-
1
-
-
1242276188
-
An update on the effects of playing violent video games
-
Anderson C. An update on the effects of playing violent video games. Journal of Adolescence 27 (2004) 113-122
-
(2004)
Journal of Adolescence
, vol.27
, pp. 113-122
-
-
Anderson, C.1
-
2
-
-
77649200186
-
Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries
-
Anderson C.A., Shibuya A., Ihori N., Swing E.L., Bushman B.J., Sakamoto A., and Saleem M. Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries. Psychological Bulletin 136 (2010) 151-173
-
(2010)
Psychological Bulletin
, vol.136
, pp. 151-173
-
-
Anderson, C.A.1
Shibuya, A.2
Ihori, N.3
Swing, E.L.4
Bushman, B.J.5
Sakamoto, A.6
Saleem, M.7
-
3
-
-
84868178409
-
-
Retrieved from http://www.psychology.iastate.edu/faculty/caa/abstracts/2005-2009/09BA2english.pdf
-
Barlett C.P., and Anderson C.A. Violent video games and public policy (2009). http://www.psychology.iastate.edu/faculty/caa/abstracts/2005-2009/09BA2english.pdf Retrieved from http://www.psychology.iastate.edu/faculty/caa/abstracts/2005-2009/09BA2english.pdf
-
(2009)
Violent video games and public policy
-
-
Barlett, C.P.1
Anderson, C.A.2
-
4
-
-
77649229036
-
-
April, Dublin, Ireland
-
Barnett, J., Coulson, M., & Foreman, N. (2008, April). The WoW! factor: Reduced levels of anger after violent on-line play. Poster session presented at the annual meeting of the British Psychological Society, Dublin, Ireland.
-
(2008)
The WoW! factor: Reduced levels of anger after violent on-line play. Poster session presented at the annual meeting of the British Psychological Society
-
-
Barnett, J.1
Coulson, M.2
Foreman, N.3
-
5
-
-
77649206320
-
Social rejection, control, numbness and emotion: How not to be fooled by Gerber and Wheeler (2009)
-
Baumeister R., DeWall C., and Vohs K. Social rejection, control, numbness and emotion: How not to be fooled by Gerber and Wheeler (2009). Perspectives on Psychological Science 4 (2009) 489-493
-
(2009)
Perspectives on Psychological Science
, vol.4
, pp. 489-493
-
-
Baumeister, R.1
DeWall, C.2
Vohs, K.3
-
6
-
-
0042667096
-
Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents
-
Colwell J., and Kato M. Investigation of the relationship between social isolation, self-esteem, aggression and computer game play in Japanese adolescents. Asian Journal of Social Psychology 6 (2003) 149-158
-
(2003)
Asian Journal of Social Psychology
, vol.6
, pp. 149-158
-
-
Colwell, J.1
Kato, M.2
-
7
-
-
0027273422
-
Should unpublished data be included in meta-analyses? Current convictions and controversies
-
Cook D., Guyatt G., Ryan G., Clifton J., Buckingham L., Willan A., and Oxman A. Should unpublished data be included in meta-analyses? Current convictions and controversies. JAMA 269 (1993, June 2) 2749-2753
-
(1993)
JAMA
, vol.269
, pp. 2749-2753
-
-
Cook, D.1
Guyatt, G.2
Ryan, G.3
Clifton, J.4
Buckingham, L.5
Willan, A.6
Oxman, A.7
-
8
-
-
0032477417
-
Meta-analysis: Bias in location and selection of studies
-
Retrieved from http://www.BritishMedicalJournal.com/archive/7124/7124ed2.htm
-
Egger M., and Smith G. Meta-analysis: Bias in location and selection of studies. British Medical Journal 315 (1998, January 3) 61-66. http://www.BritishMedicalJournal.com/archive/7124/7124ed2.htm Retrieved from http://www.BritishMedicalJournal.com/archive/7124/7124ed2.htm
-
(1998)
British Medical Journal
, vol.315
, pp. 61-66
-
-
Egger, M.1
Smith, G.2
-
9
-
-
34247119584
-
Evidence for publication bias in video game violence effects literature: A meta-analytic review
-
Ferguson C.J. Evidence for publication bias in video game violence effects literature: A meta-analytic review. Aggression and Violent Behavior 12 (2007) 470-482
-
(2007)
