-
1
-
-
0346246672
-
-
ACM. doi:10.1145/286936.286952, Vancouver, British Columbia, Canada
-
Agerbo, E. and Cornils, A. (1998) 'How to preserve the benefits of design patterns', pp. 134-143, ACM. doi:10.1145/286936.286952, Vancouver, British Columbia, Canada.
-
(1998)
How to Preserve the Benefits of Design Patterns
, pp. 134-143
-
-
Agerbo, E.1
Cornils, A.2
-
2
-
-
0012271671
-
-
Buildings, Construction, Oxford University Press, Oxford, UK
-
Alexander, C. (1978) A Pattern Language: Towns, Buildings, Construction, Oxford University Press, Oxford, UK.
-
(1978)
A Pattern Language: Towns
-
-
Alexander, C.1
-
5
-
-
79960332882
-
Why so serious? On the relation of serious games and learning
-
Breuer, J. S. and Bente, G. (2010) 'Why so serious? On the relation of serious games and learning', Eludamos. Journal for Computer Game Culture, Vol. 4, No. 1, pp. 7-24.
-
(2010)
Eludamos. Journal for Computer Game Culture
, vol.4
, Issue.1
, pp. 7-24
-
-
Breuer, J.S.1
Bente, G.2
-
7
-
-
40049105587
-
The convergence of gaming practices with other media forms: What potential for learning? A review of the literature
-
doi:10.1080/17439880701868796
-
De Freitas, S. and Griffiths, M. (2008) 'The convergence of gaming practices with other media forms: what potential for learning? A review of the literature', Learning, Media and Technology, Vol. 33, pp. 11-20, doi:10.1080/17439880701868796.
-
(2008)
Learning, Media and Technology
, vol.33
, pp. 11-20
-
-
De Freitas, S.1
Griffiths, M.2
-
10
-
-
67549103767
-
Games, motivation, and learning: A research and practice model
-
Garris, R., Ahlers, R. and Driskell, J. E. (2002) 'Games, motivation, and learning: a research and practice model', Simulation & Gaming, Vol. 33, No. 4, p. 441.
-
(2002)
Simulation & Gaming
, vol.33
, Issue.4
, pp. 441
-
-
Garris, R.1
Ahlers, R.2
Driskell, J.E.3
-
12
-
-
33745866704
-
Games and simulations and their relationships to learning
-
Lawrence Erlbaum, Mahwah, NJ
-
Gredler, M. E. (2004) 'Games and simulations and their relationships to learning', Handbook of Research on Educational Communications and Technology, pp. 571-581, Lawrence Erlbaum, Mahwah, NJ.
-
(2004)
Handbook of Research on Educational Communications and Technology
, pp. 571-581
-
-
Gredler, M.E.1
-
13
-
-
84869766465
-
Effective teaching: Linking teaching to learning functions
-
Grösser, M. (2007) 'Effective teaching: linking teaching to learning functions', South African Journal of Education, Vol. 27, No. 1, pp. 37-52.
-
(2007)
South African Journal of Education
, vol.27
, Issue.1
, pp. 37-52
-
-
Grösser, M.1
-
14
-
-
70249143849
-
A case for a formal design paradigm for serious games
-
Gunter, G., Kenny, R. and Vick, E. (2006) 'A case for a formal design paradigm for serious games', The Journal of the International Digital Media and Arts Association, Vol. 3, No. 1, pp. 93-105.
-
(2006)
The Journal of the International Digital Media and Arts Association
, vol.3
, Issue.1
, pp. 93-105
-
-
Gunter, G.1
Kenny, R.2
Vick, E.3
-
15
-
-
0004246734
-
-
7th ed., Prentice-Hall, Upper Saddle River, NJ
-
Heinich, R., Michael, M., Smaldino, S. E. and Russell, J. D. (2001) Instructional Media & Technologies for Learning, 7th ed., Prentice-Hall, Upper Saddle River, NJ.
-
(2001)
Instructional Media & Technologies for Learning
-
-
Heinich, R.1
Michael, M.2
Smaldino, S.E.3
Russell, J.D.4
-
16
-
-
84869815658
-
Design patterns in serious games: A blue print for combining fun and learning
-
Huynh-Kim-Bang, B., Wisdom, J. and Labat, J. M. (2010) 'Design patterns in serious games: a blue print for combining fun and learning', Project SE-SG, available at http://seriousgames.lip6.fr/DesignPatterns/.
-
(2010)
Project SE-SG
-
-
Huynh-Kim-Bang, B.1
Wisdom, J.2
Labat, J.M.3
-
17
-
-
0000054159
-
Motivational design of instruction
-
C. M. Reigeluth Ed.:, Routledge, New York, NY
-
Keller, J. M. (1983) 'Motivational design of instruction', in C. M. Reigeluth (Ed.): Instructional Design Theories and Models: An Overview of their Current Status, Vol. 1, pp. 386-434, Routledge, New York, NY.
