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Volumn , Issue , 2012, Pages 109-118

Instant indirect illumination for dynamic mixed reality scenes

Author keywords

Augmented Reality; depth camera; image based lighting; kinect; Mixed Reality; occlusions; real time global illumination

Indexed keywords

DEPTH CAMERA; IMAGE-BASED LIGHTING; KINECT; MIXED REALITY; OCCLUSIONS; REAL-TIME GLOBAL ILLUMINATIONS;

EID: 84873544617     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ISMAR.2012.6402547     Document Type: Conference Paper
Times cited : (43)

References (28)
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    • T. Ritschel, T. Grosch, M. H. Kim, H.-P. Seidel, C. Dachsbacher, and J. Kautz. 2008. Imperfect shadow maps for efficient computation of indirect illumination. ACM Trans. Graph. 27, 5, Article 129 (December 2008), 8 pages.
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    • He, K.1    Sun, J.2    Tang, X.3
  • 7
    • 77953858715 scopus 로고    scopus 로고
    • Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
    • July 2002
    • P.-P. Sloan, J. Kautz, and John Snyder. 2002. Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. ACM Trans. Graph. 21, 3 (July 2002), 527-536.
    • (2002) ACM Trans. Graph. , vol.21 , Issue.3 , pp. 527-536
    • Sloan, P.-P.1    Kautz, J.2    Snyder, J.3
  • 9
    • 57749175557 scopus 로고    scopus 로고
    • Precomputed Radiance Transfer for Real-time Indirect Lighting using A Spectral Mesh Basis
    • R. Wang, J.-J. Zhu, and G. Humphreys 2007. Precomputed Radiance Transfer for Real-time Indirect Lighting using A Spectral Mesh Basis. In Eurographics Symposium on Rendering, 13-21.
    • (2007) Eurographics Symposium on Rendering , pp. 13-21
    • Wang, R.1    Zhu, J.-J.2    Humphreys, G.3
  • 14
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    • Dynamic Ambient Occlusion and Indirect Lighting
    • M. Pharr, Ed. Addison Wesley, Mar., ch. 2
    • M. Bunnell 2005. Dynamic Ambient Occlusion and Indirect Lighting. In GPU Gems 2, M. Pharr, Ed. Addison Wesley, Mar., ch. 2, 223-233.
    • (2005) GPU Gems , vol.2 , pp. 223-233
    • Bunnell, M.1
  • 17
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    • Rendering synthetic objects into real scenes: Bridging traditional and image-based graphics with global illumination and high dynamic range photography
    • P. Debevec. Rendering synthetic objects into real scenes: bridging traditional and image-based graphics with global illumination and high dynamic range photography. In SIGGRAPH '98: Proceedings of the 25th annual conference on Computer graphics and interactive techniques, pages 189-198, 1998.
    • (1998) SIGGRAPH '98: Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques , pp. 189-198
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  • 27
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    • Hierarchical Image-Space Radiosity for Interactive Global Illumination
    • June
    • G. Nichols, J. Shopf, and C. Wyman. "Hierarchical Image-Space Radiosity for Interactive Global Illumination." Computer Graphics Forum 28(4), 1141-1149. (June 2009)
    • (2009) Computer Graphics Forum , vol.28 , Issue.4 , pp. 1141-1149
    • Nichols, G.1    Shopf, J.2    Wyman, C.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.