-
1
-
-
84873473580
-
-
Gartner, Inc 2011 IDfis1 Number: G00212724
-
F. Biscotti, B. Blau, J.-D. Lovelock, T. H. Nguyen, J. Erensen, S. Verma, and V. Liu, "Market trends: Gaming ecosystem," Gartner, Inc., 2011, ID Number: G00212724.
-
Market Trends: Gaming Ecosystem
-
-
Biscotti, F.1
Blau, B.2
Lovelock, J.-D.3
Nguyen, T.H.4
Erensen, J.5
Verma, S.6
Liu, V.7
-
2
-
-
0141539346
-
Provisioning online games: A traffic analysis of a busy counter-strike server
-
Marseille, France Nov
-
W.-C. Feng, F. Chang, W.-C. Feng, and J. Walpole, "Provisioning Online Games: A Traffic Analysis of a Busy Counter-Strike Server," in ACM Intrnt Meas. Wkshp (IMW), Marseille, France, Nov. 2002.
-
(2002)
ACM Intrnt Meas. Wkshp (IMW)
-
-
Feng, W.-C.1
Chang, F.2
Feng, W.-C.3
Walpole, J.4
-
3
-
-
29844436300
-
A synthetic traffic model for half life
-
Melbourne, Australia Dec
-
T. Lang, G. Armitage, P. Branch, and H.-Y. Choo, "A Synthetic Traffic Model for Half Life," in Australian Telecommunications Networks & Applications Conference (ATNAC), Melbourne, Australia, Dec. 2003.
-
(2003)
Australian Telecommunications Networks & Applications Conference (ATNAC)
-
-
Lang, T.1
Armitage, G.2
Branch, P.3
Choo, H.-Y.4
-
4
-
-
84873425847
-
A traffic model for the xbox game halo 2
-
Stevenson, WA, USA Jun
-
S. Zander and G. Armitage, "A Traffic Model for the Xbox Game Halo 2," in ACM NOSSDAV, Stevenson, WA, USA, Jun. 2005.
-
(2005)
ACM NOSSDAV
-
-
Zander, S.1
Armitage, G.2
-
5
-
-
42149139043
-
Youtube traffic characterization: A view from the edge
-
San Diego, CA, USA Oct
-
P. Gill, M. Arlitt, Z. Li, and A. Mahanti, "YouTube Traffic Characterization: A View From the Edge," in In Proceedings of the ACM Internet Measurement Conference (IMC), San Diego, CA, USA, Oct. 2007.
-
(2007)
Proceedings of the ACM Internet Measurement Conference (IMC)
-
-
Gill, P.1
Arlitt, M.2
Li, Z.3
Mahanti, A.4
-
6
-
-
59249094065
-
Characteristics of youtube network traffic at a campus network - Measurements, models, and implications
-
Mar
-
M. Zink, K. Suh, Y. Gu, and J. Kurose, "Characteristics of YouTube Network Traffic at a Campus Network - Measurements, Models, and Implications," Elsevier Computer Networks, Mar. 2009.
-
(2009)
Elsevier Computer Networks
-
-
Zink, M.1
Suh, K.2
Gu, Y.3
Kurose, J.4
-
7
-
-
77953251100
-
Measurement study of multi-party video conferencing
-
Y. Lu, Y. Zhao, F. Kuipers, and P. V. Mieghem, "Measurement Study of Multi-party Video Conferencing," in Proceedings of the 9th IFIP TC 6 International Conference on Networking, 2010, pp. 96-108.
-
Proceedings of the 9th IFIP TC 6 International Conference on Networking
, vol.2010
, pp. 96-108
-
-
Lu, Y.1
Zhao, Y.2
Kuipers, F.3
Mieghem, P.V.4
-
8
-
-
84870945308
-
Video telephony for end-consumers: Measurement study of google+, ichat, and skype
-
Boston, MA, Nov
-
Y. Xu, C. Yu, J. Li, and Y. Liu, "Video Telephony for End-consumers: Measurement Study of Google+, iChat, and Skype," in ACM Interenet Measurement Conference (IMC), Boston, MA, Nov. 2012.
