메뉴 건너뛰기




Volumn , Issue , 2012, Pages

ScenLRPG, a board game for the collaborative design of Gbl scenarios: Qualitative analysis of an experiment

Author keywords

Collaborative design; Learning scenarios; Professional training; Role playing games

Indexed keywords

COLLABORATIVE DESIGN; COMPUTER-BASED ENVIRONMENT; DESIGN PHASE; LEARNING SCENARIOS; PROFESSIONAL TRAINING; QUALITATIVE ANALYSIS; ROLE-PLAYING GAME; SUMMER SCHOOL;

EID: 84897772684     PISSN: 20490992     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (12)

References (14)
  • 1
    • 0004264804 scopus 로고
    • Man, play, and games
    • The Free Press, Glencoe, New York
    • Caillois, R., 1961. Man, play, and games, The Free Press, Glencoe, New York.
    • (1961)
    • Caillois, R.1
  • 2
    • 33846187704 scopus 로고    scopus 로고
    • Flexibility in macro-scripts for computer supported collaborative learning
    • Dillenbourg, P., and Tchounikine, P., 2007. Flexibility in macro-scripts for computer supported collaborative learning. Journal of Computer Assisted Learning, 23(1), pp 1-13.
    • (2007) Journal of Computer Assisted Learning , vol.23 , Issue.1 , pp. 1-13
    • Dillenbourg, P.1    Tchounikine, P.2
  • 3
    • 0038198350 scopus 로고    scopus 로고
    • The Ariadne Knowledge Pool System
    • Duval E. et al, 2001, The Ariadne Knowledge Pool System. Communication ACM 44, 5, pp 72-78
    • (2001) Communication ACM , vol.44 , Issue.5 , pp. 72-78
    • Duval, E.1
  • 5
    • 36349033716 scopus 로고    scopus 로고
    • The Magic Circle: Principles of Gaming and Simulation
    • 2nd edition, Rotterdam: Sense Publishers
    • Klabbers, J. H. G., 2008. The Magic Circle: Principles of Gaming and Simulation, 2nd edition, Rotterdam: Sense Publishers.
    • (2008)
    • Klabbers, J.H.G.1
  • 6
    • 57349090050 scopus 로고    scopus 로고
    • Preface, Learning Design: A Handbook On Modelling And Delivering Networked Education And Training
    • Koper R. and Tattersall C.; 2005. Preface, Learning Design: A Handbook On Modelling And Delivering Networked Education And Training, Springer Verlag, pp 3-20.
    • (2005) Springer Verlag , pp. 3-20
    • Koper, R.1    Tattersall, C.2
  • 8
    • 84938598163 scopus 로고    scopus 로고
    • Supporting Learning Role-Play Games Design: a Methodology and Visual Formalism for Scenarios Description
    • ECGBL 2011 Proceedings, Academic Publishing International, ISBN: 978-1-908272-19-5 CD
    • Mariais, C., Michau, F. and Pernin, J-P., 2011. Supporting Learning Role-Play Games Design: a Methodology and Visual Formalism for Scenarios Description, ECGBL 2011 Proceedings, Academic Publishing International, ISBN: 978-1-908272-19-5 CD, pp 378-387.
    • (2011) , pp. 378-387
    • Mariais, C.1    Michau, F.2    Pernin, J.-P.3
  • 9
    • 84897770641 scopus 로고    scopus 로고
    • Modèles pour la conception de Learning Role-Playing Games en formation professionnelle
    • PhD dissertation, Grenoble University
    • Mariais, C., 2012. Modèles pour la conception de Learning Role-Playing Games en formation professionnelle, PhD dissertation, Grenoble University.
    • (2012)
    • Mariais, C.1
  • 10
    • 2442674736 scopus 로고    scopus 로고
    • L'analyse qualitative en sciences humaines et sociales
    • Paris: Armand Colin
    • Paillé, P., and Mucchielli, A., 2003. L'analyse qualitative en sciences humaines et sociales, Paris: Armand Colin.
    • (2003)
    • Paillé, P.1    Mucchielli, A.2
  • 11
    • 33746636136 scopus 로고    scopus 로고
    • Analysis: Practice, Principles and processes, Carrying out Qualitative analysis, in Qualitative Research Practice: A Guide for Social Science Students and Researchers
    • London
    • Spencer L., Ritchie J. and O'Connor W., 2003. Analysis: Practice, Principles and processes, Carrying out Qualitative analysis, in Qualitative Research Practice: A Guide for Social Science Students and Researchers, Sage publication Ltd, London, pp 199-262.
    • (2003) Sage publication Ltd , pp. 199-262
    • Spencer, L.1    Ritchie, J.2    O'Connor, W.3
  • 12
    • 28344442787 scopus 로고
    • Using games for debriefing
    • Thiagarajan, S., 1992. Using games for debriefing. Simulation and Gaming, 23(2), pp 161-173.
    • (1992) Simulation and Gaming , vol.23 , Issue.2 , pp. 161-173
    • Thiagarajan, S.1
  • 13
    • 0029234596 scopus 로고
    • Goal Directed Elaboration of Requirements for a Meeting Scheduler: Problems and Lessons Learnt
    • RE'95 proceedings, 2nd Int. Symp. On Requirements Engineering, York, IEEE
    • Van Lamsweerde A., Dairmont R. and Massonet P., 1995. Goal Directed Elaboration of Requirements for a Meeting Scheduler: Problems and Lessons Learnt, in RE'95 proceedings, 2nd Int. Symp. On Requirements Engineering, York, IEEE, pp 194-204.
    • (1995) , pp. 194-204
    • Van Lamsweerde, A.1    Dairmont, R.2    Massonet, P.3
  • 14
    • 29144475788 scopus 로고    scopus 로고
    • Design-Based Research and technology-enhanced Learning Environnement
    • Wang F. and Hannanfin M.J., 2005. Design-Based Research and technology-enhanced Learning Environnement, Educational Technology Research and Development, vol 53, No 4, pp 5-23.
    • (2005) Educational Technology Research and Development , vol.53 , Issue.4 , pp. 5-23
    • Wang, F.1    Hannanfin, M.J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.