-
3
-
-
33947611584
-
-
Approches cognitives et ergonomiques, Marseille: Solal Editions
-
Bonnardel, N. (2006) Créativité et conception. Approches cognitives et ergonomiques, Marseille: Solal Editions.
-
(2006)
Créativité et conception
-
-
Bonnardel, N.1
-
5
-
-
84874959083
-
Experiences of Promoting Engagement in Game-Based Learning
-
ECGBL 2009 Proceedings
-
Charles, M.T., Bustard, D., Black, M. (2009) « Experiences of Promoting Engagement in Game-Based Learning. », ECGBL 2009 Proceedings.
-
(2009)
-
-
Charles, M.T.1
Bustard, D.2
Black, M.3
-
6
-
-
34247167486
-
From Re-usable eLearning Content to Re-usable Learning Designs: Lessons from LAMS
-
Auckland, New Zealand
-
Dalziel, J. R. (2005) « From Re-usable eLearning Content to Re-usable Learning Designs: Lessons from LAMS. » Proceedings of the EDUCAUSE Australasia Conference 2005, Auckland, New Zealand.
-
(2005)
Proceedings of the EDUCAUSE Australasia Conference 2005
-
-
Dalziel, J.R.1
-
7
-
-
84938621381
-
-
Ax-les-Thermes
-
Djaouti, D., Alvarez, J., Jessel, J-P. (2010) Concevoir l'interactivité ludique: une vue d'ensemble des méthodologies de « Game Design », Actes du colloque "Ludovia 2010", Ax-les-Thermes.
-
(2010)
Concevoir l'interactivité ludique: une vue d'ensemble des méthodologies de « Game Design », Actes du colloque "Ludovia 2010"
-
-
Djaouti, D.1
Alvarez, J.2
Jessel, J.-P.3
-
9
-
-
67549103767
-
Games, motivation and learning: A research and practice model
-
Garris, R., Alhers, R., Driskell, J.E. (2002) « Games, motivation and learning: A research and practice model ». Simulation and Gaming: An Interdisciplinary Journal, 33, 441-467.
-
(2002)
Simulation and Gaming: An Interdisciplinary Journal
, vol.33
, pp. 441-467
-
-
Garris, R.1
Alhers, R.2
Driskell, J.E.3
-
11
-
-
32144443319
-
COLLAGE: A collaborative learning design editor based on patterns
-
Hernández-Leo, D., Villasclaras-Fernández, E. D., Asensio-Pérez, J. I., Dimitriadis, Y., Jorrín-Abellán, I. M., Ruiz-Requies, I. (2006) « COLLAGE: A collaborative learning design editor based on patterns. » Educational Technology & Society, 9(1), 58-71.
-
(2006)
Educational Technology & Society
, vol.9
, Issue.1
, pp. 58-71
-
-
Hernández-Leo, D.1
Villasclaras-Fernández, E.D.2
Asensio-Pérez, J.I.3
Dimitriadis, Y.4
Jorrín-Abellán, I.M.5
Ruiz-Requies, I.6
-
12
-
-
0039785386
-
Playing the Beer Distribution game over the Internet
-
Jacobs, F. R. (2000) « Playing the Beer Distribution game over the Internet », Production and Operations Management, 9:31-39.
-
(2000)
Production and Operations Management
, vol.9
, pp. 31-39
-
-
Jacobs, F.R.1
-
13
-
-
84901803654
-
-
2009 Google TechTalk presentation
-
Jo Kim, A. (2009). Putting the Fun in functional, 2009 Google TechTalk presentation http://www.slideshare.net/amyjokim/fun-in-functional-2009-presentation?src=embed
-
(2009)
Putting the Fun in functional
-
-
Jo Kim, A.1
-
15
-
-
78049268876
-
-
Hermes Science, Lavoisier
-
Kovacs, B., Gaunet, F., Briffault, X. (2004) Les techniques de l'activité pour l'interaction Homme-Machine, Hermes Science, Lavoisier.
-
(2004)
Les techniques de l'activité pour l'interaction Homme-Machine
-
-
Kovacs, B.1
Gaunet, F.2
Briffault, X.3
-
17
-
-
0000733973
-
-
Hillsdale, N.J.: Erlbaum
-
Malone, T. W., Lepper, M. R. (1987) Making learning fun: A taxonomy of intrinsic motivations for learning, vol. 3, pp. 223-253, Hillsdale, N.J.: Erlbaum.
-
(1987)
Making learning fun: A taxonomy of intrinsic motivations for learning
, vol.3
, pp. 223-253
-
-
Malone, T.W.1
Lepper, M.R.2
-
18
-
-
84901752335
-
The Use of Game Principles in the Design of Learning Role-Playing Game Scenarios
-
Copenhaguen
-
Mariais, C., Michau, F., Pernin, J-P. (2010) « The Use of Game Principles in the Design of Learning Role-Playing Game Scenarios », Proceedings of the European Conference on Game-Based Learning, Copenhaguen.
-
(2010)
Proceedings of the European Conference on Game-Based Learning
-
-
Mariais, C.1
Michau, F.2
Pernin, J.-P.3
-
19
-
-
70450271965
-
Scénarisation pédagogique et modèles conceptuels d'un EIAH: Que peuvent apporter les langages visuels ?
-
Nodenot T. (2007) « Scénarisation pédagogique et modèles conceptuels d'un EIAH: Que peuvent apporter les langages visuels ? » International Journal of Technologies in Higher Education (IJTHE) 4, 2, p. 85-102.
-
(2007)
International Journal of Technologies in Higher Education (IJTHE)
, vol.4
, Issue.2
, pp. 85-102
-
-
Nodenot, T.1
-
20
-
-
70349867040
-
Apprentissage sur Internet: des plateformes aux portails d'objets à base de connaissance
-
S. Pierre (Ed), Presses de l'école polytechnique de Montréal
-
Paquette, G. (2005) « Apprentissage sur Internet: des plateformes aux portails d'objets à base de connaissance. » In S. Pierre (Ed), Innovations et tendances en technologies de formation et d'apprentissage. Presses de l'école polytechnique de Montréal, 1-30.
-
(2005)
Innovations et tendances en technologies de formation et d'apprentissage
, pp. 1-30
-
-
Paquette, G.1
-
21
-
-
61849169018
-
Guidelines for Conducting and Reporting Case Study Research in Software Engineering
-
Runeson, P., Höst, M. (2009) Guidelines for Conducting and Reporting Case Study Research in Software Engineering, Empirical Software Engineering, 14(2):131-164.
-
(2009)
Empirical Software Engineering
, vol.14
, Issue.2
, pp. 131-164
-
-
Runeson, P.1
Höst, M.2
-
26
-
-
79957949536
-
-
John Wiley and Sons
-
Zichermann, G., Linder, J. (2010) Game-based marketing: inspire customer loyalty through rewards, challenges, and contests, John Wiley and Sons.
-
(2010)
Game-based marketing: inspire customer loyalty through rewards, challenges, and contests
-
-
Zichermann, G.1
Linder, J.2
|