-
1
-
-
84876940707
-
-
Metal Gear Solid 4. , accessed May 31, , (n.d.).
-
Metal Gear Solid 4. http://www.konami.jp/mgs4/global/, accessed May 31, 2009, (n.d.).
-
(2009)
-
-
-
2
-
-
84876914552
-
-
accessed May 31
-
Thief: Deadly Shadows. http://www.eidosinteractive.com/games/info.html? gmid=1 41, accessed May 31, 2009, (n.d.).
-
(2009)
Thief: Deadly Shadows.
-
-
-
3
-
-
84876903684
-
-
accessed May 31
-
World Soundscape Project. http://www.sfu.ca/~truax/wsp.html, accessed May 31, 2009, (n.d.).
-
(2009)
World Soundscape Project.
-
-
-
7
-
-
84876940726
-
-
accessed May 31, 2008.
-
Collins, K. Nothing Odd about Audio, available at http://www.slideshare. net/collinsk/sk-466356, accessed May 31, 2008.(2008)
-
(2008)
Nothing Odd about Audio
-
-
Collins, K.1
-
8
-
-
84876895318
-
Saturday night or fever? context aware music playlists
-
(Piteå, Sweden,)
-
Cunningham, S., Caulder, S. and Grout, V., Saturday Night or Fever? Context Aware Music Playlists. in Proc. AudioMostly 2008, 3rd Conference on Interaction with Sound, (Piteå, Sweden, 2008), 64-71.
-
(2008)
Proc. AudioMostly 2008, 3rd Conference on Interaction with Sound
, pp. 64-64
-
-
Cunningham, S.1
Caulder, S.2
Grout, V.3
-
10
-
-
28444442823
-
The feeling of what happens: Body and emotion in the making of consciousness
-
Damásio, A. The Feeling of What Happens: Body and Emotion in the Making of Consciousness. Harvest/HBJ Book, (2000).
-
(2000)
Harvest/HBJ Book
-
-
Damásio, A.1
-
11
-
-
81155137673
-
Meaningful noise: Understanding sound effects in computer gamess
-
(Kopenhagen, Denmark,).
-
Ekman, I., Meaningful Noise: Understanding Sound Effects in Computer Games. in Proc. Digital Arts and Cultures 2005, (Kopenhagen, Denmark, 2005).
-
(2005)
Proc. Digital Arts and Cultures 2005
-
-
Ekman, I.1
-
12
-
-
77951030445
-
Psychologically motivated techniques for emotional sound in computer games
-
(Piteå, Sweden,)
-
Ekman, I., Psychologically Motivated Techniques for Emotional Sound in Computer Games. in Proc. AudioMostly 2008, 3rd Conference on Interaction with Sound, (Piteå, Sweden, 2008), 20-26.
-
(2008)
Proc. AudioMostly 2008, 3rd Conference on Interaction with Sound
, pp. 20-20
-
-
Ekman, I.1
-
13
-
-
84876924400
-
-
accessed April 14, 2009
-
Follett, J. Audio and the User Experience. http://www.uxmatters.com/MT/ archives/000200.php, accessed April 14, 2009, (2007).
-
(2007)
Audio and the User Experience.
-
-
Follett, J.1
-
16
-
-
84873329423
-
Situating gaming as a sonic experience: The acoustic ecology of first person shooters
-
(Japan,).
-
Grimshaw, M., Situating Gaming as a Sonic Experience: The acoustic ecology of First Person Shooters. in Situated Play, Proc. DIGRA 2007, (Japan, 2007).
-
(2007)
Situated Play, Proc. DIGRA 2007
-
-
Grimshaw, M.1
-
20
-
-
20344382520
-
Guest editors' introduction: An introduction to interactive sonification
-
Hermann, T. and Hunt, A. Guest Editors' Introduction: An Introduction to Interactive Sonification. IEEE MultiMedia, 12 (2). 20-24, (2005).
-
(2005)
IEEE MultiMedia
, vol.12
, Issue.2
, pp. 20-24
-
-
Hermann, T.1
Hunt, A.2
-
22
-
-
84918548783
-
On the functional aspects of computer game audio
-
(Piteå, Sweden,).
-
Jørgensen, K., On the Functional Aspects of Computer Game Audio. in Proc. Audio Mostly Conference, (Piteå, Sweden, 2006).
