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Volumn 15, Issue , 2012, Pages 1-3

Building a comprehensive R&D community on serious games

Author keywords

Assessment; Design; Network of excellence; Serious games; Technology enhanced learning

Indexed keywords


EID: 84886591134     PISSN: 18770509     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1016/j.procs.2012.10.051     Document Type: Conference Paper
Times cited : (16)

References (16)
  • 1
    • 84872982080 scopus 로고    scopus 로고
    • Uncharted waters?: Exploring experts' opinions on the opportunities and limitations of serious games for foreign language learning
    • Leuven, Belgium, September
    • De Grove, F., Mechant, P., Van Looy, J, Uncharted waters?: exploring experts' opinions on the opportunities and limitations of serious games for foreign language learning. In Proceedings of the 3rd international Conference on Fun and Games, Leuven, Belgium, September, 2010.
    • (2010) Proceedings of the 3rd International Conference on Fun and Games
    • De Grove, F.1    Mechant, P.2    Van Looy, J.3
  • 6
    • 33751513124 scopus 로고    scopus 로고
    • Digital game-based learning: It's not just the digital natives who are restless
    • Van Eck R., Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless, EDUCAUSE Review, vol. 41, no. 2, 2006.
    • (2006) EDUCAUSE Review , vol.41 , Issue.2
    • Van Eck, R.1
  • 7
    • 77956952381 scopus 로고    scopus 로고
    • Educational validity of business gaming simulation: A research methodology framework
    • Stainton, A.J., Johnson J.E., Borodzicz E. P., Educational Validity of Business Gaming Simulation: A Research Methodology Framework. Simulation & Gaming vol. 41, 2010.
    • (2010) Simulation & Gaming , vol.41
    • Johnson, J.E.1    Borodzicz, E.P.2    Stainton, A.J.3
  • 10
    • 36448952741 scopus 로고    scopus 로고
    • Cognitive science implications for enhancing training effectiveness in a serious gaming context
    • Greitzer F.L., Kuchar O.A., and Huston K., Cognitive Science Implications for Enhancing Training Effectiveness in a Serious Gaming Context, ACM J. Educational Resources in Computing, vol. 7, no. 3, 2007.
    • (2007) ACM J. Educational Resources in Computing , vol.7 , Issue.3
    • Greitzer, F.L.1    Kuchar, O.A.2    Huston, K.3
  • 13
    • 77956270453 scopus 로고    scopus 로고
    • Designing entertaining educational games using procedural rhetoric: A case study
    • Los Angeles, Ca, July, 2010
    • Doucet, L. and Srinivasan, V. 2010. Designing entertaining educational games using procedural rhetoric: A case study. In Proc.s 5th ACM SIGGRAPH Symp. on Video Games, Los Angeles, Ca, July, 2010.
    • (2010) Proc.s 5th ACM SIGGRAPH Symp. on Video Games
    • Doucet, L.1    Srinivasan, V.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.