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Volumn 38, Issue 4, 2012, Pages 493-500

Commercially available interactive video games in burn rehabilitation: Therapeutic potential

Author keywords

Burn rehabilitation; Motion analysis; Nintendo Wii; PlayStation EyeToy; Video games

Indexed keywords

ADOLESCENT; ADULT; ANALYSIS OF VARIANCE; ARM; ARTICLE; BURN; BURN PATIENT; CHILD; FEMALE; HUMAN; HUMAN EXPERIMENT; JOINT LIMITATION; MALE; MOTION ANALYSIS SYSTEM; MUSCLE EXERCISE; NORMAL HUMAN; OUTCOME ASSESSMENT; PAIN; PRESCHOOL CHILD; RANGE OF MOTION; RECREATION; REHABILITATION; SCHOOL CHILD; SHOULDER; STUDENT T TEST;

EID: 84859805117     PISSN: 03054179     EISSN: 18791409     Source Type: Journal    
DOI: 10.1016/j.burns.2012.02.010     Document Type: Article
Times cited : (21)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.