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Volumn , Issue , 2014, Pages 2377-2382

Comparing modalities for kinesiatric exercise instruction

Author keywords

Accuracy; Embodied interaction; Feedback; Games; Motion based input; Natural user interface

Indexed keywords

FEEDBACK; HUMAN COMPUTER INTERACTION; HUMAN ENGINEERING; USER INTERFACES;

EID: 84900528765     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2559206.2581367     Document Type: Conference Paper
Times cited : (6)

References (8)
  • 2
    • 84884623073 scopus 로고    scopus 로고
    • Is movement better? Comparing sedentary and motion-based game controls for older adults
    • Gerling, K.M., Dergousoff, K.K., and Mandryk, R.L. Is Movement Better? Comparing Sedentary and Motion-Based Game Controls for Older Adults. Graphics Interface 2013, (2013), 133-140.
    • (2013) Graphics Interface 2013 , pp. 133-140
    • Gerling, K.M.1    Dergousoff, K.K.2    Mandryk, R.L.3
  • 5
    • 84860745387 scopus 로고    scopus 로고
    • Interactive game-based rehabilitation using the microsoft kinect
    • 2012 IEEE
    • Lange, B., Koenig, S., McConnell, E., et al Interactive game-based rehabilitation using the Microsoft Kinect. Virtual Reality (VR), 2012 IEEE, (2012), 171-172.
    • (2012) Virtual Reality (VR) , pp. 171-172
    • Lange, B.1    Koenig, S.2    Mcconnell, E.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.