메뉴 건너뛰기




Volumn , Issue , 2013, Pages 109-114

Wordster: Collaborative versus competitive gaming using interactive public displays and mobile phones

Author keywords

"in the wild"; distributed UI; mobile phone; public display

Indexed keywords

COLLABORATIVE GAMING; COMPETITIVE GAMINGS; DISTRIBUTED INTERFACES; DISTRIBUTED UI; INTERACTIVE PUBLIC DISPLAYS; PUBLIC DISPLAY; SOCIAL INTERACTIONS; USER EVALUATIONS;

EID: 84879810651     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2491568.2491592     Document Type: Conference Paper
Times cited : (17)

References (22)
  • 3
    • 20344398579 scopus 로고    scopus 로고
    • Enticing people to interact with large public displays in public spaces
    • Brignull, H. and Rogers, Y. 2003. Enticing people to interact with large public displays in public spaces. Proc. INTERACT 2003, Zürich, Switzerland, 17-24.
    • (2003) Proc. INTERACT 2003, Zürich, Switzerland , pp. 17-24
    • Brignull, H.1    Rogers, Y.2
  • 4
    • 70450172550 scopus 로고    scopus 로고
    • Flashlight Jigsaw: An exploratory study of an ad-hoc multi-player game on public displays
    • Cao, X., Massimi, M. and Balakrishnan, R. 2008. Flashlight Jigsaw: An exploratory study of an ad-hoc multi-player game on public displays. Proc. CSCW 2008, San Diego, CA, USA, 77-86.
    • (2008) Proc. CSCW 2008, San Diego, CA, USA , pp. 77-86
    • Cao, X.1    Massimi, M.2    Balakrishnan, R.3
  • 5
    • 10044255367 scopus 로고    scopus 로고
    • Interactive systems in public places: Sharing multimedia content with interactive public displays: A case study
    • Churchill, E., Nelson, L., Denoue, L., Helfman, J. and Murphy, P. 2004. Interactive systems in public places: Sharing multimedia content with interactive public displays: a case study. Proc. DIS 2004, Cambridge, MA, 7-16.
    • (2004) Proc. DIS 2004, Cambridge, MA , pp. 7-16
    • Churchill, E.1    Nelson, L.2    Denoue, L.3    Helfman, J.4    Murphy, P.5
  • 6
    • 84873807978 scopus 로고    scopus 로고
    • Smartphones and pervasive public displays
    • Clinch, S. 2013. Smartphones and pervasive public displays. IEEE Pervasive Computing 12(1):92-95.
    • (2013) IEEE Pervasive Computing , vol.12 , Issue.1 , pp. 92-95
    • Clinch, S.1
  • 12
    • 77954598237 scopus 로고    scopus 로고
    • Web-based framework for spatiotemporal screen real estate management of interactive public displays
    • Lindén, T., Heikkinen, T., Ojala, T., Kukka, H. and Jurmu, M. 2010. Web-based framework for spatiotemporal screen real estate management of interactive public displays. Proc. WWW 2010, Raleigh, NC, USA, 1277-1280.
    • (2010) Proc. WWW 2010, Raleigh, NC, USA , pp. 1277-1280
    • Lindén, T.1    Heikkinen, T.2    Ojala, T.3    Kukka, H.4    Jurmu, M.5
  • 13
    • 33749014082 scopus 로고    scopus 로고
    • Augmenting the virtual domain with physical and social elements: Towards a paradigm shift in computer entertainment technology
    • Magerkurth, C., Engelke, T. and Memisoglu, M. 2004. Augmenting the virtual domain with physical and social elements: Towards a paradigm shift in computer entertainment technology. ACM Computers in Entertainment 2(4):12.
    • (2004) ACM Computers in Entertainment , vol.2 , Issue.4 , pp. 12
    • Magerkurth, C.1    Engelke, T.2    Memisoglu, M.3
  • 20
    • 84883114951 scopus 로고    scopus 로고
    • MobiLenin - Combining a multi-track music video, personal mobile phones and a public display into multi-user interactive entertainment
    • Scheible, J. and Ojala, T. 2005. MobiLenin - Combining a multi-track music video, personal mobile phones and a public display into multi-user interactive entertainment. Proc. MULTIMEDIA 2005, Singapore, 199-208.
    • (2005) Proc. MULTIMEDIA 2005, Singapore , pp. 199-208
    • Scheible, J.1    Ojala, T.2
  • 21
    • 84871298714 scopus 로고    scopus 로고
    • A survey of visual, mixed, and augmented reality gaming
    • Thomas, B. H. 2012. A survey of visual, mixed, and augmented reality gaming. ACM Computers in Entertainment 10(3):3.
    • (2012) ACM Computers in Entertainment , vol.10 , Issue.3 , pp. 3
    • Thomas, B.H.1
  • 22
    • 38049031859 scopus 로고    scopus 로고
    • Combining web, mobile phones and public displays in large-scale: Manhattan Story Mashup
    • Tuulos, V., Scheible, J. and Nyholm, H. 2007. Combining web, mobile phones and public displays in large-scale: Manhattan Story Mashup. Proc. Pervasive 2007, Toronto, Canada, 37-54.
    • (2007) Proc. Pervasive 2007, Toronto, Canada , pp. 37-54
    • Tuulos, V.1    Scheible, J.2    Nyholm, H.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.