-
1
-
-
0038640205
-
-
New York, Viking Press
-
Abt, C. (1970). Serious games. New York: Viking Press.
-
(1970)
Serious Games
-
-
Abt, C.1
-
2
-
-
34347262039
-
Game object model version II: A theoretical framework for educational game development
-
doi:10.1007/s11423-006-9001-x
-
Amory, A. (2007). Game object model version II: A theoretical framework for educational game development. Educational Technology Research and Development, 55, 55-77. doi:10.1007/s11423-006-9001-x
-
(2007)
Educational Technology Research and Development
, vol.55
, pp. 55-77
-
-
Amory, A.1
-
3
-
-
33846556700
-
A model of cognitive loads in massively multiplayer online role playing games
-
doi:10.1016/j.intcom.2006.08.006
-
Ang, C. S., Zaphiris, P., & Mahmood, S. (2007). A model of cognitive loads in massively multiplayer online role playing games. Interacting with Computers, 19, 167-179. doi:10.1016/j.intcom.2006.08.006
-
(2007)
Interacting with Computers
, vol.19
, pp. 167-179
-
-
Ang, C.S.1
Zaphiris, P.2
Mahmood, S.3
-
4
-
-
0004134359
-
-
Washington, DC, National Academy Press
-
Bransford, J., Brown, A., & Cocking, R. (2000). How people learn: Brain, mind, and experience & school. Washington, DC: National Academy Press.
-
(2000)
How People Learn: Brain, Mind, and Experience & School
-
-
Bransford, J.1
Brown, A.2
Cocking, R.3
-
5
-
-
0037412694
-
Direct measurement of cognitive load in multimedia learning
-
doi:10.1207/S15326985EP3801_7
-
Brünken, R., Plass, J., & Leutner, D. (2003). Direct measurement of cognitive load in multimedia learning. Educational Psychologist, 38, 53-61. doi:10.1207/S15326985EP3801_7
-
(2003)
Educational Psychologist
, vol.38
, pp. 53-61
-
-
Brünken, R.1
Plass, J.2
Leutner, D.3
-
6
-
-
84948512218
-
Cognitive load theory and the format of instruction
-
doi:10.1207/s1532690xci0804_2
-
Chandler, P., & Sweller, J. (1991). Cognitive load theory and the format of instruction. Cognition and Instruction, 8, 293-332. doi:10.1207/s1532690xci0804_2
-
(1991)
Cognition and Instruction
, vol.8
, pp. 293-332
-
-
Chandler, P.1
Sweller, J.2
-
7
-
-
0031314061
-
Cognitive efficiency: Toward a revised theory of media
-
doi:10.1007/BF02299681
-
Cobb, T. (1997). Cognitive efficiency: Toward a revised theory of media. Educational Technology Research and Development, 45, 1042-1062. doi:10.1007/BF02299681
-
(1997)
Educational Technology Research and Development
, vol.45
, pp. 1042-1062
-
-
Cobb, T.1
-
10
-
-
0347877325
-
High versus low contextual interference in simulation-based training of troubleshooting skills: Effects on transfer performance and invested mental effort
-
doi:10.1016/S0747-5632(98)00005-3
-
De Crook, M. B. M., van Merriënboer, J. J. G., & Paas, F. G. W. C. (1998). High versus low contextual interference in simulation-based training of troubleshooting skills: Effects on transfer performance and invested mental effort. Computers in Human Behavior, 14, 249-267. doi:10.1016/S0747-5632(98)00005-3
-
(1998)
Computers in Human Behavior
, vol.14
, pp. 249-267
-
-
de Crook, M.B.M.1
van Merriënboer, J.J.G.2
Paas, F.G.W.C.3
-
12
-
-
40749112777
-
-
Federation of American Scientists, [report]. Summit on Educational Games. Federation of American Scientists, Washington, DC. Retrieved from
-
Federation of American Scientists. (2006). Harnessing the power of video games for learning [report]. Summit on Educational Games. Federation of American Scientists, Washington, DC. Retrieved from http://fas.org/gamesummit/Resources/Summit%20on%20Educational%20Games.pdf
-
(2006)
Harnessing the Power of Video Games for Learning
-
-
-
14
-
-
0037133623
-
Integration of emotion and cognition in the lateral prefrontal cortex
-
March 19, doi:10.1073/pnas.062381899
-
Gray, J. R., Braver, T. S., & Raichle, M. E. (2002, March 19). Integration of emotion and cognition in the lateral prefrontal cortex. Proceedings of the National Academy of Sciences of the United States of America, 99(6), 4115-4120. doi:10.1073/pnas.062381899
-
(2002)
Proceedings of the National Academy of Sciences of the United States of America
, vol.99
, Issue.6
, pp. 4115-4120
-
-
Gray, J.R.1
Braver, T.S.2
Raichle, M.E.3
-
16
-
-
0141600354
-
Video games and the pleasures of control
-
In Zillmann, D., & Vorderer, P. (Eds.), Mahwah, NJ, Lawrence Erlbaum Associates
-
Grodal, T. (2000). Video games and the pleasures of control. In Zillmann, D., & Vorderer, P. (Eds.), Media entertainment: The psychology of its appeal. Mahwah, NJ: Lawrence Erlbaum Associates.
