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Volumn , Issue , 2010, Pages 215-222

Latency can kill: Precision and deadline in online games

Author keywords

Avatar; Deadline; Games; Latency; Perspective; Precision

Indexed keywords

CAMERA VIEW; GAME DESIGNERS; GAME PLAYERS; IN-NETWORK; INTERNET DELAY; NETWORK CONDITION; NETWORK ENGINEERS; ON-LINE GAMES; PLAYER ACTION; PLAYER CONTROL;

EID: 77951261357     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1730836.1730863     Document Type: Conference Paper
Times cited : (122)

References (7)
  • 3
    • 33750703981 scopus 로고    scopus 로고
    • Latency and Player Actions in Online Games
    • Nov.
    • M. Claypool and K. Claypool. Latency and Player Actions in Online Games. Communications of the ACM, 49(11), Nov. 2006.
    • (2006) Communications of the ACM , vol.49 , Issue.11
    • Claypool, M.1    Claypool, K.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.