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Volumn , Issue , 2013, Pages 140-147

Screen-space ambient occlusion using a-buffer techniques

Author keywords

order independent transparency; rasterization; real time rendering; screen space ambient occlusion

Indexed keywords

COMPUTER AIDED DESIGN; OPACITY; THREE DIMENSIONAL COMPUTER GRAPHICS; TRANSPARENCY;

EID: 84901472024     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CADGraphics.2013.26     Document Type: Conference Paper
Times cited : (9)

References (26)
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    • Carpenter, L.1
  • 2
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    • Bavoil, L.1    Myers, K.2
  • 16
    • 79953055253 scopus 로고    scopus 로고
    • Multi-resolution screen-space ambient occlusion
    • T.-D. Hoang and K.-L. Low, Multi-resolution screen-space ambient occlusion, in Proc. VRST, 2010, pp. 101-102.
    • (2010) Proc. VRST , pp. 101-102
    • Hoang, T.-D.1    Low, K.-L.2
  • 20
    • 77957898690 scopus 로고    scopus 로고
    • Fast gpu-based visibility computation for natural illumination of volume data sets
    • T. Ritschel, Fast gpu-based visibility computation for natural illumination of volume data sets, Eurographics (Short Papers), pp. 57-60, 2007.
    • (2007) Eurographics (Short Papers) , pp. 57-60
    • Ritschel, T.1
  • 21
    • 77952744983 scopus 로고    scopus 로고
    • Local ambient occlusion in direct volume rendering
    • F. Hernell, P. Ljung, and A. Ynnerman, Local ambient occlusion in direct volume rendering, IEEE TVCG, vol. 16, no. 4, pp. 548-559, 2010.
    • (2010) IEEE TVCG , vol.16 , Issue.4 , pp. 548-559
    • Hernell, F.1    Ljung, P.2    Ynnerman, A.3
  • 23
    • 73049110872 scopus 로고    scopus 로고
    • Multi-layer dual-resolution screenspace ambient occlusion
    • L. Bavoil and M. Sainz, Multi-layer dual-resolution screenspace ambient occlusion, in SIGGRAPH talks, 2009.
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    • Bavoil, L.1    Sainz, M.2
  • 24
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    • Knowles, P.1    Leach, G.2    Zambetta, F.3
  • 26
    • 84901476881 scopus 로고    scopus 로고
    • Horizon-based ambient occlusion using compute shaders
    • L. Bavoil, Horizon-based ambient occlusion using compute shaders, Nvidia DirectX 11 SDK, 2011.
    • (2011) Nvidia DirectX 11 SDK
    • Bavoil, L.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.