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Volumn , Issue , 2011, Pages 20-25

Learning probabilistic behavior models in real-time strategy games

Author keywords

[No Author keywords available]

Indexed keywords

DATA-CENTRIC APPROACHES; PROBABILISTIC BEHAVIOR; PROBABILISTIC MODELS; PROBABILISTIC PREDICTION; QUALITATIVE AND QUANTITATIVE ASSESSMENTS; REAL-TIME STRATEGY GAMES; STRATEGIC BEHAVIOR; STRATEGIC CONCEPTS;

EID: 84883089437     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (71)

References (10)
  • 1
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    • Learning to win: Case-based plan selection in a real-time strategy game
    • Aha, D. W.; Molineaux, M.; and Ponsen, M. 2005. Learning to win: Case-based plan selection in a real-time strategy game. Case-Based Reasoning Res. Dev. 5-20.
    • (2005) Case-Based Reasoning Res. Dev. , pp. 5-20
    • Aha, D.W.1    Molineaux, M.2    Ponsen, M.3
  • 2
    • 71549133876 scopus 로고    scopus 로고
    • UCT for tactical assault planning in real-time strategy games
    • Balla, R., and Fern, A. 2009. UCT for tactical assault planning in real-time strategy games. In IJCAI, 40-45.
    • (2009) IJCAI , pp. 40-45
    • Balla, R.1    Fern, A.2
  • 3
    • 80053628578 scopus 로고    scopus 로고
    • Monte carlo planning in RTS games
    • Chung, M.; Buro, M.; and Schaeffer, J. 2005. Monte Carlo planning in RTS games. In IEEE CIG, 117-124.
    • (2005) IEEE CIG , pp. 117-124
    • Chung, M.1    Buro, M.2    Schaeffer, J.3
  • 4
    • 0002629270 scopus 로고
    • Maximum likelihood from incomplete data via the EM algorithm
    • Dempster, A. P.; Laird, N. M.; and Rubin, D. B. 1977. Maximum likelihood from incomplete data via the EM algorithm. JRSS B 39(1):1-38.
    • (1977) JRSS B , vol.39 , Issue.1 , pp. 1-38
    • Dempster, A.P.1    Laird, N.M.2    Rubin, D.B.3
  • 5
    • 56349163852 scopus 로고    scopus 로고
    • Building a player strategy model by analyzing replays of real-time strategy games
    • IEEE
    • Hsieh, J., and Sun, C. 2008. Building a player strategy model by analyzing replays of real-time strategy games. In IJCNN, 3106-3111. IEEE.
    • (2008) IJCNN , pp. 3106-3111
    • Hsieh, J.1    Sun, C.2
  • 8
    • 0000800741 scopus 로고
    • A tutorial on hidden markov models and selected applications in speech recognition
    • Morgan Kaufmann
    • Rabiner, L. R. 1990. A tutorial on hidden Markov models and selected applications in speech recognition. In Readings in speech recognition. Morgan Kaufmann. 267-296.
    • (1990) Readings in Speech Recognition , pp. 267-296
    • Rabiner, L.R.1
  • 10
    • 71549143175 scopus 로고    scopus 로고
    • A data mining approach to strategy prediction
    • IEEE
    • Weber, B., and Mateas, M. 2009. A data mining approach to strategy prediction. In IEEE CIG, 140-147. IEEE.
    • (2009) IEEE CIG , pp. 140-147
    • Weber, B.1    Mateas, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.