-
1
-
-
0032644645
-
MMR: An integrated massive model rendering system using geometric and image-based acceleration
-
D. Aliaga, J. Cohen, A. Wilson, H. Zhang, C. Erikson, K. Hoff, T. Hudson, W. Stuerzlinger, E. Baker, R. Bastos, M. Whitton, F. Brooks, and D. Manocha. MMR: An integrated massive model rendering system using geometric and image-based acceleration. In Proc. of ACM Symposium on Interactive 3D Graphics, pages 199-206, 1999.
-
(1999)
Proc. of ACM Symposium on Interactive 3D Graphics
, pp. 199-206
-
-
Aliaga, D.1
Cohen, J.2
Wilson, A.3
Zhang, H.4
Erikson, C.5
Hoff, K.6
Hudson, T.7
Stuerzlinger, W.8
Baker, E.9
Bastos, R.10
Whitton, M.11
Brooks, F.12
Manocha, D.13
-
3
-
-
0242676125
-
Planet-sized batched dynamic adaptive meshes (p-bdam)
-
P. Cignoni, F. Ganovelli, E. Gobbetti, F. Marton, F. Ponchio, and R. Scopigno. Planet-sized batched dynamic adaptive meshes (p-bdam). In IEEE Visualization, 2003.
-
(2003)
IEEE Visualization
-
-
Cignoni, P.1
Ganovelli, F.2
Gobbetti, E.3
Marton, F.4
Ponchio, F.5
Scopigno, R.6
-
6
-
-
0003442977
-
Iwalk: Interactive out-of-core rendering of large models
-
Princeton University
-
W. Correa, J. Klosowski, and C. Silva. iwalk: Interactive out-of-core rendering of large models. In Technical Report TR-653-02, Princeton University, 2002.
-
(2002)
Technical Report
, vol.TR-653-02
-
-
Correa, W.1
Klosowski, J.2
Silva, C.3
-
8
-
-
0036448605
-
Xfastmesh: View-dependent meshing from external memory
-
C. DeCoro and R. Pajarola. Xfastmesh: View-dependent meshing from external memory. In IEEE Visualization, 2002.
-
(2002)
IEEE Visualization
-
-
Decoro, C.1
Pajarola, R.2
-
9
-
-
0036452868
-
Optimized view-dependent rendering for large polygonal dataset
-
J. El-Sana and E. Bachmat. Optimized view-dependent rendering for large polygonal dataset. IEEE Visualization, pages 77-84, 2002.
-
(2002)
IEEE Visualization
, pp. 77-84
-
-
El-Sana, J.1
Bachmat, E.2
-
10
-
-
0343338125
-
External memory view-dependent simplification
-
I. El-Sana and Y.-J. Chiang. External memory view-dependent simplification. Computer Graphics Forum, 19(3): 139-150, 2000.
-
(2000)
Computer Graphics Forum
, vol.19
, Issue.3
, pp. 139-150
-
-
El-Sana, I.1
Chiang, Y.-J.2
-
14
-
-
0005568316
-
The ucb system for interactive visualization of large architectural models
-
T.A. Funkhouser, D. Khorramabadi, C.H. Sequin, and S. Teller. The ucb system for interactive visualization of large architectural models. Presence, 5(1):13-44, 1996.
-
(1996)
Presence
, vol.5
, Issue.1
, pp. 13-44
-
-
Funkhouser, T.A.1
Khorramabadi, D.2
Sequin, C.H.3
Teller, S.4
-
15
-
-
0030720201
-
Surface simplification using quadric error bounds
-
M. Garland and P. Heckbert. Surface simplification using quadric error bounds. Proc. of ACM SIGGRAPH, pages 209-216, 1997.
-
(1997)
Proc. of ACM SIGGRAPH
, pp. 209-216
-
-
Garland, M.1
Heckbert, P.2
-
16
-
-
0038303815
-
Interactive visibility culling in complex environments with occlusion-switches
-
N. Govindaraju, A. Sud, S. Yoon, and D. Manocha. Interactive visibility culling in complex environments with occlusion-switches. Proc. of ACM Symposium on Interactive 3D Graphics, pages 103-112, 2003.
