메뉴 건너뛰기




Volumn 94, Issue 4, 2013, Pages 795-798

When is virtual reality "therapy"?

Author keywords

Rehabilitation; Video games

Indexed keywords

ARTICLE; CLINICAL DECISION MAKING; CLINICAL PRACTICE; COST CONTROL; COST EFFECTIVENESS ANALYSIS; HUMAN; PATIENT CARE; SENSORY FEEDBACK; SOCIAL INTERACTION; VIRTUAL REALITY; VIRTUAL REALITY EXPOSURE THERAPY;

EID: 84884211529     PISSN: 00039993     EISSN: 1532821X     Source Type: Journal    
DOI: 10.1016/j.apmr.2012.10.021     Document Type: Note
Times cited : (51)

References (20)
  • 1
    • 0030907521 scopus 로고    scopus 로고
    • Virtual reality, disability and rehabilitation
    • P.N. Wilson, N. Foreman, and D. Stanton Virtual reality, disability and rehabilitation Disabil Rehabil 19 1997 213 220
    • (1997) Disabil Rehabil , vol.19 , pp. 213-220
    • Wilson, P.N.1    Foreman, N.2    Stanton, D.3
  • 2
    • 79952803666 scopus 로고    scopus 로고
    • Facilitating clinical decision-making about the use of virtual reality within paediatric motor rehabilitation: Describing and classifying virtual reality systems
    • J. Galvin, and D. Levac Facilitating clinical decision-making about the use of virtual reality within paediatric motor rehabilitation: describing and classifying virtual reality systems Dev Neurorehabil 14 2011 112 122
    • (2011) Dev Neurorehabil , vol.14 , pp. 112-122
    • Galvin, J.1    Levac, D.2
  • 3
    • 84884212214 scopus 로고    scopus 로고
    • Accessed July 30
    • Merriam-Webster I. Tool [definition]. Available at: http://www.merriam- webster.com/dictionary/tool. Accessed July 30, 2012.
    • (2012) Tool [Definition]
    • Merriam-Webster, I.1
  • 4
    • 84884213191 scopus 로고    scopus 로고
    • Accessed July 30
    • Merriam-Webster I. Therapy [definition]. Available at: http://www.merriam-webster.com/dictionary/therapy. Accessed July 30, 2012.
    • (2012) Therapy [Definition]
    • Merriam-Webster, I.1
  • 5
    • 84855370858 scopus 로고    scopus 로고
    • Virtual reality in the assessment and treatment of children with motor impairment: A systematic review
    • Y. Laufer, and P.L. Weiss Virtual reality in the assessment and treatment of children with motor impairment: a systematic review J Phys Ther Educ 25 2011 59 71
    • (2011) J Phys Ther Educ , vol.25 , pp. 59-71
    • Laufer, Y.1    Weiss, P.L.2
  • 6
    • 33645698397 scopus 로고    scopus 로고
    • Virtual reality applications in neurorehabilitation
    • M.E. Selzer, L. Cohen, F.H. Gage, S. Clarke, University Pr Cambridge
    • P.L. Weiss, R. Kizony, U. Feintuch, D. Rand, and N. Katz Virtual reality applications in neurorehabilitation M.E. Selzer, L. Cohen, F.H. Gage, S. Clarke, Textbook of neural repair and rehabilitation 2006 University Pr Cambridge 182 197
    • (2006) Textbook of Neural Repair and Rehabilitation , pp. 182-197
    • Weiss, P.L.1    Kizony, R.2    Feintuch, U.3    Rand, D.4    Katz, N.5
  • 7
    • 60549105219 scopus 로고    scopus 로고
    • Effects of training with a robot-virtual reality system compared with a robot alone on the gait of individuals after stroke
    • A. Mirelman, P. Bonato, and J.E. Deutsch Effects of training with a robot-virtual reality system compared with a robot alone on the gait of individuals after stroke Stroke 40 2009 169 174
    • (2009) Stroke , vol.40 , pp. 169-174
    • Mirelman, A.1    Bonato, P.2    Deutsch, J.E.3
  • 8
    • 80053601998 scopus 로고    scopus 로고
    • Defining the active ingredients of interactive computer play interventions for children with neuromotor impairments: A scoping review
    • D. Levac, L. Rivard, and C. Missiuna Defining the active ingredients of interactive computer play interventions for children with neuromotor impairments: a scoping review Res Dev Disabil 33 2012 214 223
    • (2012) Res Dev Disabil , vol.33 , pp. 214-223
    • Levac, D.1    Rivard, L.2    Missiuna, C.3
  • 9
    • 84977075298 scopus 로고    scopus 로고
    • Adaptive arm-motor recovery using a virtual reality intervention in chronic stroke: Randomized control trial
    • [Epub ahead of print]
    • S.K. Subramanian, C.B. Lourenço, G. Chilingaryan, H. Sveistrup, and M.F. Levin Adaptive arm-motor recovery using a virtual reality intervention in chronic stroke: randomized control trial Neurorehabil Neural Repair 2012 Jul 10 [Epub ahead of print]
