Computers and Education 63, (2013), 380-392.
-
(2013)
Computers and Education
, vol.63
, pp. 380-392
-
-
Domínguez, A.1
Saenz-De-Navarrete, J.2
De-Marcos, L.3
Fernández-Sanz, L.4
Pagés, C.5
Martínez-Herráiz, J.J.6
-
8
-
-
84905451770
-
IThink: A game-based approach to-wards improving collaboration and participation in re-quirement elicitation
-
Fernandes, J. et al. iThink: A game-based approach to-wards improving collaboration and participation in re-quirement elicitation. Proc. VS-Games'12, (2012).
-
(2012)
Proc. VS-Games'12
-
-
Fernandes, J.1
-
9
-
-
80755187815
-
Calibration games: Making calibration tasks enjoyable by adding motivating game elements
-
ACM Press, doi: 10.1145/2047196.2047248
-
Flatla, D.R., Gutwin, C., Nacke, L.E., Bateman, S., and Mandryk, R.L. Calibration games: making calibration tasks enjoyable by adding motivating game elements. Proceedings of the 24th annual ACM symposium on User interface software and technology, ACM Press (2011), 403-412, doi: 10.1145/2047196. 2047248.
-
(2011)
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology
, pp. 403-412
-
-
Flatla, D.R.1
Gutwin, C.2
Nacke, L.E.3
Bateman, S.4
Mandryk, R.L.5
-
10
-
-
84883135229
-
Transforming homo economicus into homo ludens: A field experiment on gamification in a utili-tarian peer-to-peer trading service
-
doi: 10.1016/j.elerap.2013.01.004
-
Hamari, J. Transforming homo economicus into homo ludens: A Field Experiment on Gamification in a Utili-tarian Peer-to-Peer Trading Service. Electronic Commerce Research and Applications, 12 (4), (2013), 236-245, doi: 10.1016/j.elerap.2013.01.004.
-
(2013)
Electronic Commerce Research and Applications
, vol.12
, Issue.4
, pp. 236-245
-
-
Hamari, J.1
-
14
-
-
77953822847
-
A motivational model of video game engagement
-
doi: 10.1037/a0019440
-
Przybylski, A.K., Rigby, C.S., and Ryan, R.M. A motivational model of video game engagement. Review of General Psychology 14, 2 (2010), 154-166, doi: 10.1037/a0019440.
-
(2010)
Review of General Psychology
, vol.14
, Issue.2
, pp. 154-166
-
-
Przybylski, A.K.1
Rigby, C.S.2
Ryan, R.M.3
-
15
-
-
0001271864
-
"Banana time": Job satisfaction and informal interaction
-
Roy, D.F. "Banana Time": Job Satisfaction and Informal Interaction. Human organization 18, 4 (1960), 158-168.
-
(1960)
Human Organization
, vol.18
, Issue.4
, pp. 158-168
-
-
Roy, D.F.1
-
16
-
-
0002209063
-
Intrinsic and extrinsic motivations: Classic definitions and new directions
-
Ryan, R. and Deci, E. Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions. Contem-porary educational psychology 25, 1 (2000), 54-67.
-
(2000)
Contem-porary Educational Psychology
, vol.25
, Issue.1
, pp. 54-67
-
-
Ryan, R.1
Deci, E.2
-
17
-
-
33845628973
-
The motivational pull of video games: A self-determination theory approach
-
doi: 10.1007/s11031-006-9051-8
-
Ryan, R.M., Rigby, C.S., and Przybylski, A. The Motivational Pull of Video Games: A Self-Determination Theory Approach. Motivation and Emotion 30, 4 (2006), 344-360, doi: 10.1007/s11031-006-9051-8.
-
(2006)
Motivation and Emotion
, vol.30
, Issue.4
, pp. 344-360
-
-
Ryan, R.M.1
Rigby, C.S.2
Przybylski, A.3
|