-
(2000)
Media Entertainment: The Psychology of its Appeal
-
-
Grodal, T.1
-
17
-
-
54449088867
-
Taking educational games seriously: Using the RETAIN model to design endogenous fantasy into standalone educational games
-
doi:10.1007/s11423-007-9073-2
-
Gunter, G. A., Kenny, R. F., & Vick, E. H. (2008). Taking educational games seriously: Using the RETAIN model to design endogenous fantasy into standalone educational games. Educational Technology Research and Development, 56, 511-537. doi:10.1007/s11423-007-9073-2
-
(2008)
Educational Technology Research and Development
, vol.56
, pp. 511-537
-
-
Gunter, G.A.1
Kenny, R.F.2
Vick, E.H.3
-
19
-
-
0014531941
-
Development of an empathy scale
-
doi:10.1037/h0027580
-
Hogan, R. (1969). Development of an empathy scale. Journal of Consulting and Clinical Psychology, 33, 307-316. doi:10.1037/h0027580
-
(1969)
Journal of Consulting and Clinical Psychology
, vol.33
, pp. 307-316
-
-
Hogan, R.1
-
20
-
-
84899370861
-
Let's get serious about E-games: A design research approach towards emergence perspective
-
In Cope, B., & Kalantzis, M. (Eds.), Champaign, IL, University of Illinois Press
-
Huang, W. D., & Johnson, J. (2009). Let's get serious about E-games: A design research approach towards emergence perspective. In Cope, B., & Kalantzis, M. (Eds.), Ubiquitous learning. Champaign, IL: University of Illinois Press.
-
(2009)
Ubiquitous Learning
-
-
Huang, W.D.1
Johnson, J.2
-
21
-
-
77953324878
-
Instructional game design using cognitive load theory
-
In Ferdig, R. (Ed.), Hershey, PA, Information Science Reference
-
Huang, W. D., & Johnson, T. (2008). Instructional game design using Cognitive Load Theory. In Ferdig, R. (Ed.), Handbook of research on effective electronic gaming in education. Hershey, PA: Information Science Reference.
-
(2008)
Handbook of Research on Effective Electronic Gaming in Education
-
-
Huang, W.D.1
Johnson, T.2
-
22
-
-
84956723662
-
We feel, therefore we learn: The relevance of affective and social neuroscience to education
-
The Jossey-Bass reader. San Francisco: Jossey-Bass
-
Immordino-Yang, M. H., & Damasio, A. (2008). We feel, therefore we learn: The relevance of affective and social neuroscience to education. In the brain and learning. The Jossey-Bass reader. San Francisco: Jossey-Bass.
-
(2008)
In the Brain and Learning
-
-
Immordino-Yang, M.H.1
Damasio, A.2
-
23
-
-
84899333022
-
-
Institute for Creative Technologies, Retrieved from
-
Institute for Creative Technologies. (2009). Full spectrum warrior. Retrieved from http://ict.usc.edu/projects/full_spectrum_warrior
-
(2009)
Full Spectrum Warrior
-
-
-
24
-
-
0009020011
-
Cognitive & social construction in emotions
-
In Lewis, M., & Haviland-Jones, J. M. (Eds.), 2nd ed., New York, The Guildford Press
-
Johnson-Laird, P. N., & Oatley, K. (2000). Cognitive & social construction in emotions. In Lewis, M., & Haviland-Jones, J. M. (Eds.), Handbook of emotions (2nd ed.). New York: The Guildford Press.
