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Volumn 3, Issue 3, 1999, Pages 105-116

Taking fun seriously: Using cognitive models to reason about interaction with computer games

Author keywords

Computer games; Fun; Human computer interaction; User modelling

Indexed keywords

HUMAN COMPUTER INTERACTION;

EID: 84873349002     PISSN: 16174909     EISSN: None     Source Type: Journal    
DOI: 10.1007/BF01305335     Document Type: Article
Times cited : (3)

References (15)
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  • 3
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    • Implications of computer games for systems design
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    • (1997) UIST'97 , pp. 11-19
    • Robertson, G.R.1    Czerwinski, M.2    Van Dantzich, M.3
  • 9
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    • Heuristics for designing enjoyable user interfaces: Lessons from computer games
    • Malone TW. Heuristics for designing enjoyable user interfaces: lessons from computer games. Human Factors in Computer Systems 1982; 63-68
    • (1982) Human Factors in Computer Systems , pp. 63-68
    • Malone, T.W.1
  • 10
    • 84900562325 scopus 로고    scopus 로고
    • The problems of validating DesktopVR
    • Johnson H, Nigay L, Roast C, eds. Springer-Verlag, Berlin
    • Johnson CW. The problems of validating DesktopVR. In: Johnson H, Nigay L, Roast C, eds. Proceedings of HCI'98. Springer-Verlag, Berlin, 1998; 326-338
    • (1998) Proceedings of HCI'98 , pp. 326-338
    • Johnson, C.W.1
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    • Implications of the cognitive neoassociationistic perspective
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    • Berkowitz L. Implications of the cognitive neoassociationistic perspective. In: Wyer R, Srull T, eds. Advances in social cognition. Lawrence Erlbaum, Hillsdale, NJ, 1993
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    • Modelling human error in a cognitive framework
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    • Busse D, Johnson CW. Modelling human error in a cognitive framework. In: Ritter F, Young R, eds. 2nd European Conference on Cognitive Modelling. Nottingham University Press, 1998; 90-98
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    • Busse, D.1    Johnson, C.W.2
  • 13
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    • GOMS analysis of a graphic, machinepaced, highly-interactive task modelling the expert user
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.