-
2
-
-
84883123385
-
Interactive exploration of gigantic point clouds on mobile devices
-
BALSA RODRIGUEZ, M., GOBBETTI, E., MARTON, F., PINTUS, R., PINTORE, G., AND TINTI, A. 2012. Interactive exploration of gigantic point clouds on mobile devices. In The 14th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, 57-64.
-
(2012)
The 14th International Symposium on Virtual Reality, Archaeology and Cultural Heritage
, pp. 57-64
-
-
Balsa Rodriguez, M.1
Gobbetti, E.2
Marton, F.3
Pintus, R.4
Pintore, G.5
Tinti, A.6
-
3
-
-
80054819739
-
Google body: 3d human anatomy in the browser
-
ACM
-
BLUME, A., CHUN, W., KOGAN, D., KOKKEVIS, V., WEBER, N., PETTERSON, R., AND ZEIGER, R. 2011. Google Body: 3D human anatomy in the browser. In ACM SIGGRAPH 2011 Talks, ACM, 19.
-
(2011)
ACM SIGGRAPH 2011 Talks
, pp. 19
-
-
Blume, A.1
Chun, W.2
Kogan, D.3
Kokkevis, V.4
Weber, N.5
Petterson, R.6
Zeiger, R.7
-
4
-
-
33645522254
-
Gold: Interactive display of huge colored and textured models
-
July
-
BORGEAT, L., GODIN, G., BLAIS, F., MASSICOTTE, P., AND LAHANIER, C. 2005. GoLD: interactive display of huge colored and textured models. ACM Trans. Graph. 24, 3 (July), 869-877.
-
(2005)
ACM Trans. Graph.
, vol.24
, Issue.3
, pp. 869-877
-
-
Borgeat, L.1
Godin, G.2
Blais, F.3
Massicotte, P.4
Lahanier, C.5
-
5
-
-
33750921426
-
-
ShaderX: Vertex and Pixel Shader Tips and Tricks
-
CALVER, D. 2002. Vertex decompression in a shader. ShaderX: Vertex and Pixel Shader Tips and Tricks, 172-187.
-
(2002)
Vertex Decompression in a Shader
, pp. 172-187
-
-
Calver, D.1
-
6
-
-
47849131724
-
The state of the art in mobile graphics research
-
IEEE
-
CAPIN, T., PULLI, K., AND AKENINE-MOLLER, T. 2008. The state of the art in mobile graphics research. Computer Graphics and Applications, IEEE 28, 4, 74-84.
-
(2008)
Computer Graphics and Applications
, vol.28
, Issue.4
, pp. 74-84
-
-
Capin, T.1
Pulli, K.2
Akenine-moller, T.3
-
7
-
-
77950565348
-
Geometry engine optimization: Cache friendly compressed representation of geom-etry
-
ACM, New York, NY, USA, I3D '07
-
CHHUGANI, J., AND KUMAR, S. 2007. Geometry engine optimization: cache friendly compressed representation of geom-etry. In Proceedings of the 2007 symposium on Interactive 3D graphics and games, ACM, New York, NY, USA, I3D '07, 9-16.
-
(2007)
Proceedings of the 2007 Symposium on Interactive 3D Graphics and Games
, pp. 9-16
-
-
Chhugani, J.1
Kumar, S.2
-
8
-
-
7544234400
-
Adaptive tetrapuzzles - Efficient out-of-core construction and visualization of gigantic polygonal models
-
August
-
CIGNONI, P., GANOVELLI, F., GOBBETTI, E., MARTON, F., PONCHIO, F., AND SCOPIGNO, R. 2004. Adaptive TetraPuzzles - efficient out-of-core construction and visualization of gigantic polygonal models. ACM Trans. Graph. 23, 3 (August).
-
(2004)
ACM Trans. Graph.
, vol.23
, Issue.3
-
-
Cignoni, P.1
Ganovelli, F.2
Gobbetti, E.3
Marton, F.4
Ponchio, F.5
Scopigno, R.6
-
9
-
-
33749451341
-
Batched multi triangulation
-
IEEE Computer Society Press, Conference held in Minneapolis, MI, USA
-
CIGNONI, P., GANOVELLI, F., GOBBETTI, E., MARTON, F., PONCHIO, F., AND SCOPIGNO, R. 2005. Batched multi triangulation. In Proceedings IEEE Visualization, IEEE Computer Society Press, Conference held in Minneapolis, MI, USA, 207- 214.
