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Volumn , Issue , 2010, Pages 215-222
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Latency can kill: Precision and deadline in online games
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Author keywords
Avatar; Deadline; Games; Latency; Perspective; Precision
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Indexed keywords
CAMERA VIEW;
GAME DESIGNERS;
GAME PLAYERS;
IN-NETWORK;
INTERNET DELAY;
NETWORK CONDITION;
NETWORK ENGINEERS;
ON-LINE GAMES;
PLAYER ACTION;
PLAYER CONTROL;
MULTIMEDIA SYSTEMS;
INTERACTIVE COMPUTER GRAPHICS;
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EID: 77951261357
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/1730836.1730863 Document Type: Conference Paper |
Times cited : (122)
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References (7)
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