-
1
-
-
84872982080
-
Uncharted waters?: Exploring experts' opinions on the opportunities and limitations of serious games for foreign language learning
-
Leuven, Belgium, September
-
De Grove, F., Mechant, P., Van Looy, J, Uncharted waters?: exploring experts' opinions on the opportunities and limitations of serious games for foreign language learning. In Proceedings of the 3rd international Conference on Fun and Games, Leuven, Belgium, September, 2010.
-
(2010)
Proceedings of the 3rd International Conference on Fun and Games
-
-
De Grove, F.1
Mechant, P.2
Van Looy, J.3
-
6
-
-
33751513124
-
Digital game-based learning: It's not just the digital natives who are restless
-
Van Eck R., Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless, EDUCAUSE Review, vol. 41, no. 2, 2006.
-
(2006)
EDUCAUSE Review
, vol.41
, Issue.2
-
-
Van Eck, R.1
-
7
-
-
77956952381
-
Educational validity of business gaming simulation: A research methodology framework
-
Stainton, A.J., Johnson J.E., Borodzicz E. P., Educational Validity of Business Gaming Simulation: A Research Methodology Framework. Simulation & Gaming vol. 41, 2010.
-
(2010)
Simulation & Gaming
, vol.41
-
-
Johnson, J.E.1
Borodzicz, E.P.2
Stainton, A.J.3
-
8
-
-
77954016918
-
Let's play chinese characters: Mobile learning approaches via culturally inspired group games
-
Atlanta, Ga, USA, April
-
Tian, F., Lv, F., Wang, J., Wang, H., Luo, W., Kam, M., Setlur, V., Dai, G., and Canny, J., Let's play chinese characters: mobile learning approaches via culturally inspired group games. In Proceedings of the 28th international Conference on Human Factors in Computing Systems, Atlanta, Ga, USA, April, 2010.
-
(2010)
Proceedings of the 28th International Conference on Human Factors in Computing Systems
-
-
Tian, F.1
Lv, F.2
Wang, J.3
Wang, H.4
Luo, W.5
Kam, M.6
Setlur, V.7
Dai, G.8
Canny, J.9
-
9
-
-
70450234965
-
Societal impact of a serious game on raising public awareness: The case of FloodSim
-
New Orleans, August
-
Rebolledo-Mendez, G., Avramides, K., de Freitas, S., and Memarzia, K. Societal impact of a serious game on raising public awareness: The case of FloodSim. In Proceedings of the 2009 ACM SIGGRAPH Symp. on Video Games, New Orleans, August, 2009.
-
(2009)
Proceedings of the 2009 ACM SIGGRAPH Symp. on Video Games
-
-
Rebolledo-Mendez, G.1
Avramides, K.2
De Freitas, S.3
Memarzia, K.4
-
10
-
-
36448952741
-
Cognitive science implications for enhancing training effectiveness in a serious gaming context
-
Greitzer F.L., Kuchar O.A., and Huston K., Cognitive Science Implications for Enhancing Training Effectiveness in a Serious Gaming Context, ACM J. Educational Resources in Computing, vol. 7, no. 3, 2007.
-
(2007)
ACM J. Educational Resources in Computing
, vol.7
, Issue.3
-
-
Greitzer, F.L.1
Kuchar, O.A.2
Huston, K.3
-
11
-
-
77955666872
-
Adaptive experience engine for serious games
-
Bellotti F., Berta R., De Gloria A., Primavera L., Adaptive Experience Engine for Serious Games, IEEE Transactions on Computational Intelligence and AI in Games, Vol 1, No. 4, 2009.
-
(2009)
IEEE Transactions on Computational Intelligence and AI in Games
, vol.1
, Issue.4
-
-
Bellotti, F.1
Berta, R.2
De Gloria, A.3
Primavera, L.4
-
12
-
-
34547361803
-
How to build serious games
-
Howell K., E. Glinert, L. Holding, C. Swain. How to build serious games. COMMUNICATIONS OF THE ACM, v. 50 issue 7, 2007. p. 44-49.
-
(2007)
Communications of the ACM
, vol.50
, Issue.7
, pp. 44-49
-
-
Howell, K.1
Glinert, E.2
Holding, L.3
Swain, C.4
-
13
-
-
77956270453
-
Designing entertaining educational games using procedural rhetoric: A case study
-
Los Angeles, Ca, July, 2010
-
Doucet, L. and Srinivasan, V. 2010. Designing entertaining educational games using procedural rhetoric: A case study. In Proc.s 5th ACM SIGGRAPH Symp. on Video Games, Los Angeles, Ca, July, 2010.
-
(2010)
Proc.s 5th ACM SIGGRAPH Symp. on Video Games
-
-
Doucet, L.1
Srinivasan, V.2
|