Aggression and Violent Behavior
, vol.12
, pp. 470-482
-
-
Ferguson, C.J.1
-
12
-
-
64149107107
-
The public health risks of media violence: A meta-analytic review
-
Ferguson C.J., and Kilburn J. The public health risks of media violence: A meta-analytic review. Journal of Pediatrics 154 (2009) 759-763
-
(2009)
Journal of Pediatrics
, vol.154
, pp. 759-763
-
-
Ferguson, C.J.1
Kilburn, J.2
-
14
-
-
73949098556
-
A multivariate analysis of youth violence and aggression: The influence of family, peers, depression and media violence
-
Ferguson C.J., San Miguel C., and Hartley R.D. A multivariate analysis of youth violence and aggression: The influence of family, peers, depression and media violence. Journal of Pediatrics 155 (2009) 904-908
-
(2009)
Journal of Pediatrics
, vol.155
, pp. 904-908
-
-
Ferguson, C.J.1
San Miguel, C.2
Hartley, R.D.3
-
15
-
-
64149126854
-
-
Sage, Thousand Oaks, CA
-
Grimes T., Anderson J., and Bergen L. Media violence and aggression: Science and ideology (2008), Sage, Thousand Oaks, CA
-
(2008)
Media violence and aggression: Science and ideology
-
-
Grimes, T.1
Anderson, J.2
Bergen, L.3
-
17
-
-
0141990418
-
A study of reported satisfaction with differentially aggressive computer games amongst incarcerated young offenders
-
Hind P.A. A study of reported satisfaction with differentially aggressive computer games amongst incarcerated young offenders. Issues in Criminological and Legal Psychology 22 (1995) 28-36
-
(1995)
Issues in Criminological and Legal Psychology
, vol.22
, pp. 28-36
-
-
Hind, P.A.1
-
18
-
-
33846563409
-
Why most published research findings are false
-
Retrieved from http://www.plosmedicine.org/article/info:doi/10.1371/journal.pmed.0020124
-
Ioannidis J.P. Why most published research findings are false. PLoS Medicine 2 (2005) e124. http://www.plosmedicine.org/article/info:doi/10.1371/journal.pmed.0020124 Retrieved from http://www.plosmedicine.org/article/info:doi/10.1371/journal.pmed.0020124
-
(2005)
PLoS Medicine
, vol.2
-
-
Ioannidis, J.P.1
-
20
-
-
34548175212
-
I wish I were a warrior: The role of wishful identification in effects of violent video games on aggression in adolescent boys
-
Konijn E.A., Nije Bijvank M., and Bushman B.J. I wish I were a warrior: The role of wishful identification in effects of violent video games on aggression in adolescent boys. Developmental Psychology 43 (2007) 1038-1044
-
(2007)
Developmental Psychology
, vol.43
, pp. 1038-1044
-
-
Konijn, E.A.1
Nije Bijvank, M.2
Bushman, B.J.3
-
22
-
-
70449117856
-
M-rated video games and aggressive or problem behavior among young adolescents
-
Olson C., Kutner L., Baer L., Beresin E., Warner D., and Nicholi A. M-rated video games and aggressive or problem behavior among young adolescents. Applied Developmental Science 13 (2009) 188-198
-
(2009)
Applied Developmental Science
, vol.13
, pp. 188-198
-
-
Olson, C.1
Kutner, L.2
Baer, L.3
Beresin, E.4
Warner, D.5
Nicholi, A.6
-
23
-
-
84965400467
-
The effects of television violence on antisocial behavior: A meta-analysis
-
Paik H., and Comstock G. The effects of television violence on antisocial behavior: A meta-analysis. Communication Research 21 (1994) 516-539
-
(1994)
Communication Research
, vol.21
, pp. 516-539
-
-
Paik, H.1
Comstock, G.2
-
24
-
-
0036914485
-
High versus low aggressive priming during video game training: Effects on violent action during game play, hostility, heart rate, and blood pressure
-
Panee C.D., and Ballard M.E. High versus low aggressive priming during video game training: Effects on violent action during game play, hostility, heart rate, and blood pressure. Journal of Applied Social Psychology 32 (2002) 2458-2474
-
(2002)
Journal of Applied Social Psychology