-
(2006)
Proc. Audio Mostly Conference
-
-
Jørgensen, K.1
-
24
-
-
84876917342
-
-
accessed May 31, 2009
-
Kallmann, H., Woog, A.P. and Westerkamp, H. The World Soundscape Project. http://thecanadianencyclopedia.com/PrinterFriendly.cfm?P arams=U1ARTU0003743, accessed May 31, 2009, (2007).
-
(2007)
The World Soundscape Project.
-
-
Kallmann, H.1
Woog, A.P.2
Westerkamp, H.3
-
25
-
-
0003866840
-
-
accessed May 31, 2009
-
Kramer, G., Walker, B., Bonebright, T., Cook, P., Flowers, J., Miner, N. and Neuhoff, J. Sonification Report: Status of the Field and Research Agenda. http://www.icad.org/websiteV2.0/References/nsf.html, accessed May 31, 2009, (1997).
-
(1997)
Sonification Report: Status of the Field and Research Agenda.
-
-
Kramer, G.1
Walker, B.2
Bonebright, T.3
Cook, P.4
Flowers, J.5
Miner, N.6
Neuhoff, J.7
-
26
-
-
0039438907
-
-
in Lane, R.D. and Nadel, L. eds. Cognitive Neuroscience of Emotion (Series in Affective Science), Oxford University Press, USA
-
Lane, R.D., Nadel, L., Allen, J.J.B. and Kaszniak, A.W. The Study of Emotion from the Perspective of Cognitive Neuroscience. in Lane, R.D. and Nadel, L. eds. Cognitive Neuroscience of Emotion (Series in Affective Science), Oxford University Press, USA, (2002).
-
(2002)
The Study of Emotion from the Perspective of Cognitive Neuroscience
-
-
Lane, R.D.1
Nadel, L.2
Allen, J.J.B.3
Kaszniak, A.W.4
-
30
-
-
35348857002
-
Studying antecedents of emotional experiences in interactive contexts
-
ACM New York, NY, USA
-
Mahlke, S. and Thüring, M., Studying antecedents of emotional experiences in interactive contexts. in Proc. SIGCHI conference on Human factors in computing systems, (2007), ACM New York, NY, USA, 915-918.
-
(2007)
Proc. SIGCHI Conference on Human Factors in Computing Systems
, pp. 915-918
-
-
Mahlke, S.1
Thüring, M.2
-
32
-
-
0037706331
-
Emotion & design: Attractive things work better
-
Norman, D. Emotion & design: attractive things work better. interactions, 9 (4). 36-42, (2002).
-
(2002)
Interactions
, vol.9
, Issue.4
, pp. 36-42
-
-
Norman, D.1
-
33
-
-
33749017447
-
Emotional design: Why we love (or hate) everyday things
-
New York
-
Norman, D. Emotional Design: Why We Love (or Hate) Everyday Things. Basic Books, New York, (2004).
-
(2004)
Basic Books
-
-
Norman, D.1
-
34
-
-
84876891006
-
Beyond the library: Applying film postproduction techniques to game sound design
-
(San Jose CA, USA,).
-
Peck, N., Beyond the library: Applying film postproduction techniques to game sound design. in Proc. of Game Developers Conference, (San Jose CA, USA, 2001).
-
(2001)
Proc. of Game Developers Conference
-
-
Peck, N.1
-
37
-
-
0039570717
-
The soundscape: Our sonic environment and the tuning of the world
-
Schafer, R.M. The Soundscape: Our Sonic Environment and the Tuning of the World. Destiny Books, (1994).
-
(1994)
Destiny Books
-
-
Schafer, R.M.1
-
40
-
-
4444326129
-
Sound design: The expressive power of music
-
Michael Wiese Productions
-
Sonnenschein, D. Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema. Michael Wiese Productions, (2001).
-
(2001)
Voice and Sound Effects in Cinema
-
-
Sonnenschein, D.1
-
45
-
-
85016909437
-
Mappings and metaphors in auditory displays: An experimental assessment
-
(4, October 2005)
-
Walker, B.N. and Kramer, G. Mappings and metaphors in auditory displays: An experimental assessment. ACM Transactions on Applied Perception, 2 (4, October 2005). 407-412, (2005).
-
(2005)
ACM Transactions on Applied Perception
, vol.2
, pp. 407-412
-
-
Walker, B.N.1
Kramer, G.2
|