-
1
-
-
67650229601
-
Effectiveness of using a video game to teach a course in mechanical engineering
-
10.1016/j.compedu.2009.05.012
-
B.D. Coller, and M.J. Scott Effectiveness of using a video game to teach a course in mechanical engineering Computers and Education 53 3 2009 900 912 10.1016/j.compedu.2009.05.012
-
(2009)
Computers and Education
, vol.53
, Issue.3
, pp. 900-912
-
-
Coller, B.D.1
Scott, M.J.2
-
2
-
-
33748946271
-
Planning for neomillennial learning styles
-
C. Dede Planning for neomillennial learning styles EDUCAUSE Quarterly 28 1 2005 7 12
-
(2005)
EDUCAUSE Quarterly
, vol.28
, Issue.1
, pp. 7-12
-
-
Dede, C.1
-
3
-
-
84880027492
-
Implications of the digital ocean on current and future assessment
-
R. Lissitz, H. Jiao, Information Age Publishing Charlotte, NC
-
K.E. DiCerbo, and J.T. Behrens Implications of the digital ocean on current and future assessment R. Lissitz, H. Jiao, Computers and their impact on state assessment: Recent history and predictions for the future 2012 Information Age Publishing Charlotte, NC 273 306
-
(2012)
Computers and Their Impact on State Assessment: Recent History and Predictions for the Future
, pp. 273-306
-
-
Dicerbo, K.E.1
Behrens, J.T.2
-
4
-
-
0002021117
-
Unlearning aristotelian physics: A study of knowledge-based learning
-
A.A. diSessa Unlearning aristotelian physics: A study of knowledge-based learning Cognitive Science 6 1982 37 75
-
(1982)
Cognitive Science
, vol.6
, pp. 37-75
-
-
Disessa, A.A.1
-
5
-
-
31344465660
-
A meta-analytic investigation of conscientiousness in the prediction of job performance: Examining the intercorrelations and the incremental validity of narrow traits
-
DOI 10.1037/0021-9010.91.1.40
-
N.M. Dudley, K.A. Orvis, J.E. Lebiecki, and J.M. Cortina A meta-analytic investigation of conscientiousness in the prediction of job performance: Examining the intercorrelations and the incremental validity of narrow traits Journal of Applied Psychology 91 2006 40 57 (Pubitemid 43145688)
-
(2006)
Journal of Applied Psychology
, vol.91
, Issue.1
, pp. 40-57
-
-
Dudley, N.M.1
Orvis, K.A.2
Lebiecki, J.E.3
Cortina, J.M.4
-
7
-
-
0019023693
-
Effects of conceptual task difficulty on generalized persistence
-
R. Eisenberger, and J.M. Leonard Effects of conceptual task difficulty on generalized persistence American Journal of Psychology 93 1980 285 298
-
(1980)
American Journal of Psychology
, vol.93
, pp. 285-298
-
-
Eisenberger, R.1
Leonard, J.M.2
-
8
-
-
0032330948
-
Interactive engagement vs. traditional methods in mechanics instruction
-
R.R. Hake Interactive engagement vs. traditional methods in mechanics instruction American Journal of Physics 66 1 1998 64 74
-
(1998)
American Journal of Physics
, vol.66
, Issue.1
, pp. 64-74
-
-
Hake, R.R.1
-
9
-
-
0007033410
-
-
11th ed. Pearson Education San Francisco, CA
-
P.G. Hewitt Conceptual physics 11th ed. 2009 Pearson Education San Francisco, CA
-
(2009)
Conceptual Physics
-
-
Hewitt, P.G.1
-
10
-
-
84855547181
-
Information technology use and creativity: Findings from the children and technology project
-
L.A. Jackson, E.A. Witt, A.I. Games, H.E. Fitzgerald, A. von Eye, and Y. Zhao Information technology use and creativity: Findings from the children and technology project Computers in Human Behavior 28 2012 370 376
-
(2012)
Computers in Human Behavior
, vol.28
, pp. 370-376
-
-
Jackson, L.A.1
Witt, E.A.2
Games, A.I.3
Fitzgerald, H.E.4
Von Eye, A.5
Zhao, Y.6
-
11
-
-
0000479130
-
Intrinsic motivation and instructional effectiveness in computer-based education
-
R.E. Snow, M.J. Farr, Lawrence Erlbaum Associates, Inc. Hillsdale
-
M.R. Lepper, and T.W. Malone Intrinsic motivation and instructional effectiveness in computer-based education R.E. Snow, M.J. Farr, Conative and affective process analysis 1987 Lawrence Erlbaum Associates, Inc. Hillsdale 255 286
-
(1987)
Conative and Affective Process Analysis
, pp. 255-286
-
-
Lepper, M.R.1
Malone, T.W.2
-
14
-
-
84943562259
-
What HCI designers can learn from video game designers
-
ACM Press.
-
Pausch, R., Gold, R., Skelly, T., & Thiel, D. (1994). What HCI designers can learn from video game designers. In: Proceedings of the ACM conference on human factors in computing systems (pp. 177-178). ACM Press.