-
(2005)
Proceedings IEEE Visualization
, pp. 207-214
-
-
Cignoni, P.1
Ganovelli, F.2
Gobbetti, E.3
Marton, F.4
Ponchio, F.5
Scopigno, R.6
-
11
-
-
7544230808
-
Layered point clouds: A simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models
-
February
-
GOBBETTI, E., AND MARTON, F. 2004. Layered point clouds: A simple and efficient multiresolution structure for distributing and rendering gigantic point-sampled models. Computers & Graphics 28, 1 (February), 815-826.
-
(2004)
Computers & Graphics
, vol.28
, Issue.1
, pp. 815-826
-
-
Gobbetti, E.1
Marton, F.2
-
12
-
-
57549092079
-
Technical strategies for massive model visualization
-
ACM, New York, NY, USA, SPM '08
-
GOBBETTI, E., KASIK, D., AND YOON, S.-E. 2008. Technical strategies for massive model visualization. In Proceedings of the 2008 ACM symposium on Solid and physical modeling, ACM, New York, NY, USA, SPM '08, 405-415.
-
(2008)
Proceedings of the 2008 ACM Symposium on Solid and Physical Modeling
, pp. 405-415
-
-
Gobbetti, E.1
Kasik, D.2
Yoon, S.-E.3
-
13
-
-
84865550323
-
Adaptive quad patches: An adaptive regular structure for web distribution and adaptive rendering of 3d models
-
ACM Press
-
GOBBETTI, E., MARTON, F., BALSA RODRIGUEZ, M., GANOVELLI, F., AND DI BENEDETTO, M. 2012. Adaptive Quad Patches: an adaptive regular structure for web distribution and adaptive rendering of 3D models. In Proc. ACM Web3D International Symposium, ACM Press, 9-16.
-
(2012)
Proc. ACM Web3D International Symposium
, pp. 9-16
-
-
Gobbetti, E.1
Marton, F.2
Balsa Rodriguez, M.3
Ganovelli, F.4
Di Benedetto, M.5
-
14
-
-
84872319641
-
An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees
-
GOSWAMI, P., EROL, F., MUKHI, R., PAJAROLA, R., AND GOBBETTI, E. 2013. An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees. The Visual Computer 29, 1, 69-83.
-
(2013)
The Visual Computer
, vol.29
, Issue.1
, pp. 69-83
-
-
Goswami, P.1
Erol, F.2
Mukhi, R.3
Pajarola, R.4
Gobbetti, E.5
-
15
-
-
0030656752
-
View-dependent refinement of progressive meshes
-
HOPPE, H. 1997. View-dependent refinement of progressive meshes. In Proc. SIGGRAPH, 189-198.
-
(1997)
Proc. SIGGRAPH
, pp. 189-198
-
-
Hoppe, H.1
-
17
-
-
50949084489
-
Mpeg-4 part 25: A generic model for 3d graphics compression
-
IEEE
-
JOVANOVA, B., PREDA, M., AND PRETEUX, F. 2008. MPEG-4 Part 25: A generic model for 3D graphics compression. In Proc. 3DTV, IEEE, 101-104.
-
(2008)
Proc. 3DTV
, pp. 101-104
-
-
Jovanova, B.1
Preda, M.2
Preteux, F.3
-
18
-
-
58549114665
-
Mpeg-4 part 25: A graphics compression framework for xml-based scene graph formats
-
Jan.
-
JOVANOVA, B., PREDA, M., AND PRETEUX, F. 2009. MPEG-4 Part 25: A graphics compression framework for xml-based scene graph formats. Image Commun. 24, 1-2 (Jan.), 101-114.
-
(2009)
Image Commun.
, vol.24
, Issue.1-2
, pp. 101-114
-
-
Jovanova, B.1
Preda, M.2
Preteux, F.3
-
19
-
-
84858700056
-
Adaptive coarseto- fine quantization for optimizing rate-distortion of progressive mesh compression
-
LEE, H., LAVOUÉ, G., AND DUPONT, F. 2009. Adaptive coarseto- fine quantization for optimizing rate-distortion of progressive mesh compression. In Proc. VMV, 73-82.
