|
Volumn 25, Issue 4, 2013, Pages 284-286
|
Gauging engagement in video games: Does game violence relate to player behavior? report on a study
|
Author keywords
adolescents; aggression; attention; questionnaire assessment; Video games; virtual reality
|
Indexed keywords
SURVEYS;
VIRTUAL REALITY;
ADOLESCENTS;
AGGRESSION;
ATTENTION;
QUESTIONNAIRE ASSESSMENT;
VIDEO GAME;
HUMAN COMPUTER INTERACTION;
|
EID: 84879205287
PISSN: 09535438
EISSN: None
Source Type: Journal
DOI: 10.1093/iwc/iwt006 Document Type: Review |
Times cited : (4)
|
References (8)
|