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Volumn , Issue , 2009, Pages

Beyond adversarial: The case for game AI as storytelling

Author keywords

Artificial intelligence; Drama management; Machine learning; Narrative; Story telling

Indexed keywords

AI SYSTEMS; AI TECHNIQUES; FIRST PERSON SHOOTER; HUMAN LEVELS; HUMAN PLAYERS; NARRATIVE; SOCIAL SIMULATIONS; STORY TELLING; TRADITIONAL GOALS;

EID: 84873392693     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (9)

References (49)
  • 2
    • 84873351040 scopus 로고    scopus 로고
    • Aristotle. 1992 The Poetics. Prometheus Books
    • Aristotle. 1992 The Poetics. Prometheus Books.
  • 8
    • 0003147032 scopus 로고
    • How to build complete creatures rather than isolated cognitive simulators
    • Brooks, R. 1991. How to Build Complete Creatures Rather Than Isolated Cognitive Simulators. Architectures for Intelligence. 225-239.
    • (1991) Architectures for Intelligence , pp. 225-239
    • Brooks, R.1
  • 13
    • 10344257211 scopus 로고    scopus 로고
    • A domainindependent framework for modeling emotion
    • Gratch, J. and Marsella, S. 2004. A Domainindependent Framework for Modeling Emotion. Journal of Cognitive Systems Research. 5(4), 269-306.
    • (2004) Journal of Cognitive Systems Research , vol.5 , Issue.4 , pp. 269-306
    • Gratch, J.1    Marsella, S.2
  • 48
    • 9444261283 scopus 로고    scopus 로고
    • An architecture for integrating plan-based behavior generation with interactive game environments
    • Young, R. M., Riedl, M. O., Branly, M., Jhala, A., Martin, R. J., and Saretto, C. J. 2004. An Architecture for Integrating Plan-Based Behavior Generation with Interactive Game Environments. Journal of Game Development. 1(1), 51-70.
    • (2004) Journal of Game Development , vol.1 , Issue.1 , pp. 51-70
    • Young, R.M.1    Riedl, M.O.2    Branly, M.3    Jhala, A.4    Martin, R.J.5    Saretto, C.J.6


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.