-
(2012)
ACM Interenet Measurement Conference (IMC)
-
-
Xu, Y.1
Yu, C.2
Li, J.3
Liu, Y.4
-
10
-
-
77953596118
-
X window system network performance
-
San Antonio, TX, USA
-
K. Packard and J. Gettys, "X Window System Network Performance," in USENIX Annual Technical Conference, San Antonio, TX, USA, 2003.
-
(2003)
USENIX Annual Technical Conference
-
-
Packard, K.1
Gettys, J.2
-
11
-
-
34250620994
-
Pthinc: A thin-client architecture for mobile wireless web
-
Edinburgh, Scotland, May
-
J. Kim, R. A. Baratto, and J. Nieh, "pTHINC: A Thin-Client Architecture for Mobile Wireless Web," in Proceedings of the World Wide Web Conference (WWW), Edinburgh, Scotland, May 2006.
-
(2006)
Proceedings of the World Wide Web Conference (WWW)
-
-
Kim, J.1
Baratto, R.A.2
Nieh, J.3
-
12
-
-
57149148245
-
A hybrid thin-client protocol for multimedia streaming and interactive gaming applications
-
Newport, RI, USA Jun
-
D. D. Winter, P. Simoens, L. Deboosere, F. D. Turck, J. Moreau, B. Dhoedt, and P. Demeester, "A Hybrid Thin-client Protocol for Multimedia Streaming and Interactive Gaming Applications," in Proceedings of the NOSSDAV Workshop, Newport, RI, USA, Jun. 2006.
-
(2006)
Proceedings of the NOSSDAV Workshop
-
-
Winter, D.D.1
Simoens, P.2
Deboosere, L.3
Turck, F.D.4
Moreau, J.5
Dhoedt, B.6
Demeester, P.7
-
13
-
-
80052716019
-
Understanding the performance of thin-client gaming
-
May
-
Y.-C. Chang, P.-H. Tseng, K.-T. Chen, and C.-L. Lei, "Understanding the Performance of Thin-Client Gaming," in Proceedings of IEEE CQR, May 2011.
-
(2011)
Proceedings of IEEE CQR
-
-
Chang, Y.-C.1
Tseng, P.-H.2
Chen, K.-T.3
Lei, C.-L.4
-
14
-
-
84893958278
-
The effects of frame rate and resolution on users playing first person shooter games
-
San Jose, CA, USA Jan
-
M. Claypool, K. Claypool, and F. Damaa, "The Effects of Frame Rate and Resolution on Users Playing First Person Shooter Games," in ACM/SPIE MMCN Conference, San Jose, CA, USA, Jan. 2006.
-
(2006)
ACM/SPIE MMCN Conference
-
-
Claypool, M.1
Claypool, K.2
Damaa, F.3
-
15
-
-
77951261357
-
Latency can kill: Precision and deadline in online games
-
Scottsdale, AZ, Feb
-
M. Claypool and K. Claypool, "Latency Can Kill: Precision and Deadline in Online Games," in ACM MMSys, Scottsdale, AZ, Feb. 2010.
-
(2010)
ACM MMSys
-
-
Claypool, M.1
Claypool, K.2
-
18
-
-
77954449451
-
The effects of loss and latency on user performance in unreal tournament 2003
-
Portland, OG, USA Sep
-
T. Beigbeder, R. Coughlan, C. Lusher, J. Plunkett, E. Agu, and M. Claypool, "The Effects of Loss and Latency on User Performance in Unreal Tournament 2003," in NetGames, Portland, OG, USA, Sep. 2004.
-
(2004)
NetGames
-
-
Beigbeder, T.1
Coughlan, R.2
Lusher, C.3
Plunkett, J.4
Agu, E.5
Claypool, M.6
-
19
-
-
67650081252
-
Traffic analysis of avatars in second life
-
Germany May
-
J. Kinicki and M. Claypool, "Traffic Analysis of Avatars in Second Life," in NOSSDAV, Braunschweig, Germany, May 2008.
-
(2008)
NOSSDAV, Braunschweig
-
-
Kinicki, J.1
Claypool, M.2
|