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Volumn , Issue , 2005, Pages 199-208

MobiLenin - Combining a multi-track music video, personal mobile phones and a public display into multi-user interactive entertainment

Author keywords

Experimental evaluation; Hybrid interfaces; Multimedia art

Indexed keywords

CLIENT-SERVER ARCHITECTURES; EXPERIMENTAL EVALUATION; HUMAN COMPUTER INTERFACES; HYBRID INTERFACE; INTERACTIVE ENTERTAINMENT; JOINT AUTHORSHIPS; MULTIMEDIA ART; MULTIMEDIA CONTENTS;

EID: 84883114951     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1101149.1101178     Document Type: Conference Paper
Times cited : (52)

References (24)
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    • (2003) Proceedings of INTERACT'03 , pp. 17-24
    • Brignull, H.1    Rogers, Y.2
  • 5
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    • Communicating expressiveness and affect in multimodal interactive systems
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    • Camurri, A., Volpe, G., De Poli, G. and Leman, M. Communicating Expressiveness and Affect in Multimodal Interactive Systems. IEEE Multimedia, 12, 1 (Jan. 2005), 43-53.
    • (2005) IEEE Multimedia , vol.12 , Issue.1 , pp. 43-53
    • Camurri, A.1    Volpe, G.2    De Poli, G.3    Leman, M.4
  • 8
    • 17244372137 scopus 로고    scopus 로고
    • Multimedia fliers: Information sharing with digital community bulletin boards
    • Amsterdam, the Netherlands, Sep.
    • Churchill, E.F., Nelson, L. and Denoue, L. Multimedia Fliers: Information Sharing With Digital Community Bulletin Boards. In Proceedings of Communities and Technologies 2003 (C&T 2003) (Amsterdam, the Netherlands, Sep. 2003), 97-117.
    • (2003) Proceedings of Communities and Technologies 2003 (C&T 2003) , pp. 97-117
    • Churchill, E.F.1    Nelson, L.2    Denoue, L.3
  • 10
    • 33749014082 scopus 로고    scopus 로고
    • Augmenting the virtual domain with physical and social elements: Towards a paradigm shift in computer entertainment technology
    • Oct.
    • Magerkurth, C., Engelke, T. and Memisoglu, M. Augmenting the virtual domain with physical and social elements: Towards a paradigm shift in computer entertainment technology. Computers in Entertainment, 2, 4 (Oct. 2004), 12-12.
    • (2004) Computers in Entertainment , vol.2 , Issue.4 , pp. 12-12
    • Magerkurth, C.1    Engelke, T.2    Memisoglu, M.3
  • 11
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    • Contextual virtual interaction as part of ubiquitous game design and development
    • Jan.
    • Manninen, T. Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development. Personal and Ubiquitous Computing, 6, 5-6 (Jan. 2002), 390-406.
    • (2002) Personal and Ubiquitous Computing , vol.6 , Issue.5-6 , pp. 390-406
    • Manninen, T.1
  • 16
    • 77950817494 scopus 로고    scopus 로고
    • Fancy a schmink? A novel networked game in a café
    • Jul.
    • Reid, J., Hyams, J. and Shaw, K. Fancy a Schmink? A Novel Networked Game in a Café. Computers in Entertainment, 2, 3 (Jul. 2004), 11-11.
    • (2004) Computers in Entertainment , vol.2 , Issue.3 , pp. 11-11
    • Reid, J.1    Hyams, J.2    Shaw, K.3
  • 18
    • 9944252847 scopus 로고    scopus 로고
    • Collaborating around vertical and horizontal large displays: Which way is best?
    • Rogers, Y. and Lindley, S. Collaborating around vertical and horizontal large displays: Which way is best? Interacting with Computer, 16 (2004), 1133-152.
    • (2004) Interacting with Computer , vol.16 , pp. 1133-1152
    • Rogers, Y.1    Lindley, S.2
  • 19
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    • On the design of personal and communal large information scale appliances
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    • Russell, D.M., Gossweiler, R. On the Design of Personal and Communal Large Information Scale Appliances. In Proceedings of Ubicomp 2001 (Atlanta, GA, Sep.-Oct. 2001), 354-361.
    • (2001) Proceedings of Ubicomp 2001 , pp. 354-361
    • Russell, D.M.1    Gossweiler, R.2
  • 21
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    • Digital illusion, virtual reality, and cinema
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    • Tosa, N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.