-
(2000)
Handbook of Emotions
-
-
Johnson-Laird, P.N.1
Oatley, K.2
-
25
-
-
26844546976
-
Design of interactive and dynamic anatomical visualizations: The implication of cognitive load theory
-
doi:10.1002/ar.b.20078
-
Khalil, M., Paas, F., Johnson, T. E., & Payer, A. (2005). Design of interactive and dynamic anatomical visualizations: The implication of cognitive load theory. Anatomical Record. Part B, New Anatomist, 286B, 15-20. doi:10.1002/ar.b.20078
-
(2005)
Anatomical Record. Part B, New Anatomist
, vol.286 B
, pp. 15-20
-
-
Khalil, M.1
Paas, F.2
Johnson, T.E.3
Payer, A.4
-
26
-
-
84906200010
-
Can we learn from playing interactive games?
-
In Vorderer, P., & Bryant, J. (Eds.), Mahwah, NJ: Lawrence Erlbaum Associates
-
Lieberman, D. A. (2006). Can we learn from playing interactive games? In Vorderer, P., & Bryant, J. (Eds.), Playing video games: Motives, responses, & consequences. Mahwah, NJ: Lawrence Erlbaum Associates.
-
(2006)
Playing Video Games: Motives, Responses, & Consequences
-
-
Lieberman, D.A.1
-
27
-
-
78650175391
-
Learner's cognitive load when using education technology
-
In Van Eck, R. (Ed.), Hershey, PA, IGI
-
Low, R., Jin, P., & Sweller, J. (2010). Learner's cognitive load when using education technology. In Van Eck, R. (Ed.), Interdisciplinary models and tools for serious games: Emerging concepts and future directions. Hershey, PA: IGI.
-
(2010)
Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions
-
-
Low, R.1
Jin, P.2
Sweller, J.3
-
28
-
-
0003781450
-
-
New York, Cambridge University Press
-
Mayer, R. E. (2001). Multimedia learning. New York: Cambridge University Press.
-
(2001)
Multimedia Learning
-
-
Mayer, R.E.1
-
29
-
-
0037412644
-
Nine ways to reduce cognitive load in multimedia learning
-
doi:10.1207/S15326985EP3801_6
-
Mayer, R. E., & Moreno, R. (2003). Nine ways to reduce cognitive load in multimedia learning. Educational Psychologist, 38, 43-52. doi:10.1207/S15326985EP3801_6
-
(2003)
Educational Psychologist
, vol.38
, pp. 43-52
-
-
Mayer, R.E.1
Moreno, R.2
-
30
-
-
0037412693
-
Cognitive load measurement as a means to advance cognitive load theory
-
doi:10.1207/S15326985EP3801_8
-
Paas, F., Tuovinen, J. E., Tabbers, H., & van Gerven, P. W. M. (2003). Cognitive load measurement as a means to advance cognitive load theory. Educational Psychologist, 38, 63-71. doi:10.1207/S15326985EP3801_8
-
(2003)
Educational Psychologist
, vol.38
, pp. 63-71
-
-
Paas, F.1
Tuovinen, J.E.2
Tabbers, H.3
van Gerven, P.W.M.4
-
31
-
-
0002655478
-
Assimilating complex information
-
doi:10.1016/S0959-4752(01)00016-0
-
Pollock, E., Chandler, P., & Sweller, J. (2002). Assimilating complex information. Learning and Instruction, 12, 61-86. doi:10.1016/S0959-4752(01)00016-0
-
(2002)
Learning and Instruction
, vol.12
, pp. 61-86
-
-
Pollock, E.1
Chandler, P.2
Sweller, J.3
-
33
-
-
33846473048
-
Applying simulation experience design methods to creating serious game-based adaptive training systems
-
doi:10.1016/j.intcom.2006.08.001
-
Raybourn, E. M. (2007). Applying simulation experience design methods to creating serious game-based adaptive training systems. Interacting with Computers, 19, 206-214. doi:10.1016/j.intcom.2006.08.001
-
(2007)
Interacting with Computers
, vol.19
, pp. 206-214
-
-
Raybourn, E.M.1
-
34
-
-
78149367667
-
-
Thesis Project, Retrieved from
-
Ruiz, S., York, A., Truong, H., Tarr, A., Keating, N., Stein, M., et al. (2006). Darfur is Dying. Thesis Project. Retrieved from http://interactive.usc.edu/projects/games/20070125-darfur_is_.php
-
(2006)
Darfur is Dying
-
-
Ruiz, S.1
York, A.2
Truong, H.3
Tarr, A.4
Keating, N.5
Stein, M.6
-
35
-
-
84899203512
-
-
Serious Games Initiative, Retrieved on January 14, 2010, from
-
Serious Games Initiative. (2010). Retrieved on January 14, 2010, from http://www.seriousgames.org/about2.html
-
(2010)
-
-
-
36
-
-
0003799365
-
-
Thousand Oaks, CA: Corwin Press
-
Sousa, D. (2005). How the brain learns. Thousand Oaks, CA: Corwin Press.
