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Sharing the Square: Collaborative leisure in the city streets
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Springer
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Bridging the physical and digital in pervasive gaming
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Benford, S., Magerkurth, C., Ljungstrand, P.: Bridging the physical and digital in pervasive gaming. Communications of the ACM 48(3) (2005)
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Enticing people to interact with large public displays in public spaces
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Brignull, H., Rogers, Y.: Enticing people to interact with large public displays in public spaces. In: Proc. of INTERACT-03. (2003) 17-24
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Brignull, H.1
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Mobilenin combining a multi-track music video, personal mobile phones and a public display into multi-user interactive entertainment
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ACM Press
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Scheible, J., Ojala, T.: Mobilenin combining a multi-track music video, personal mobile phones and a public display into multi-user interactive entertainment. In: Proc. of the ACM conf. on Multimedia, ACM Press (2005) 199-208
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Designing for the opportunities and risks of staging digital experiences in public settings
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ACM Press
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Benford, S., Crabtree, A., Reeves, S., Sheridan, J., Dix, A., Flintham, M., Drozd, A.: Designing for the opportunities and risks of staging digital experiences in public settings. In: Proc. of the SIGCHI conf. on Human Factors in computing systems, ACM Press (2006) 427-436
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Pirates: Proximity-triggered interaction in a multi-player game
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CHI
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Falk, J., Ljungstrand, P., Bjork, S., Hannson, R.: Pirates: Proximity-triggered interaction in a multi-player game. In: Extended Abstracts of Computer-Human Interaction (CHI). (2001) 119-120
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Interweaving mobile games with everyday life
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ACM Press
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Bell, M., Chalmers, M., Barkhuus, L., Hall, M., Sherwood, S., Tennent, P., Brown, B., Rowland, D., Benford, S.: Interweaving mobile games with everyday life. In: Proc. of the SIGCHI conf. on Human Factors in computing systems, ACM Press (2006) 417-426
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Gaming on the edge: Using seams in ubicomp games
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ACM Press
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Chalmers, M., Bell, M., Brown, B., Hall, M., Sherwood, S., Tennent, P.: Gaming on the edge: using seams in ubicomp games. In: Proc. of the SIGCHI conf. on Advances in computer entertainment technology, ACM Press (2005) 306-309
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Can you see me now? ACM Trans. Comput.-Hum
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Designing the spectator experience
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ACM Press
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Reeves, S., Benford, S., O'Malley, C., Fraser, M.: Designing the spectator experience. In: Proc. of the SIGCHI conf. on Human factors in computing systems, ACM Press (2005) 741-750
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Making space for stories: ambiguity in the design of personal communication systems. In: Proc. of the SIGCHI conf. on Human factors in computing systems, ACM Press (2005) 181-190
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Aoki, P.M., Woodruff, A.: Making space for stories: ambiguity in the design of personal communication systems. In: Proc. of the SIGCHI conf. on Human factors in computing systems, ACM Press (2005) 181-190
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Scripting environment for pervasive application exploration on mobile phones
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Laurila, J., Tuulos, V., MacLaverty, R.: Scripting environment for pervasive application exploration on mobile phones. In: Adjunct Proc. of Pervasive 2006. (2006)
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Laurila, J.1
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