메뉴 건너뛰기




Volumn 8, Issue 6, 2013, Pages 35-41

Enhancing motivation and engagement: A top-down approach for the design of a learning experience according to the S2P-LM

Author keywords

Blended Learning; Game based Learning; Gamification; Motivation; S2P Learning Model.

Indexed keywords

CURRICULA; GAMIFICATION; MOTIVATION;

EID: 84891666992     PISSN: 18688799     EISSN: 18630383     Source Type: Journal    
DOI: 10.3991/ijet.v8i6.2955     Document Type: Article
Times cited : (8)

References (32)
  • 4
    • 84891670191 scopus 로고    scopus 로고
    • Proceeding of the 5th Guide International Conference 2011 "Elearning innovative models for the integration of education, technology and research", Rome - Italy November, 18-1
    • S.E. Bahji, Y. Lefdaoui, J. El Alami, "S2P Learning Model for combining Game-Based Learning and Text-Based Learning," Proceeding of the 5th Guide International Conference 2011 "Elearning innovative models for the integration of education, technology and research", Rome - Italy November, 18-19 2011.
    • (2011) S2P Learning Model for combining Game-Based Learning and Text-Based Learning
    • Bahji, S.E.1    Lefdaoui, Y.2    El Alami, J.3
  • 5
    • 84894203314 scopus 로고    scopus 로고
    • Proceeding of the 4th International Conference on Next Generation Networks & Services (NGNS'12), Algarve-Portugal, 2-4 Decembe
    • S.E. Bahji, Y. Lefdaoui, J. El Alami, "The Learning Model S2P: a formal and a personal dimension," Proceeding of the 4th International Conference on Next Generation Networks & Services (NGNS'12), Algarve-Portugal, 2-4 December 2012.
    • (2012) The Learning Model S2P: a formal and a personal dimension
    • Bahji, S.E.1    Lefdaoui, Y.2    El Alami, J.3
  • 14
    • 84879403241 scopus 로고    scopus 로고
    • Open Educational Resources and the Opportunities for Expanding Open and Distance Learning (OERS-ODL)
    • May
    • J. Egan, T. Frindt, and J. Mbale, "Open Educational Resources and the Opportunities for Expanding Open and Distance Learning (OERS-ODL)," International Journal on Emerging Technologies in Learning (iJET), Vol. 8, Issue 2, May 2013.
    • (2013) International Journal on Emerging Technologies in Learning (iJET) , vol.8 , Issue.2
    • Egan, J.1    Frindt, T.2    Mbale, J.3
  • 15
    • 84872823655 scopus 로고    scopus 로고
    • The OERTEST Project: Creating Political Conditions for Effective Exchange of OER in Higher Education
    • January
    • L. Ferrari, and I. Traina, "The OERTEST Project: Creating Political Conditions for Effective Exchange of OER in Higher Education," Journal of e-Learning and Knowledge Society, Vol.9, No. 1, January 2013.
    • (2013) Journal of e-Learning and Knowledge Society , vol.9 , Issue.1
    • Ferrari, L.1    Traina, I.2
  • 16
    • 84867167197 scopus 로고    scopus 로고
    • A blended practice-enterprise course for language learning in an international business community
    • A. Glombitza, "A blended practice-enterprise course for language learning in an international business community," Journal of e- Learning and Knowledge Society, Italian Edition, Vol.8, No 3, 2012.
    • (2012) Journal of e- Learning and Knowledge Society, Italian Edition , vol.8 , Issue.3
    • Glombitza, A.1
  • 17
    • 84962447995 scopus 로고    scopus 로고
    • Developing Courses with HOLORENA, a Framework for Scenarie and Game-based e-Learning Environment
    • October
    • L. Juracz, "Developing Courses with HOLORENA, a Framework for Scenarie and Game-based e-Learning Environment," International Journal of Software Engineering & Applications - IJSEA, Vol.1, No.4, October 2010.
    • (2010) International Journal of Software Engineering & Applications - IJSEA , vol.1 , Issue.4
    • Juracz, L.1
  • 18
    • 84869026652 scopus 로고    scopus 로고
    • Gamification in Education: What, How, Why Bother?
    • J.J. Lee, and J. Hammer, "Gamification in Education: What, How, Why Bother?," Academic Exchange Quarterly, Vol.15, No 2, 2011.
    • (2011) Academic Exchange Quarterly , vol.5 , Issue.2
    • Lee, J.J.1    Hammer, J.2
  • 19
    • 21944452531 scopus 로고    scopus 로고
    • Understanding motivation and schooling: Where we've been, where we are, and where we need to go
    • M.L Maehr, and H.A. Meyer, "Understanding motivation and schooling: Where we've been, where we are, and where we need to go," Educational Psychology Review, Vol. 9, No. 4, 1997. http://dx.doi.org/10.1023/A:1024750807365
    • (1997) Educational Psychology Review , vol.9 , Issue.4
    • Maehr, M.L.1    Meyer, H.A.2
  • 22
    • 84892926503 scopus 로고    scopus 로고
    • Game-based Learning MOOC: Promoting Entrepreneurship Education
    • May
    • M. Romero, "Game-based Learning MOOC: Promoting Entrepreneurship Education," eLearning Papers, No 33, May 2013.
    • (2013) eLearning Papers , Issue.33
    • Romero, M.1
  • 23
    • 84883664727 scopus 로고    scopus 로고
    • The relationship between learning strategy use and starting age of learning EFL
    • K. Sadeghia, and M. Taghi Attar, "The relationship between learning strategy use and starting age of learning EFL," Procedia - Social and Behavioral Sciences, Vol. 70, 2013.
    • (2013) Procedia - Social and Behavioral Sciences , vol.70
    • Sadeghia, K.1    Taghi Attar, M.2
  • 27
  • 30
    • 84891669115 scopus 로고    scopus 로고
    • Factorizing Demotivation, Finding Motivation: A Constructive Approach to Quality Enhancement
    • January
    • M. Yadav, and H. BaniAta, "Factorizing Demotivation, Finding Motivation: A Constructive Approach to Quality Enhancement," Procedia - Social and Behavioral Sciences, Vol. 70, No 25, January 2013.
    • (2013) Procedia - Social and Behavioral Sciences , vol.70 , Issue.25
    • Yadav, M.1    BaniAta, H.2
  • 31
    • 30344457306 scopus 로고    scopus 로고
    • The Open Access Initiative: A New Paradigm for Scholarly Communications
    • K. Yiotis, "The Open Access Initiative: A New Paradigm for Scholarly Communications," Information Technology and Libraries, Vol. 24, No 4, 2005.
    • (2005) Information Technology and Libraries , vol.24 , Issue.4
    • Yiotis, K.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.