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Volumn 5, Issue 1, 2005, Pages

The hunt for collaborative war gaming - Case: Battlefield 1942

Author keywords

[No Author keywords available]

Indexed keywords


EID: 27744459890     PISSN: 16047982     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (18)

References (18)
  • 2
    • 80052414938 scopus 로고    scopus 로고
    • "Towards Behavioral Consistency in Animated Agents"
    • Badler, N. I., and Allbeck, J. M. (2000). "Towards Behavioral Consistency in Animated Agents." Deformable Avatars 2000, 191-205.
    • (2000) Deformable Avatars 2000 , pp. 191-205
    • Badler, N.I.1    Allbeck, J.M.2
  • 3
    • 27744470379 scopus 로고    scopus 로고
    • Digital Illusions CE, PC version for Windows
    • Battlefield 1942 Electronic Arts [CD-ROM]
    • Battlefield 1942 (2002) Digital Illusions CE, PC version for Windows. Electronic Arts [CD-ROM].
    • (2002)
  • 4
    • 0002425453 scopus 로고    scopus 로고
    • "Embodiments, Avatars, Clones and Agents for Multi-User, Multi-sensory Virtual Worlds"
    • Benford, S., Bowers, J., Fahlen, L. E., Greenhalgh, C., and Snowdown, D. (1997). "Embodiments, Avatars, Clones and Agents for Multi-User, Multi-sensory Virtual Worlds." Multimedia Systems, 5(2), 93-104.
    • (1997) Multimedia Systems , vol.5 , Issue.2 , pp. 93-104
    • Benford, S.1    Bowers, J.2    Fahlen, L.E.3    Greenhalgh, C.4    Snowdown, D.5
  • 6
    • 0001992275 scopus 로고    scopus 로고
    • "Embodied conversational interface agents"
    • Cassell, J. (2000). "Embodied conversational interface agents." Communications of the ACM, 43(4), 70 - 78.
    • (2000) Communications of the ACM , vol.43 , Issue.4 , pp. 70-78
    • Cassell, J.1
  • 10
    • 84952762841 scopus 로고    scopus 로고
    • "Interaction in Networked Virtual Environments as Communicative Action - Social Theory and Multi -player Games"
    • October 18-20, Madeira, Portugal, IEEE Computer Society Press
    • Manninen T. (2000) "Interaction in Networked Virtual Environments as Communicative Action - Social Theory and Multi-player Games." In proceedings of CRIWG2000 Workshop, October 18-20, Madeira, Portugal, IEEE Computer Society Press, pp. 154-157
    • (2000) Proceedings of CRIWG2000 Workshop , pp. 154-157
    • Manninen, T.1
  • 11
    • 27744500023 scopus 로고    scopus 로고
    • Interaction Forms in Multiplayer Desktop Virtual Reality Games
    • Richir S., Richard P. and Taravel B. (eds). June19-21, ISTIA Innovation
    • Manninen T. (2002) Interaction Forms in Multiplayer Desktop Virtual Reality Games. In Proceedings of VRIC2002 Conference. Richir S., Richard P. and Taravel B. (eds). June19-21, ISTIA Innovation, pp. 223-232
    • (2002) Proceedings of VRIC2002 Conference , pp. 223-232
    • Manninen, T.1
  • 12
    • 84943385556 scopus 로고    scopus 로고
    • Conceptual, Communicative and Pragmatic Aspects of Interaction Forms - Rich Interaction Model for Collaborative Virtual Environments
    • IEEE Computer Society Press
    • Manninen T. (2003) Conceptual, Communicative and Pragmatic Aspects of Interaction Forms - Rich Interaction Model for Collaborative Virtual Environments. In Proceedings of Computer Animation and Social Agents (CASA) Conference, IEEE Computer Society Press, pp. 168-174.
    • (2003) Proceedings of Computer Animation and Social Agents (CASA) Conference , pp. 168-174
    • Manninen, T.1
  • 13
  • 17
    • 0345401944 scopus 로고    scopus 로고
    • "The Role of Virtual Humans in Virtual Environment Technology and Interfaces"
    • R. Earnshaw, R. Guejd, A. van Dam, and J. Vince, eds., Springer-Verlag, London
    • Thalmann, D. (2001). "The Role of Virtual Humans in Virtual Environment Technology and Interfaces." Frontiers of Human-Centred Computing, Online Communities and Virtual Environments, R. Earnshaw, R. Guejd, A. van Dam, and J. Vince, eds., Springer-Verlag, London, 27-38.
    • (2001) Frontiers of Human-Centred Computing, Online Communities and Virtual Environments , pp. 27-38
    • Thalmann, D.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.