    • (2012) Neurorehabil Neural Repair
    • Subramanian, S.K.1    Lourenço, C.B.2    Chilingaryan, G.3    Sveistrup, H.4    Levin, M.F.5
  • 10
    • 20344373900 scopus 로고    scopus 로고
    • A SWOT analysis of the field of virtual reality rehabilitation and therapy
    • A. Rizzo, and G.J. Kim A SWOT analysis of the field of virtual reality rehabilitation and therapy Presence 14 2005 119 146
    • (2005) Presence , vol.14 , pp. 119-146
    • Rizzo, A.1    Kim, G.J.2
  • 11
    • 84859741985 scopus 로고    scopus 로고
    • Nintendo Wii sports and Wii fit game analysis, validation, and application to stroke rehabilitation
    • J.E. Deutsch, A. Brettler, and C. Smith Nintendo Wii sports and Wii fit game analysis, validation, and application to stroke rehabilitation Top Stroke Rehabil 18 2011 701 719
    • (2011) Top Stroke Rehabil , vol.18 , pp. 701-719
    • Deutsch, J.E.1    Brettler, A.2    Smith, C.3
  • 12
    • 79955855045 scopus 로고    scopus 로고
    • Facilitating clinical decision-making about the use of virtual reality within paediatric motor rehabilitation: Application of a classification framework
    • D.E. Levac, and J. Galvin Facilitating clinical decision-making about the use of virtual reality within paediatric motor rehabilitation: application of a classification framework Dev Neurorehabil 14 2011 177 184
    • (2011) Dev Neurorehabil , vol.14 , pp. 177-184
    • Levac, D.E.1    Galvin, J.2
  • 13
    • 84859529244 scopus 로고    scopus 로고
    • Usual and virtual reality video game-based physiotherapy interventions for children and youth with acquired brain injuries
    • D. Levac, P. Miller, and C. Missiuna Usual and virtual reality video game-based physiotherapy interventions for children and youth with acquired brain injuries Phys Occup Ther Pediatr 32 2012 180 195
    • (2012) Phys Occup Ther Pediatr , vol.32 , pp. 180-195
    • Levac, D.1    Miller, P.2    Missiuna, C.3
  • 14
    • 79959567693 scopus 로고    scopus 로고
    • Virtual reality for enhancement of robot-assisted gait training in children with central gait disorders
    • K. Brutsch, A. Koenig, and L. Zimmerli Virtual reality for enhancement of robot-assisted gait training in children with central gait disorders J Rehabil Med 43 2011 493 499
    • (2011) J Rehabil Med , vol.43 , pp. 493-499
    • Brutsch, K.1    Koenig, A.2    Zimmerli, L.3
  • 15
    • 84866928177 scopus 로고    scopus 로고
    • Virtual reality games for movement rehabilitation in neurological conditions: How do we meet the needs of users?
    • G.N. Lewis, and J.A. Rosie Virtual reality games for movement rehabilitation in neurological conditions: how do we meet the needs of users? Disabil Rehabil 34 2012 1880 1886
    • (2012) Disabil Rehabil , vol.34 , pp. 1880-1886
    • Lewis, G.N.1    Rosie, J.A.2
  • 16
    • 84865992871 scopus 로고    scopus 로고
    • Designing informed game-based rehabilitation tasks leveraging advances in virtual reality
    • B. Lange, S. Koenig, and C. Chang Designing informed game-based rehabilitation tasks leveraging advances in virtual reality Disabil Rehabil 34 2012 1863 1870
    • (2012) Disabil Rehabil , vol.34 , pp. 1863-1870
    • Lange, B.1    Koenig, S.2    Chang, C.3
  • 17
    • 0035431486 scopus 로고    scopus 로고
    • Changing provider behavior: An overview of systematic reviews of interventions
    • J.M. Grimshaw, L. Shirran, R. Thomas, G. Mowatt, C. Fraser, and L. Bero Changing provider behavior: an overview of systematic reviews of interventions Med Care 29 2001 2 45
    • (2001) Med Care , vol.29 , pp. 2-45
    • Grimshaw, J.M.1    Shirran, L.2    Thomas, R.3    Mowatt, G.4    Fraser, C.5    Bero, L.6
  • 18
    • 84991495748 scopus 로고    scopus 로고
    • Factors influencing therapists' adoption of virtual reality for brain injury rehabilitation
    • [Epub ahead of print]
    • S. Glegg, L. Holsti, D. Velikonja, B. Ansley, C. Brum, and D. Sartor Factors influencing therapists' adoption of virtual reality for brain injury rehabilitation J Cyber Ther Rehabil 2012 5 [Epub ahead of print]
    • (2012) J Cyber Ther Rehabil , pp. 5
    • Glegg, S.1    Holsti, L.2    Velikonja, D.3    Ansley, B.4    Brum, C.5    Sartor, D.6


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.