-
(2009)
Proc. VMV
, pp. 73-82
-
-
Lee, H.1
Lavoué, G.2
Dupont, F.3
-
20
-
-
84883069554
-
Compression of 3d mesh geometry and vertex attributes for mobile graphics
-
LEE, J., CHOE, S., AND LEE, S. 2010. Compression of 3D mesh geometry and vertex attributes for mobile graphics. Journal of Computing Science and Engineering 4, 3, 207-224.
-
(2010)
Journal of Computing Science and Engineering
, vol.4
, Issue.3
, pp. 207-224
-
-
Lee, J.1
Choe, S.2
Lee, S.3
-
21
-
-
0030709536
-
View-dependent simplification of arbitrary polygonal environments
-
LUEBKE, D., AND ERIKSON, C. 1997. View-dependent simplification of arbitrary polygonal environments. In Proc. SIGGRAPH, 199-208.
-
(1997)
Proc. SIGGRAPH
, pp. 199-208
-
-
Luebke, D.1
Erikson, C.2
-
22
-
-
77956240112
-
Remote scientific visualization of progressive 3d meshes with x3d
-
MAGLO, A., LEE, H., LAVOÚE, G., MOUTON, C., HUDELOT, C., AND DUPONT, F. 2010. Remote scientific visualization of progressive 3D meshes with X3D. In Proc. Web3D, 109-116.
-
(2010)
Proc. Web3D
, pp. 109-116
-
-
Maglo, A.1
Lee, H.2
Lavoúe, G.3
Mouton, C.4
Hudelot, C.5
Dupont, F.6
-
25
-
-
0012148237
-
Range encoding: An algorithm for removing redundancy from a digitised message
-
MARTIN, G. N. N. 1979. Range encoding: an algorithm for removing redundancy from a digitised message. In Video and Data Recording Conference.
-
(1979)
Video and Data Recording Conference
-
-
Martin, G.N.N.1
-
26
-
-
77955966946
-
On floating-point normal vectors
-
MEYER, Q., SUESSMUTH, J., SUSSNER, G., STAMMINGER, M., AND GREINER, G. 2010. On floating-point normal vectors. Computer Graphics Forum 29, 4, 1405-1409.
-
(2010)
Computer Graphics Forum
, vol.29
, Issue.4
, pp. 1405-1409
-
-
Meyer, Q.1
Suessmuth, J.2
Sussner, G.3
Stamminger, M.4
Greiner, G.5
-
27
-
-
84874940196
-
Data-parallel decompression of triangle mesh topology
-
Dec.
-
MEYER, Q., KEINERT, B., SUSSNER, G., AND STAMMINGER, M. 2012. Data-parallel decompression of triangle mesh topology. Computer Graphics Forum 31, 8 (Dec.), 2541-2553.
-
(2012)
Computer Graphics Forum
, vol.31
, Issue.8
, pp. 2541-2553
-
-
Meyer, Q.1
Keinert, B.2
Sussner, G.3
Stamminger, M.4
-
28
-
-
77956232901
-
Collaborative steering and post-processing of simulations on hpc resources: Everyone, anytime, anywhere
-
ACM
-
NIEBLING, F., KOPECKI, A., AND BECKER, M. 2010. Collaborative steering and post-processing of simulations on hpc resources: Everyone, anytime, anywhere. In Proceedings of the 15th International Conference on Web 3D Technology, ACM, 101-108.
-
(2010)
Proceedings of the 15th International Conference on Web 3D Technology
, pp. 101-108
-
-
Niebling, F.1
Kopecki, A.2
Becker, M.3
-
29
-
-
27144546992
-
Technologies for 3d mesh compression: A survey
-
Dec
-
PENG, J., KIM, C.-S., AND JAY KUO, C. C. 2005. Technologies for 3D mesh compression: A survey. J. Vis. Comun. Image Represent. 16, 6 (Dec.), 688-733.
-
(2005)
J. Vis. Comun. Image Represent
, vol.16
, Issue.6
, pp. 688-733
-
-
Peng, J.1
Kim, C.-S.2
Jay Kuo, C.C.3
-
30
-
-
84979807597
-
Fast lowmemory seamless photo blending on massive point clouds using a streaming framework
-
Article 6
-
PINTUS, R., GOBBETTI, E., AND CALLIERI, M. 2011. Fast lowmemory seamless photo blending on massive point clouds using a streaming framework. ACM Journal on Computing and Cultural Heritage 4, 2, Article 6.
