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Volumn , Issue , 2013, Pages 26-33

Time's up: Studying leaderboards for engaging punctual behaviour

Author keywords

Games; Gamification; Leaderboards; Punctuality; Workplace

Indexed keywords

COMPUTER APPLICATIONS;

EID: 84905507404     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2583008.2583012     Document Type: Conference Paper
Times cited : (52)

References (17)
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    • Deterding, S. Dixon, D. Khaled, R., Nacke, L. 2011. From Game Design Elements to Gamefulness: Defining "Gamification." In Proc. of MindTrek '11. ACM, New York, NY, USA, 9-15, doi: 10.1145/2181037.2181040.
    • (2011) Proc. of MindTrek '11 , pp. 9-15
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  • 8
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    • IThink: A game-based approach to-wards improving collaboration and participation in re-quirement elicitation
    • Fernandes, J. et al. iThink: A game-based approach to-wards improving collaboration and participation in re-quirement elicitation. Proc. VS-Games'12, (2012).
    • (2012) Proc. VS-Games'12
    • Fernandes, J.1
  • 10
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    • Transforming homo economicus into homo ludens: A field experiment on gamification in a utili-tarian peer-to-peer trading service
    • doi: 10.1016/j.elerap.2013.01.004
    • Hamari, J. Transforming homo economicus into homo ludens: A Field Experiment on Gamification in a Utili-tarian Peer-to-Peer Trading Service. Electronic Commerce Research and Applications, 12 (4), (2013), 236-245, doi: 10.1016/j.elerap.2013.01.004.
    • (2013) Electronic Commerce Research and Applications , vol.12 , Issue.4 , pp. 236-245
    • Hamari, J.1
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    • A motivational model of video game engagement
    • doi: 10.1037/a0019440
    • Przybylski, A.K., Rigby, C.S., and Ryan, R.M. A motivational model of video game engagement. Review of General Psychology 14, 2 (2010), 154-166, doi: 10.1037/a0019440.
    • (2010) Review of General Psychology , vol.14 , Issue.2 , pp. 154-166
    • Przybylski, A.K.1    Rigby, C.S.2    Ryan, R.M.3
  • 15
    • 0001271864 scopus 로고
    • "Banana time": Job satisfaction and informal interaction
    • Roy, D.F. "Banana Time": Job Satisfaction and Informal Interaction. Human organization 18, 4 (1960), 158-168.
    • (1960) Human Organization , vol.18 , Issue.4 , pp. 158-168
    • Roy, D.F.1
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    • Intrinsic and extrinsic motivations: Classic definitions and new directions
    • Ryan, R. and Deci, E. Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions. Contem-porary educational psychology 25, 1 (2000), 54-67.
    • (2000) Contem-porary Educational Psychology , vol.25 , Issue.1 , pp. 54-67
    • Ryan, R.1    Deci, E.2
  • 17
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    • The motivational pull of video games: A self-determination theory approach
    • doi: 10.1007/s11031-006-9051-8
    • Ryan, R.M., Rigby, C.S., and Przybylski, A. The Motivational Pull of Video Games: A Self-Determination Theory Approach. Motivation and Emotion 30, 4 (2006), 344-360, doi: 10.1007/s11031-006-9051-8.
    • (2006) Motivation and Emotion , vol.30 , Issue.4 , pp. 344-360
    • Ryan, R.M.1    Rigby, C.S.2    Przybylski, A.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.