-
(1994)
Proceedings of the ACM Conference on Human Factors in Computing Systems
, pp. 177-178
-
-
Pausch, R.1
Gold, R.2
Skelly, T.3
Thiel, D.4
-
15
-
-
77956841122
-
P = f (Ability × Conscientiousness): Examining the facets of conscientiousness
-
S.J. Perry, E.M. Hunter, L.A. Witt, and K. Harris P = f (Ability × Conscientiousness): Examining the facets of conscientiousness Human Performance 23 2010 343 360
-
(2010)
Human Performance
, vol.23
, pp. 343-360
-
-
Perry, S.J.1
Hunter, E.M.2
Witt, L.A.3
Harris, K.4
-
16
-
-
0039382115
-
The acquisition of qualitative physics knowledge during textbook-based physics training
-
R. Ploetzner, and K. VanLehn The acquisition of informal physics knowledge during formal physics training Cognition and Instruction 15 2 1997 169 205 (Pubitemid 127363061)
-
(1997)
Cognition and Instruction
, vol.15
, Issue.2
, pp. 169-205
-
-
Ploetzner, R.1
VanLehn, K.2
-
17
-
-
61849115228
-
A meta-analysis of the five-factor model of personality and academic performance
-
A.E. Poropat A meta-analysis of the five-factor model of personality and academic performance Psychological Bulletin 135 2009 322 338
-
(2009)
Psychological Bulletin
, vol.135
, pp. 322-338
-
-
Poropat, A.E.1
-
18
-
-
84856724583
-
Science assessments for all: Integrating science simulations into balanced state science assessment systems
-
10.1002/tea.21005
-
E.S. Quellmalz, M.J. Timms, M.D. Silberglitt, and B.C. Buckley Science assessments for all: Integrating science simulations into balanced state science assessment systems Journal of Research in Science Teaching 49 2012 363 393 10.1002/tea.21005
-
(2012)
Journal of Research in Science Teaching
, vol.49
, pp. 363-393
-
-
Quellmalz, E.S.1
Timms, M.J.2
Silberglitt, M.D.3
Buckley, B.C.4
-
20
-
-
0030532180
-
Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games
-
L.P. Rieber Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games Educational Technology Research and Development 44 2 1996 43 58
-
(1996)
Educational Technology Research and Development
, vol.44
, Issue.2
, pp. 43-58
-
-
Rieber, L.P.1
-
21
-
-
18244392434
-
The structure of conscientiousness: An empirical investigation based on seven major personality questionnaires
-
DOI 10.1111/j.1744-6570.2005.00301.x
-
B.W. Roberts, O.S. Chernyshenko, S. Stark, and L.R. Goldberg The structure of conscientiousness: An empirical investigation based on seven major personality questionnaires Personnel Psychology 58 2005 103 139 (Pubitemid 40633443)
-
(2005)
Personnel Psychology
, vol.58
, Issue.1
, pp. 103-139
-
-
Roberts, B.W.1
Chernyshenko, O.S.2
Stark, S.3
Goldberg, L.R.4
-
22
-
-
84993725089
-
The power of personality: The comparative validity of personality traits, socio-economic status, and cognitive ability for predicting important life outcomes
-
B.W. Roberts, N. Kuncel, R.N. Shiner, A. Caspi, and L.R. Goldberg The power of personality: The comparative validity of personality traits, socio-economic status, and cognitive ability for predicting important life outcomes Perspectives in Psychological Science 2 2007 313 345
-
(2007)
Perspectives in Psychological Science
, vol.2
, pp. 313-345
-
-
Roberts, B.W.1
Kuncel, N.2
Shiner, R.N.3
Caspi, A.4
Goldberg, L.R.5
-
24
-
-
33745255765
-
Gameflow: A model for evaluating player enjoyment in games
-
P. Sweetser, and P. Wyeth Gameflow: A model for evaluating player enjoyment in games ACM Computers in Entertainment 3 3 2005 1 24
-
(2005)
ACM Computers in Entertainment
, vol.3
, Issue.3
, pp. 1-24
-
-
Sweetser, P.1
Wyeth, P.2
-
26
-
-
84866517313
-
The relationship between video game use and a performance-based measure of persistence
-
M. Ventura, V. Shute, and W. Zhao The relationship between video game use and a performance-based measure of persistence Computers and Education 60 2012 52 58
-
(2012)
Computers and Education
, vol.60
, pp. 52-58
-
-
Ventura, M.1
Shute, V.2
Zhao, W.3
-
29
-
-
84963482948
-
Designing computer games to help physics students understand Newton's laws of motion
-
B.Y. White Designing computer games to help physics students understand Newton's laws of motion Cognition and Instruction 1 1 1994 69 108
-
(1994)
Cognition and Instruction
, vol.1
, Issue.1
, pp. 69-108
-
-
White, B.Y.1
-
30
-
-
63749091715
-
Relationships between game attributes and learning outcomes: Review and research proposals
-
K.A. Wilson, W. Bedwell, E.H. Lazzara, E. Salas, C.S. Burke, and J. Estock Relationships between game attributes and learning outcomes: Review and research proposals Simulation and Gaming 40 2 2009 217 266
-
(2009)
Simulation and Gaming
, vol.40
, Issue.2
, pp. 217-266
-
-
Wilson, K.A.1
Bedwell, W.2
Lazzara, E.H.3
Salas, E.4
Burke, C.S.5
Estock, J.6
|