-
(2011)
ACM Journal on Computing and Cultural Heritage
, vol.4
, Issue.2
-
-
Pintus, R.1
Gobbetti, E.2
Callieri, M.3
-
31
-
-
33750906752
-
Hardware-compatible vertex compression using quantization and simplification
-
ACM
-
PURNOMO, B., BILODEAU, J., COHEN, J. D., AND KUMAR, S. 2005. Hardware-compatible vertex compression using quantization and simplification. In Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware, ACM, 53-61.
-
(2005)
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware
, pp. 53-61
-
-
Purnomo, B.1
Bilodeau, J.2
Cohen, J.D.3
Kumar, S.4
-
32
-
-
84884785347
-
3D compression made simple: Edgebreaker with zip&wrap on a corner-table
-
IEEE Computer Society, Washington, DC, USA, SMI '01
-
ROSSIGNAC, J. 2001. 3D compression made simple: Edgebreaker with Zip&Wrap on a corner-table. In Proceedings of the International Conference on Shape Modeling & Applications, IEEE Computer Society, Washington, DC, USA, SMI '01, 278-.
-
(2001)
Proceedings of the International Conference on Shape Modeling & Applications
, pp. 278
-
-
Rossignac, J.1
-
33
-
-
17444396763
-
An improved n-bit to n-bit reversible haar-like transform
-
SENECAL, J. G., LINDSTROM, P., DUCHAINEAU, M. A., AND JOY, K. I. 2004. An improved N-bit to N-bit reversible Haar-like transform. In 12th Pacific Conference on Computer Graphics and Applications, 371-380.
-
(2004)
12th Pacific Conference on Computer Graphics and Applications
, pp. 371-380
-
-
Senecal, J.G.1
Lindstrom, P.2
Duchaineau, M.A.3
Joy, K.I.4
-
34
-
-
0032036298
-
Geometric compression through topological surgery
-
Apr.
-
TAUBIN, G., AND ROSSIGNAC, J. 1998. Geometric compression through topological surgery. ACM Trans. Graph. 17, 2 (Apr.), 84-115.
-
(1998)
ACM Trans. Graph.
, vol.17
, Issue.2
, pp. 84-115
-
-
Taubin, G.1
Rossignac, J.2
-
35
-
-
0031627814
-
Progressive forest split compression
-
ACM, New York, NY, USA, SIGGRAPH '98
-
TAUBIN, G., GÚE ZIEC, A., HORN, W., AND LAZARUS, F. 1998. Progressive forest split compression. In Proceedings of the 25th annual conference on Computer graphics and interactive techniques, ACM, New York, NY, USA, SIGGRAPH '98, 123-132.
-
(1998)
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques
, pp. 123-132
-
-
Taubin, G.1
Gúe Ziec, A.2
Horn, W.3
Lazarus, F.4
-
36
-
-
84856491990
-
Simplex and diamond hierarchies: Models and applications
-
Norrkping, Sweden, H. Hauser and E. Reinhard, Eds
-
WEISS, K., AND DE FLORIANI, L. 2010. Simplex and diamond hierarchies: Models and applications. In Eurographics 2010 - State of the Art Reports, Eurographics Association, Norrkping, Sweden, H. Hauser and E. Reinhard, Eds., 113-136.
-
(2010)
Eurographics 2010 - State of the Art Reports, Eurographics Association
, pp. 113-136
-
-
Weiss, K.1
De Floriani, L.2
-
37
-
-
0030400444
-
Dynamic view-dependent simplification for polygonal models
-
XIA, J., AND VARSHNEY, A. 1996. Dynamic view-dependent simplification for polygonal models. In Proc. IEEE Visualization, 327-334.
-
(1996)
Proc. IEEE Visualization
, pp. 327-334
-
-
Xia, J.1
Varshney, A.2
-
38
-
-
17044378891
-
Quick-vdr: Interactive view-dependent rendering of massive models
-
IEEE Computer Society, Washington, DC, USA, VIS '04
-
YOON, S.-E., SALOMON, B., GAYLE, R., AND MANOCHA, D. 2004. Quick-vdr: Interactive view-dependent rendering of massive models. In Proceedings of the conference on Visualization '04, IEEE Computer Society, Washington, DC, USA, VIS '04, 131-138.
-
(2004)
Proceedings of the Conference on Visualization '04
, pp. 131-138
-
-
Yoon, S.-E.1
Salomon, B.2
Gayle, R.3
Manocha, D.4
|