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Volumn 2, Issue , 2003, Pages 741-748

Managing Interaction between Users and Agents in a Multi-agent Storytelling Environment

Author keywords

Computer games; Embodied agents; Interactive narrative; Planning

Indexed keywords

ALGORITHMS; ARTIFICIAL INTELLIGENCE; COGNITIVE SYSTEMS; COMPUTER ARCHITECTURE; CONTROL SYSTEMS; GAME THEORY; HEURISTIC METHODS; MATHEMATICAL MODELS; PROBLEM SOLVING; REAL TIME SYSTEMS;

EID: 1142268754     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/860690.860694     Document Type: Conference Paper
Times cited : (152)

References (23)
  • 1
    • 0029206091 scopus 로고
    • Multi-level direction of autonomous creatures for real-time virtual environments
    • Blumberg, B.M. & Galyean, T.A. (1995). Multi-level direction of autonomous creatures for real-time virtual environments. In Proceedings of SIGGRAPH '95, 47-54.
    • (1995) Proceedings of SIGGRAPH '95 , pp. 47-54
    • Blumberg, B.M.1    Galyean, T.A.2
  • 4
    • 0036649315 scopus 로고    scopus 로고
    • Character-based interactive story-telling
    • Cavazza, M., Charles, F., & Mead, S.J. (2002). Character-based interactive story-telling. IEEE Intelligent Systems, 17(4), 156-162.
    • (2002) IEEE Intelligent Systems , vol.17 , Issue.4 , pp. 156-162
    • Cavazza, M.1    Charles, F.2    Mead, S.J.3
  • 10
    • 0030263767 scopus 로고    scopus 로고
    • Collaborative plans for complex group action
    • Grosz, B. & Kraus, S. (1996). Collaborative plans for complex group action. Artificial Intelligence, 86(2), 269-357.
    • (1996) Artificial Intelligence , vol.86 , Issue.2 , pp. 269-357
    • Grosz, B.1    Kraus, S.2
  • 15
    • 0032675553 scopus 로고    scopus 로고
    • Animated agents for procedural training in virtual reality: Perception, cognition, and motor control
    • Rickel, J. & Johnson, W.L. (1999). Animated agents for procedural training in virtual reality: perception, cognition, and motor control. Applied Artificial Intelligence, 13: 343-382.
    • (1999) Applied Artificial Intelligence , vol.13 , pp. 343-382
    • Rickel, J.1    Johnson, W.L.2
  • 20
    • 0033342829 scopus 로고    scopus 로고
    • Using Grice's maxim of quantity to select the content of plan descriptions
    • Young, R.M. (1999). Using Grice's maxim of quantity to select the content of plan descriptions. Artificial Intelligence, 115, 215-256.
    • (1999) Artificial Intelligence , vol.115 , pp. 215-256
    • Young, R.M.1
  • 23
    • 1142281483 scopus 로고    scopus 로고
    • Ph.D. Dissertation, Carnegie Mellon University, Pittsburgh, PA
    • Weyhrauch, P. (1997). Guiding Interactive Fiction. Ph.D. Dissertation, Carnegie Mellon University, Pittsburgh, PA.
    • (1997) Guiding Interactive Fiction
    • Weyhrauch, P.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.