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Volumn 40, Issue 5, 2014, Pages 852-859

Keeping up with video game technology: Objective analysis of Xbox Kinect™ and PlayStation 3 Move™ for use in burn rehabilitation

Author keywords

Burn; Microsoft Kinect; Motion analysis; PlayStation 3 Move; Rehabilitation; Video games

Indexed keywords

ABDUCTION; ADOLESCENT; ADULT; ARM MOVEMENT; ARTICLE; BURN; CHILD; ELBOW FLEXION; FEMALE; HUMAN; INTEGRATION; MALE; MOTION ANALYSIS SYSTEM; NORMAL HUMAN; PHYSICAL ACTIVITY; RANGE OF MOTION; RECREATION; SHOULDER; TASK PERFORMANCE; BURNS; DAILY LIFE ACTIVITY; ELBOW; JOINT CHARACTERISTICS AND FUNCTIONS; KINESIOTHERAPY; MOVEMENT (PHYSIOLOGY); PHYSIOLOGY; PRESCHOOL CHILD; PROCEDURES;

EID: 84902551512     PISSN: 03054179     EISSN: 18791409     Source Type: Journal    
DOI: 10.1016/j.burns.2013.11.005     Document Type: Article
Times cited : (58)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.