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Volumn , Issue , 2005, Pages

Girls creating games: Challenging existing assumptions about game content

Author keywords

Children; Gender; Girls

Indexed keywords

CHILDREN; DESIGN GAMES; GENDER; GENDER ROLES; GIRLS; MIDDLE SCHOOL; REAL WORLD SETTING; SOCIAL ISSUES;

EID: 84873351489     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (15)

References (21)
  • 1
    • 0003817213 scopus 로고    scopus 로고
    • American Association of University Women. American Association of University Women, Washington, DC
    • American Association of University Women. Tech-savvy: Educating Girls in the New Computer Age. American Association of University Women, Washington, DC, 2000.
    • (2000) Tech-savvy: Educating Girls in the New Computer Age
  • 3
    • 11144349573 scopus 로고    scopus 로고
    • Storytelling as a nexus of change in the relationship between gender and technology: A feminist approach to software design
    • J. Cassell and H. Jenkins (eds.) MIT Press, Cambridge, MA
    • Cassell, J. "Storytelling as a nexus of change in the relationship between gender and technology: A feminist approach to software design," in J. Cassell and H. Jenkins (eds.) From Barbie to mortal kombat: Gender and computer games. MIT Press, Cambridge, MA, 1999, pp. 298-327.
    • (1999) From Barbie to Mortal Kombat: Gender and Computer Games , pp. 298-327
    • Cassell, J.1
  • 4
    • 0001694559 scopus 로고    scopus 로고
    • Chess for girls? Feminism and computer games
    • J.Cassell and H. Jenkins (eds.). MIT Press, Cambridge, MA
    • Cassell, J., and Jenkins, H. "Chess for girls? Feminism and computer games," in J.Cassell and H. Jenkins (eds.) From Barbie to mortal kombat: Gender and computer games. MIT Press, Cambridge, MA, 1999, pp. 2-45.
    • (1999) From Barbie to Mortal Kombat: Gender and Computer Games , pp. 2-45
    • Cassell, J.1    Jenkins, H.2
  • 9
    • 0000938419 scopus 로고    scopus 로고
    • Complete freedom of movement: Video games as gendered play spaces
    • J. Cassell and H. Jenkins (eds.). MIT Press, Cambridge, MA
    • Jenkins, H. "Complete freedom of movement: Video games as gendered play spaces," in J. Cassell and H. Jenkins (eds.) From Barbie to mortal kombat: Gender and computer games. MIT Press, Cambridge, MA, 1999, pp. 262-297.
    • (1999) From Barbie to Mortal Kombat: Gender and Computer Games , pp. 262-297
    • Jenkins, H.1
  • 14
    • 4644286250 scopus 로고    scopus 로고
    • An interview with Brenda Laurel
    • J. Cassell and H. Jenkins (eds.). MIT Press, Cambridge, MA
    • Laurel, B. "An interview with Brenda Laurel, "in J. Cassell and H. Jenkins (eds.) From Barbie to mortal kombat: Gender and computer games. MIT Press, Cambridge, MA, 1999, pp. 118-135.
    • (1999) From Barbie to Mortal Kombat: Gender and Computer Games , pp. 118-135
    • Laurel, B.1
  • 15
    • 0034369912 scopus 로고    scopus 로고
    • Gender and social comparison effects in computer-based problem solving
    • Light, P., Littleton, K., Bale, S., et al. "Gender and social comparison effects in computer-based problem solving," in Learning and Instruction, 10, (2000), pp. 483-496.
    • (2000) Learning and Instruction , vol.10 , pp. 483-496
    • Light, P.1    Littleton, K.2    Bale, S.3
  • 19
    • 0007066440 scopus 로고    scopus 로고
    • Computer games for girls: What makes them play?
    • J. Cassell and H. Jenkins (eds.). MIT University Press, Cambridge, MA
    • Subrahmanyam, K., and Greenfield, P. M. "Computer games for girls: What makes them play?," in J. Cassell and H. Jenkins (eds.), From Barbie to Mortal Kombat: Gender and computer games. MIT University Press, Cambridge, MA, 1998, pp. 46-71.
    • (1998) From Barbie to Mortal Kombat: Gender and Computer Games , pp. 46-71
    • Subrahmanyam, K.1    Greenfield, P.M.2
  • 20
    • 0034455517 scopus 로고    scopus 로고
    • The impact of home computer use on children's activities and development
    • Subrahmanyam, K., Kraut, R.E., Greenfield, P.M., and Gross, E.F. "The impact of home computer use on children's activities and development," in Future of Children vol 10, no. 2 (2000), pp. 123-144.
    • (2000) Future of Children , vol.10 , Issue.2 , pp. 123-144
    • Subrahmanyam, K.1    Kraut, R.E.2    Greenfield, P.M.3    Gross, E.F.4
  • 21
    • 21244464490 scopus 로고    scopus 로고
    • Female computer science students who pair program persist
    • To appear in the
    • Werner, L., Hanks, B., and McDowell, C. Female Computer Science Students Who Pair Program Persist. To appear in the ACM Journal of Educational Resources in Computing, (2005). Available at http://www.cse.ucsc.edu/~charlie/pubs/ jeric2005.pdf
    • (2005) ACM Journal of Educational Resources in Computing
    • Werner, L.1    Hanks, B.2    McDowell, C.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.