|
Volumn , Issue , 2005, Pages 105-110
|
Agent architecture considerations for real-time planning in games
|
Author keywords
[No Author keywords available]
|
Indexed keywords
AGENT ARCHITECTURES;
BUILDING BLOCKES;
CPU CYCLES;
DISTRIBUTED PROCESSING;
FIRST PERSON SHOOTER;
NON-PLAYER CHARACTER;
REAL-TIME PLANNING;
RENDERING SYSTEM;
ANIMATION;
ARCHITECTURE;
ARTIFICIAL INTELLIGENCE;
HUMAN COMPUTER INTERACTION;
COMPUTER ARCHITECTURE;
|
EID: 84883108035
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (53)
|
References (10)
|