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Volumn 31, Issue 2, 2012, Pages 237-246

Iterative image warping

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER GRAPHICS; ITERATIVE METHODS; STEREO IMAGE PROCESSING; THREE DIMENSIONAL COMPUTER GRAPHICS;

EID: 84878311447     PISSN: 01677055     EISSN: 14678659     Source Type: Journal    
DOI: 10.1111/j.1467-8659.2012.03002.x     Document Type: Conference Paper
Times cited : (41)

References (30)
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    • ANDREEV D.: Real-time frame rate up-conversion for video games: or how to get from 30 to 60 fps for "free". In ACM SIGGRAPH 2010 Talks (New York, NY, USA, 2010), SIGGRAPH '10, ACM, pp. 16:1-16:1.
    • (2010) ACM SIGGRAPH 2010 Talks , pp. 161-161
    • Andreev, D.1
  • 3
    • 37549061055 scopus 로고    scopus 로고
    • A simple fixed-point approach to invert a deformation field
    • CHEN M., LU W., CHEN Q., RUCHALA K. J., OLIVERA G. H.: A simple fixed-point approach to invert a deformation field. Medical Physics 35, 1 (2008), 81-88.
    • (2008) Medical Physics , vol.35 , Issue.1 , pp. 81-88
    • Chen, M.1    Lu, W.2    Chen, Q.3    Ruchala, K.J.4    Olivera, G.H.5
  • 5
    • 77952858941 scopus 로고    scopus 로고
    • Perceptually-motivated realtime temporal upsampling of 3D content for high-refresh-rate displays
    • (Proceedings Eurographics 2010, Norrköpping, Sweden)
    • DIDYK P., EISEMANN E., RITSCHEL T., MYSZKOWSKI K., SEIDEL H.-P.: Perceptually-motivated realtime temporal upsampling of 3D content for high-refresh-rate displays. Computer Graphics Forum (Proceedings Eurographics 2010, Norrköpping, Sweden) 29, 2 (2010), 713-722.
    • (2010) Computer Graphics Forum , vol.29 , Issue.2 , pp. 713-722
    • Didyk, P.1    Eisemann, E.2    Ritschel, T.3    Myszkowski, K.4    Seidel, H.-P.5
  • 12
    • 0004150713 scopus 로고    scopus 로고
    • Master's thesis, Massachusetts Institute of Technology
    • MARCATO R.: Optimizing an Inverse Warper. Master's thesis, Massachusetts Institute of Technology, 1998.
    • (1998) Optimizing an Inverse Warper
    • Marcato, R.1
  • 13
    • 0002381926 scopus 로고    scopus 로고
    • Hierarchical rendering of trees from precomputed multi-layer Z-buffers
    • New York City, NY Eurographics, Springer Wein
    • MAX N.: Hierarchical Rendering of Trees from Precomputed Multi-Layer Z-Buffers. In Eurographics Rendering Workshop (New York City, NY, 1996), Eurographics, Springer Wein, pp. 165-174.
    • (1996) Eurographics Rendering Workshop , pp. 165-174
    • Max, N.1
  • 18
    • 70349324570 scopus 로고    scopus 로고
    • Motion blur as a post-processing effect
    • ROSADO G.: Motion blur as a post-processing effect. GPU Gems 3 (2007), 575-582.
    • (2007) GPU Gems , vol.3 , pp. 575-582
    • Rosado, G.1
  • 21
    • 84937614634 scopus 로고    scopus 로고
    • Secrets of cryengine 3 graphics technology
    • New York, NY, USA SIGGRAPH '11, ACM
    • SOUSA T., KASYAN N., SCHULZ N.: Secrets of cryengine 3 graphics technology. In ACM SIGGRAPH 2011 courses (New York, NY, USA, 2011), SIGGRAPH '11, ACM.
    • (2011) ACM SIGGRAPH 2011 Courses
    • Sousa, T.1    Kasyan, N.2    Schulz, N.3
  • 23
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    • A three-dimensional image cache for virtual reality
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    • Schaufler, G.1    Sturzlinger, W.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.