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Volumn 25, Issue 4, 2013, Pages 284-286

Gauging engagement in video games: Does game violence relate to player behavior? report on a study

Author keywords

adolescents; aggression; attention; questionnaire assessment; Video games; virtual reality

Indexed keywords

SURVEYS; VIRTUAL REALITY;

EID: 84879205287     PISSN: 09535438     EISSN: None     Source Type: Journal    
DOI: 10.1093/iwc/iwt006     Document Type: Review
Times cited : (4)

References (8)
  • 1
    • 0004030013 scopus 로고
    • Clarendon Press, Oxford, England
    • Baddeley, A. (1986) Working Memory. Clarendon Press, Oxford, England.
    • (1986) Working Memory
    • Baddeley, A.1
  • 4
    • 78649683074 scopus 로고    scopus 로고
    • Video-gaming among high school students: Health correlates, gender differences, and problematic gaming
    • Desai, R.A., Krishnan-Sarin, S., Cavallo, D. and Potenza, M.N. (2010) Video-gaming among high school students: health correlates, gender differences, and problematic gaming. Pediatrics, 126, e1414-e1424.
    • (2010) Pediatrics , vol.126
    • Desai, R.A.1    Krishnan-Sarin, S.2    Cavallo, D.3    Potenza, M.N.4
  • 5
    • 0029030537 scopus 로고
    • Measurement of situation awareness in dynamic systems
    • Endsley, M.R. (1995) Measurement of situation awareness in dynamic systems. Hum. Factors, 37, 65-84.
    • (1995) Hum. Factors , vol.37 , pp. 65-84
    • Endsley, M.R.1
  • 6
    • 77649211293 scopus 로고    scopus 로고
    • Much ado about nothing: The misestimation and overinterpretation of violent video game effects in eastern and western nations: Comment on Anderson et al. (2010)
    • Ferguson, C. and Kilburn, J. (2010) Much ado about nothing: the misestimation and overinterpretation of violent video game effects in eastern and western nations: comment on Anderson et al. (2010). Psychol. Bull., 136, 174-178.
    • (2010) Psychol. Bull , vol.136 , pp. 174-178
    • Ferguson, C.1    Kilburn, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.