-
(2003)
Proc. of ACM Symposium on Interactive 3D Graphics
, pp. 103-112
-
-
Govindaraju, N.1
Sud, A.2
Yoon, S.3
Manocha, D.4
-
18
-
-
0029428554
-
A multilevel algorithm for partitioning graphs
-
B. Hendrickson and R. Leland. A multilevel algorithm for partitioning graphs. In Super Computing, 1995.
-
(1995)
Super Computing
-
-
Hendrickson, B.1
Leland, R.2
-
19
-
-
0030383840
-
Progressive meshes
-
H. Hoppe. Progressive meshes. In Proc. of ACM SIGGRAPH, pages 99-108, 1996.
-
(1996)
Proc. of ACM SIGGRAPH
, pp. 99-108
-
-
Hoppe, H.1
-
20
-
-
0030656752
-
View dependent refinement of progressive meshes
-
H. Hoppe. View dependent refinement of progressive meshes. In ACM SIGGRAPH Conference Proceedings, pages 189-198, 1997.
-
(1997)
ACM SIGGRAPH Conference Proceedings
, pp. 189-198
-
-
Hoppe, H.1
-
21
-
-
0032272402
-
Smooth view-dependent level-of-detail control and its application to terrain rendering
-
H. Hoppe. Smooth view-dependent level-of-detail control and its application to terrain rendering. In IEEE Visualization Conference Proceedings, pages 35-42, 1998.
-
(1998)
IEEE Visualization Conference Proceedings
, pp. 35-42
-
-
Hoppe, H.1
-
24
-
-
0035483255
-
Efficient conservative visiblity culling using the prioritized-layered projection algorithm
-
J. Klosowski and C. Suva. Efficient conservative visiblity culling using the prioritized-layered projection algorithm. IEEE Trans. on Visualization and Computer Graphics, 7(4):365-379, 2001.
-
(2001)
IEEE Trans. on Visualization and Computer Graphics
, vol.7
, Issue.4
, pp. 365-379
-
-
Klosowski, J.1
Suva, C.2
-
25
-
-
0037628330
-
Out-of-core construction and visualization of multiresolution surfaces
-
P. Lindstrom. Out-of-core construction and visualization of multiresolution surfaces. In ACM Symposium on Interactive 3D Graphics, 2003.
-
(2003)
ACM Symposium on Interactive 3D Graphics
-
-
Lindstrom, P.1
-
26
-
-
0036650062
-
Terrain simplification simplified: A general framework for view-dependent out-of-core visualization
-
P. Lindstrom and V. Pascucci. Terrain simplification simplified: A general framework for view-dependent out-of-core visualization. In IEEE Transaction on Visualization and Computer Graphics, pages 239-254, 2002.
-
(2002)
IEEE Transaction on Visualization and Computer Graphics
, pp. 239-254
-
-
Lindstrom, P.1
Pascucci, V.2
-
27
-
-
0035162683
-
A memory insensitive technique for large model simplification
-
P. Lindstrom and C.T. Suva. A memory insensitive technique for large model simplification. In Proc. of IEEE Visualization, pages 121-126, 2001.
-
(2001)
Proc. of IEEE Visualization
, pp. 121-126
-
-
Lindstrom, P.1
Suva, C.T.2
-
28
-
-
0030709536
-
View-dependent simplification of arbitrary polygon environments
-
D. Luebke and C. Erikson. View-dependent simplification of arbitrary polygon environments. In Proc. of ACM SIGGRAPH, 1997.
-
(1997)
Proc. of ACM SIGGRAPH
-
-
Luebke, D.1
Erikson, C.2
-
29
-
-
84952902698
-
Fastmesh: Efficient view-dependent mesh
-
R. Pajarola. Fastmesh: Efficient view-dependent mesh. In Proc. of Pacific Graphics, pages 22-30, 2001.
-
(2001)
Proc. of Pacific Graphics
, pp. 22-30
-
-
Pajarola, R.1
-
31
-
-
0034446820
-
Qsplat: A multiresolution point rendering system for large meshes
-
S. Rusinkiewicz and M. Levoy. Qsplat: A multiresolution point rendering system for large meshes. Proc. of ACM SIGGRAPH, 2000.
-
(2000)
Proc. of ACM SIGGRAPH
-
-
Rusinkiewicz, S.1
Levoy, M.2
-
35
-
-
0031121745
-
Adaptive real-time level-of-detail-based rendering for polygonal models
-
June
-
J. Xia, J. El-Sana, and A. Varshney. Adaptive real-time level-of-detail-based rendering for polygonal models. IEEE Transactions on Visualization and Computer Graphics, 3(2):171-183, June 1997.
-
(1997)
IEEE Transactions on Visualization and Computer Graphics
, vol.3
, Issue.2
, pp. 171-183
-
-
Xia, J.1
El-Sana, J.2
Varshney, A.3
-
36
-
-
0242592255
-
Interactive view-dependent rendering with conservative occlusion culling in complex environments
-
S. Yoon, B. Salomon, and D. Manocha. Interactive view-dependent rendering with conservative occlusion culling in complex environments. Proc. of IEEE Visualization, 2003.
-
(2003)
Proc. of IEEE Visualization
-
-
Yoon, S.1
Salomon, B.2
Manocha, D.3
|