-
1
-
-
84893288611
-
-
Online
-
"Stay.com," 2013. [Online]. Available: http://www.stay.com.
-
(2013)
Stay.com
-
-
-
2
-
-
84893290654
-
-
Online
-
"Tourist Eye," 2013. [Online]. Available: www.touristeye.com.
-
(2013)
Tourist Eye
-
-
-
3
-
-
84893249967
-
-
Online
-
"Lonely Planet," 2013. [Online]. Available: http://www.lonelyplanet.com.
-
(2013)
Lonely Planet
-
-
-
4
-
-
63249099629
-
A multi-facet requirement assessment of customer-oriented mobile tourism services
-
C. Yu and H. Chang, "A Multi-facet Requirement Assessment of Customer-Oriented Mobile Tourism Services," in Proceedings of the Second International Conference on Next Generation Mobile Applications, Services, and Technologies (2008), 2008, pp. 263-268.
-
(2008)
Proceedings of the Second International Conference on Next Generation Mobile Applications, Services, and Technologies (2008)
, pp. 263-268
-
-
Yu, C.1
Chang, H.2
-
6
-
-
80155127307
-
MEECO: Gamifying ecology through a social networking plataform
-
D. Vara, E. Macías, S. Gracia, A. Torrents, and S. Lee, "MEECO: Gamifying ecology through a social networking plataform," in Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011.
-
(2011)
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo
-
-
Vara, D.1
MacÍas, E.2
Gracia, S.3
Torrents, A.4
Lee, S.5
-
7
-
-
79551711092
-
Critical issues of m-learning: Design models, adoption processes, and future trends
-
M. L. Crescente and D. Lee, "Critical issues of m-learning: design models, adoption processes, and future trends," Journal of the Chinese Institute of Industrial Engineers, vol. 28, no. 2, pp. 111-123, 2011.
-
(2011)
Journal of the Chinese Institute of Industrial Engineers
, vol.28
, Issue.2
, pp. 111-123
-
-
Crescente, M.L.1
Lee, D.2
-
11
-
-
34248679029
-
Mobile learning: A framework and evaluation
-
Nov
-
L. F. Motiwalla, "Mobile learning: A framework and evaluation," Computers & Education, vol. 49, no. 3, pp. 581-596, Nov. 2007.
-
(2007)
Computers & Education
, vol.49
, Issue.3
, pp. 581-596
-
-
Motiwalla, L.F.1
-
12
-
-
84873661336
-
Evaluation of learning outcomes using an educational iPhone game vs traditional game
-
May
-
D. Furio, S. Gonzalez-Gancedo, M.-C. Juan, I. Segui, and N. Rando, "Evaluation of learning outcomes using an educational iPhone game vs traditional game," Computers & Education, vol. 64, pp. 1-23, May 2013.
-
(2013)
Computers & Education
, vol.64
, pp. 1-23
-
-
Furio, D.1
Gonzalez-Gancedo, S.2
Juan, M.-C.3
Segui, I.4
Rando, N.5
-
13
-
-
79952571880
-
Geolearners: Location-based informal learning with mobile and social technologies
-
Jan
-
G. Clough, "Geolearners: Location-Based Informal Learning with Mobile and Social Technologies," IEEE Transactions on Learning Technologies, vol. 3, no. 1, pp. 33-44, Jan. 2010.
-
(2010)
IEEE Transactions on Learning Technologies
, vol.3
, Issue.1
, pp. 33-44
-
-
Clough, G.1
-
15
-
-
33746233467
-
Adventure learning: Transformative hybrid online education
-
Aug
-
A. Doering, "Adventure Learning: Transformative hybrid online education," Distance Education, vol. 27, no. 2, pp. 197-215, Aug. 2006.
-
(2006)
Distance Education
, vol.27
, Issue.2
, pp. 197-215
-
-
Doering, A.1
-
17
-
-
84858702512
-
Gamification: Toward a definition
-
S. Deterding, R. Khaled, L. E. Nacke, and D. Dixon, "Gamification: Toward a Definition," in CHI 2011 Gamification Workshop Proceedings, 2011.
-
(2011)
CHI 2011 Gamification Workshop Proceedings
-
-
Deterding, S.1
Khaled, R.2
Nacke, L.E.3
Dixon, D.4
-
19
-
-
3042613756
-
Use and abuse of reusable learning objects
-
P. R. Polsani, "Use and Abuse of Reusable Learning Objects," Journal of Digital Information, vol. 3, no. 4, pp. 1-5, 2003.
-
(2003)
Journal of Digital Information
, vol.3
, Issue.4
, pp. 1-5
-
-
Polsani, P.R.1
|