, vol.32
, pp. 2458-2474
-
-
Panee, C.D.1
Ballard, M.E.2
-
25
-
-
70350114429
-
Having to versus wanting to play: Background and consequences of harmonious versus obsessive engagement in video games
-
Przybylski A., Weinstein N., Ryan R., and Rigby C.S. Having to versus wanting to play: Background and consequences of harmonious versus obsessive engagement in video games. CyberPsychology & Behavior 12 (2009) 485-492
-
(2009)
CyberPsychology & Behavior
, vol.12
, pp. 485-492
-
-
Przybylski, A.1
Weinstein, N.2
Ryan, R.3
Rigby, C.S.4
-
26
-
-
33845628973
-
The motivational pull of video games: A self-determination theory approach
-
Ryan R., Rigby C.S., and Przybylski A. The motivational pull of video games: A self-determination theory approach. Motivation and Emotion 30 (2006) 344-360
-
(2006)
Motivation and Emotion
, vol.30
, pp. 344-360
-
-
Ryan, R.1
Rigby, C.S.2
Przybylski, A.3
-
27
-
-
43949129104
-
The effects of media violence exposure on criminal aggression: A meta-analysis
-
Savage J., and Yancey C. The effects of media violence exposure on criminal aggression: A meta-analysis. Criminal Justice and Behavior 35 (2008) 1123-1136
-
(2008)
Criminal Justice and Behavior
, vol.35
, pp. 1123-1136
-
-
Savage, J.1
Yancey, C.2
-
28
-
-
0035402241
-
The effects of violent video games on aggression: A meta-analysis
-
Sherry J. The effects of violent video games on aggression: A meta-analysis. Human Communication Research 27 (2001) 409-431
-
(2001)
Human Communication Research
, vol.27
, pp. 409-431
-
-
Sherry, J.1
-
29
-
-
36148996389
-
Violent video games and aggression: Why can't we find links?
-
Preiss R., Gayle B., Burrell N., Allen M., and Bryant J. (Eds), Erlbaum, Mahwah, NJ
-
Sherry J. Violent video games and aggression: Why can't we find links?. In: Preiss R., Gayle B., Burrell N., Allen M., and Bryant J. (Eds). Mass media effects research: Advances through meta-analysis (2007), Erlbaum, Mahwah, NJ 231-248
-
(2007)
Mass media effects research: Advances through meta-analysis
, pp. 231-248
-
-
Sherry, J.1
-
30
-
-
38249035410
-
The effects of video game play on young children's aggression, fantasy and prosocial behavior
-
Silvern S.B., and Williamson P.A. The effects of video game play on young children's aggression, fantasy and prosocial behavior. Journal of Applied Developmental Psychology 8 (1987) 453-462
-
(1987)
Journal of Applied Developmental Psychology
, vol.8
, pp. 453-462
-
-
Silvern, S.B.1
Williamson, P.A.2
-
31
-
-
3242657143
-
Meta-analysis: Unresolved issues and future developments
-
Retrieved from http://www.BritishMedicalJournal.com/archive/7126/7126ed8.htm
-
Smith G., and Egger M. Meta-analysis: Unresolved issues and future developments. British Medical Journal 316 (1998, January 17) 221-225. http://www.BritishMedicalJournal.com/archive/7126/7126ed8.htm Retrieved from http://www.BritishMedicalJournal.com/archive/7126/7126ed8.htm
-
(1998)
British Medical Journal
, vol.316
, pp. 221-225
-
-
Smith, G.1
Egger, M.2
-
32
-
-
34547291208
-
The effect of playing violent videogames on adolescents: Should parents be quaking in their boots?
-
Unsworth G., Devilly G., and Ward T. The effect of playing violent videogames on adolescents: Should parents be quaking in their boots?. Psychology, Crime & Law 13 (2007) 383-394
-
(2007)
Psychology, Crime & Law
, vol.13
, pp. 383-394
-
-
Unsworth, G.1
Devilly, G.2
Ward, T.3
-
33
-
-
27944475892
-
Internet fantasy violence: A test of aggression in an online game
-
Williams D., and Skoric M. Internet fantasy violence: A test of aggression in an online game. Communication Monographs 72 (2005) 217-233
-
(2005)
Communication Monographs
, vol.72
, pp. 217-233
-
-
Williams, D.1
Skoric, M.2
|