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Volumn , Issue , 2012, Pages 198-204

Representing and manipulating mesh-based character animations

Author keywords

Animation; Character animations; Mesh animations; Mesh Editing

Indexed keywords

CHARACTER ANIMATION; DEFORMATION COMPONENT; INPUT SAMPLE; KINEMATIC SKELETON; MESH EDITING; MESH-BASED METHODS; PERFORMANCE CAPTURE; PROBABILISTIC MODELS; TIME VARYING;

EID: 84872420901     PISSN: 15301834     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/SIBGRAPI.2012.35     Document Type: Conference Paper
Times cited : (8)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.