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Volumn , Issue , 2008, Pages 69-74

Traffic analysis of avatars in second life

Author keywords

[No Author keywords available]

Indexed keywords

ACCESS LINKS; CORE NETWORKS; DYNAMIC NETWORK; DYNAMIC OBJECTS; MULTIMEDIA APPLICATIONS; NETWORK ANALYSIS; NETWORK CHARACTERISTICS; NETWORK PLANNING; NETWORK TRAFFIC; NEW FORMS; ON-LINE GAMES; ONLINE USERS; SECOND LIFE; SPARSE AREAS; SYNTHETIC MODELS; TRAFFIC ANALYSIS; TRAFFIC PROFILE; VIRTUAL WORLDS;

EID: 67650081252     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1496046.1496063     Document Type: Conference Paper
Times cited : (32)

References (11)
  • 3
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    • The effect of latency on user performance in Real-Time Strategy games
    • DOI 10.1016/j.comnet.2005.04.008, PII S1389128605001003, Networking Issue in Entertaiment Computing
    • M. Claypool. The Effect of Latency on User Performance in Real-Time Strategy Games. Comp. Networks, 49(1), 2005. (Pubitemid 40915143)
    • (2005) Computer Networks , vol.49 , Issue.1 , pp. 52-70
    • Claypool, M.1
  • 4
    • 33750703981 scopus 로고    scopus 로고
    • Latency and player actions in online games
    • DOI 10.1145/1167838.1167860, Entertainment Networking
    • M. Claypool and K. Claypool. Latency and Player Actions in Online Games. Comm. of the ACM, 49(11), 2006. (Pubitemid 44707481)
    • (2006) Communications of the ACM , vol.49 , Issue.11 , pp. 40-45
    • Claypool, M.1    Claypool, K.2
  • 5
    • 0141539346 scopus 로고    scopus 로고
    • Provisioning on-line games: A traffic analysis of a busy counter-strike server
    • France, Nov.
    • W. Feng, F. Chang, W. Feng, and J. Walpole. Provisioning On-line Games: A Traffic Analysis of a Busy Counter-Strike Server. In IMW, France, Nov. 2002.
    • (2002) IMW
    • Feng, W.1    Chang, F.2    Feng, W.3    Walpole, J.4
  • 6
    • 84879310293 scopus 로고    scopus 로고
    • Traffic analysis beyond this world: the case of second life
    • Illinois, USA, June
    • S. Fernandes, C. Kamienski, D. Sadok, J. Moreira, and R. Antonello. Traffic Analysis Beyond This World: the Case of Second Life. In NOSSDAV, Illinois, USA, June 2007.
    • (2007) NOSSDAV
    • Fernandes, S.1    Kamienski, C.2    Sadok, D.3    Moreira, J.4    Antonello, R.5
  • 7
    • 67650077436 scopus 로고    scopus 로고
    • International Digital Software Association, June 11
    • International Digital Software Association. Beyond Second Life, June 11 2001.
    • (2001) Beyond Second Life
  • 8
    • 84958246098 scopus 로고    scopus 로고
    • Traffic characteristics of a massively multiplayer online role playing game and its implications
    • Hawthorne, NY, USA, Oct.
    • J. Kim, J. Choi, D. Chang, T. Kwon, Y. Choi, and E. Yuk. Traffic Characteristics of a Massively Multiplayer Online Role Playing Game and Its Implications. In NetGames, Hawthorne, NY, USA, Oct. 2005.
    • (2005) In NetGames
    • Kim, J.1    Choi, J.2    Chang, D.3    Kwon, T.4    Choi, Y.5    Yuk, E.6
  • 10
    • 4544316049 scopus 로고    scopus 로고
    • The effects of latency on online madden NFL football
    • Kinsale, County Cork, Ireland, June
    • J. Nichols and M. Claypool. The Effects of Latency on Online Madden NFL Football. In NOSSDAV, Kinsale, County Cork, Ireland, June 2004.
    • (2004) NOSSDAV
    • Nichols, J.1    Claypool, M.2
  • 11
    • 85016685867 scopus 로고    scopus 로고
    • The effect of latency on user performance in warcraft III
    • Redwood City, CA, USA, May
    • N. Sheldon, E. Girard, S. Borg, M. Claypool, and E. Agu. The Effect of Latency on User Performance in Warcraft III. In NetGames, Redwood City, CA, USA, May 2003.
    • (2003) NetGames
    • Sheldon, N.1    Girard, E.2    Borg, S.3    Claypool, M.4    Agu, E.5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.