-
(2005)
How the Brain Learns
-
-
Sousa, D.1
-
38
-
-
34249035189
-
Pre-service teachers, victim empathy, and problem solving using animated narrative vignettes
-
Tettegah, S. (2007). Pre-service teachers, victim empathy, and problem solving using animated narrative vignettes. Technology, Instruction. Cognition and Learning, 5, 41-68.
-
(2007)
Technology, Instruction. Cognition and Learning
, vol.5
, pp. 41-68
-
-
Tettegah, S.1
-
39
-
-
33846515187
-
Pre-service teachers' empathy and cognitions: Statistical analysis of text data by graphical models
-
doi:10.1016/j.cedpsych.2006.10.010
-
Tettegah, S., & Anderson, C. (2007). Pre-service teachers' empathy and cognitions: Statistical analysis of text data by graphical models. Contemporary Educational Psychology, 32, 48-82. doi:10.1016/j.cedpsych.2006.10.010
-
(2007)
Contemporary Educational Psychology
, vol.32
, pp. 48-82
-
-
Tettegah, S.1
Anderson, C.2
-
40
-
-
84880038140
-
Empathy among black youth: Simulating race-related aggression in the classroom
-
Tettegah, S., & Neville, H. (2007). Empathy among Black youth: Simulating race-related aggression in the classroom. Scientia Paedagogica Experimentalis, XLIV, 1, 33-48.
-
(2007)
Scientia Paedagogica Experimentalis
, vol.44
, Issue.1
, pp. 33-48
-
-
Tettegah, S.1
Neville, H.2
-
41
-
-
84899304444
-
-
Paper presented at the World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA 2007) in Vancouver, Canada, June 25-29, 2007
-
Um, E., Song, H., & Plass, J. L. (2007). The effect of positive emotions on multimedia learning. Paper presented at the World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA 2007) in Vancouver, Canada, June 25-29, 2007.
-
(2007)
The Effect of Positive Emotions on Multimedia Learning
-
-
Um, E.1
Song, H.2
Plass, J.L.3
-
42
-
-
33646434540
-
Modality and variability as factors in training the elderly
-
doi:10.1002/acp.1247
-
van Gerven, P. W. M., Paas, F., van Merriënboer, J. J. G., & Schmidt, H. G. (2006). Modality and variability as factors in training the elderly. Applied Cognitive Psychology, 20, 311-320. doi:10.1002/acp.1247
-
(2006)
Applied Cognitive Psychology
, vol.20
, pp. 311-320
-
-
van Gerven, P.W.M.1
Paas, F.2
van Merriënboer, J.J.G.3
Schmidt, H.G.4
-
43
-
-
0036018588
-
Blueprints for complex learning: The 4C/ID-model
-
doi:10.1007/BF02504993
-
van Merriënboer, J. J. G., Clark, R. E., & De Croock, M. B. M. (2002). Blueprints for complex learning: The 4C/ID-model. Educational Technology Research and Development, 50, 39-64. doi:10.1007/BF02504993
-
(2002)
Educational Technology Research and Development
, vol.50
, pp. 39-64
-
-
van Merriënboer, J.J.G.1
Clark, R.E.2
de Croock, M.B.M.3
-
44
-
-
0002385286
-
History of the concept of empathy
-
In Eisenberg, N., & Strayer, J. (Eds.), Cambridge, UK: Cambridge University Press
-
Wispé, L. (1987). History of the concept of empathy. In Eisenberg, N., & Strayer, J. (Eds.), Empathy and its development. Cambridge, UK: Cambridge University Press.
-
(1987)
Empathy and its Development
-
-
Wispé, L.1
|