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Volumn , Issue , 2007, Pages 49-57

Cross-format analysis of the gaming experience in multi-player role-playing games

Author keywords

Computer roleplaying games; Cross platform games; Game master; Gaming experience; Role playing games

Indexed keywords

CROSS-PLATFORM; EMPIRICAL STUDIES; GAME MASTER; GAMING EXPERIENCES; PLAYER EXPERIENCE; ROLE-PLAYING GAME;

EID: 84873359454     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (23)

References (21)
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    • Copenhagen, Denmark
    • Combs, N. "The Intelligence in the MMOG: From Scripts to Stories to Directorial AI". In Proceedings of the Other Players Conference (Copenhagen, Denmark, 2004).
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  • 7
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    • Narrative structure in trans-reality role-playing games: Integrating story construction from live action, table top and computer-based role playing games
    • Vancouver, Canada
    • Eladhari, M. and Lindley, C. A. "Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role Playing Games". In Proceedings of the DiGRA Conference (Vancouver, Canada, 2005).
    • (2005) Proceedings of the DiGRA Conference
    • Eladhari, M.1    Lindley, C.A.2
  • 8
    • 84873351723 scopus 로고    scopus 로고
    • 2005 essential facts about the computer and video game industry: 2005 sales, demographics and usage data
    • Entertainment Software Association. Presented at, on May 18th, 2005. Ipsos-Insight
    • Entertainment Software Association. 2005 Essential Facts about the computer and video game industry: 2005 Sales, Demographics and Usage Data. Presented at E3 conference on May 18th, 2005. Ipsos-Insight, 16 pp., 2005.
    • (2005) E3 Conference
  • 11
    • 84873349002 scopus 로고    scopus 로고
    • Taking fun seriously: Using cognitive models to reason about interaction with computer games
    • Johnson, C. "Taking Fun Seriously: Using Cognitive Models to Reason about Interaction with Computer Games." Personal Technologies, vol. 3, no. 3, (1999), pp. 105-116.
    • (1999) Personal Technologies , vol.3 , Issue.3 , pp. 105-116
    • Johnson, C.1
  • 14
    • 27744459890 scopus 로고    scopus 로고
    • The hunt for collaborative war gaming - CASE: Battlefield 1942
    • Manninen T. and Kujanpää T. "The Hunt for Collaborative War Gaming - CASE: Battlefield 1942." In Game Studies, vol. 5, no. 1, 2005
    • (2005) Game Studies , vol.5 , Issue.1
    • Manninen, T.1    Kujanpää, T.2
  • 15
    • 34247368448 scopus 로고    scopus 로고
    • Albert in Africa: Online role-playing and lessons from improvisational theatre
    • article 4D
    • Newman, K. "Albert In Africa: Online Role-playing and Lessons From Improvisational Theatre." In ACM Journal of Computers In Entertainment, vol. 3, no. 3 (2005), article 4D.
    • (2005) ACM Journal of Computers in Entertainment , vol.3 , Issue.3
    • Newman, K.1
  • 16
    • 84870068387 scopus 로고    scopus 로고
    • Enhanced reality live role playing
    • Second International Conference on Pervasive Computing: Pervasive 2004 (Vienna, Austria)
    • Söderberg, J., A. and Waern, et al. "Enhanced Reality Live Role Playing." In: Workshop on Gaming Applications in Pervasive Computing Environments, Second International Conference on Pervasive Computing: Pervasive 2004 (Vienna, Austria, 2004).
    • (2004) Workshop on Gaming Applications in Pervasive Computing Environments
    • Söderberg, J.A.1    Waern2
  • 18
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    • Communication in multi-player role playing games - The effect of medium
    • Göbel, S., Malkewitz, R. and Iurgel, I. (Eds.), Third International Conference, TIDSE 2006 (Darmstadt, Germany)
    • Tychsen, A., Heide-Smith J., Hitchens M. and Tosca, S. P. "Communication in Multi-Player Role Playing Games - The Effect of Medium." In Göbel, S., Malkewitz, R. and Iurgel, I. (Eds.) Technologies for Interactive Digital Storytelling and Entertainment, Third International Conference, TIDSE 2006 (Darmstadt, Germany, 2006), pp. 277-288.
    • (2006) Technologies for Interactive Digital Storytelling and Entertainment , pp. 277-288
    • Tychsen, A.1    Heide-Smith, J.2    Hitchens, M.3    Tosca, S.P.4
  • 21
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    • Measuring presence in virtual environments: A presence questionnaire
    • Witmer, B. G. and Singer, M. J. "Measuring presence in virtual environments: A presence questionnaire." In Presence, Vol. 7, No. 3, pp. 225-240 (1998).
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    • Witmer, B.G.1    Singer, M.J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.