-
(1983)
Instructional Design Theories and Models: An Overview of Their Current Status
, vol.1
, pp. 386-434
-
-
Keller, J.M.1
-
18
-
-
15344344805
-
Digital game-based learning: Towards an experiential gaming model
-
DOI 10.1016/j.iheduc.2004.12.001, PII S1096751604000776
-
Kiili, K. (2005) 'Digital game-based learning: towards an experiential gaming model', The Internet and Higher Education, Vol. 8, No. 1, pp. 13-24, doi:10.1016/j.iheduc.2004.12.001. (Pubitemid 40391149)
-
(2005)
Internet and Higher Education
, vol.8
, Issue.1
, pp. 13-24
-
-
Kiili, K.1
-
19
-
-
34247350001
-
Foundation for problem-based gaming
-
DOI 10.1111/j.1467-8535.2007.00704.x
-
Kiili, K. (2007) 'Foundation for problem-based gaming', British Journal of Educational Technology, Vol. 38, No. 3, pp. 394-404. (Pubitemid 46645578)
-
(2007)
British Journal of Educational Technology
, vol.38
, Issue.3
, pp. 394-404
-
-
Kiili, K.1
-
21
-
-
84869745817
-
-
Kuntz, M. (1999) Teacher's Guide, available at http://www.brainmeld.org/ TeachingGuideLibrary/BrainMeld-SimCity3000-Kuntz.pdf.
-
(1999)
Teacher's Guide
-
-
Kuntz, M.1
-
22
-
-
0000190559
-
Focus on form: Theory, research and practice
-
C. Doughty and J. Williams Eds.:, Cambridge University Press, Cambridge, UK
-
Long, M. and Robinson, P. (1998) 'Focus on form: theory, research and practice', in C. Doughty and J. Williams (Eds.): Focus on Form in Classroom Second Language Acquisition, pp. 15-41, Cambridge University Press, Cambridge, UK.
-
(1998)
Focus on Form in Classroom Second Language Acquisition
, pp. 15-41
-
-
Long, M.1
Robinson, P.2
-
24
-
-
84869839229
-
Entwicklung von computerbasierten Lernspielen im Spannungsfeld zwischen Aufwand und Anspruch
-
Delfi 2008, Lübeck
-
Malo, S., Diener, H. and Hambach, S. (2008) 'Entwicklung von computerbasierten Lernspielen im Spannungsfeld zwischen Aufwand und Anspruch', GI-Edition - Lecture Notes in Informatics (LNI) - Proceedings, Vol. 132, pp. 365-376, Presented at the Delfi 2008, Lübeck.
-
(2008)
GI-edition - Lecture Notes in Informatics (LNI) - Proceedings
, vol.132
, pp. 365-376
-
-
Malo, S.1
Diener, H.2
Hambach, S.3
-
25
-
-
84862502710
-
Educational game design pattern candidates
-
Plass, J. L. and Homer, B. D. (2009) 'Educational game design pattern candidates', Journal of Research in Science Teaching, Vol. 44, No. 1, pp. 133-153.
-
(2009)
Journal of Research in Science Teaching
, vol.44
, Issue.1
, pp. 133-153
-
-
Plass, J.L.1
Homer, B.D.2
-
26
-
-
84909003442
-
-
1st ed., Routledge, New York, NY
-
Ritterfeld, U., Cody, M. and Vorderer, P. (2009) Serious Games: Mechanisms and Effects, 1st ed., Routledge, New York, NY.
-
(2009)
Serious Games: Mechanisms and Effects
-
-
Ritterfeld, U.1
Cody, M.2
Vorderer, P.3
-
27
-
-
34547419242
-
Multimedia learning in games, simulations, and microworlds
-
Cambridge University Press, Cambridge, UK
-
Rieber, L. P. (2005) 'Multimedia learning in games, simulations, and microworlds', The Cambridge Handbook of Multimedia Learning, pp. 549-567, Cambridge University Press, Cambridge, UK.
-
(2005)
The Cambridge Handbook of Multimedia Learning
, pp. 549-567
-
-
Rieber, L.P.1
-
29
-
-
84869806626
-
Learning theories: Historical overview and trends
-
T. Husen and T. N. Postlethwaite Eds.:, 2nd ed., Pergamon, Oxford, UK
-
Shuell, T. J. and Moran, K. A. (1994) 'Learning theories: historical overview and trends', in T. Husen and T. N. Postlethwaite (Eds.): The International Encyclopedia of Education, 2nd ed., pp. 3340-3345, Pergamon, Oxford, UK.
-
(1994)
The International Encyclopedia of Education
, pp. 3340-3345
-
-
Shuell, T.J.1
Moran, K.A.2
-
30
-
-
33644664702
-
-
10th ed., Allyn & Bacon, Boston, MA
-
Smaldino, S. E., Lowther, D. L. and Russell, J. D. (2011) Instructional Technology and Media for Learning, 10th ed., Allyn & Bacon, Boston, MA.
-
(2011)
Instructional Technology and Media for Learning
-
-
Smaldino, S.E.1
Lowther, D.L.2
Russell, J.D.3
-
31
-
-
70350086107
-
-
University of Skövde Technical Report HS-IKI-TR-07-001, Skövde, Sweden
-
Susi, T., Johannesson, M. and Backlund, P. (2007) Serious Games - An overview, University of Skövde (Technical Report HS-IKI-TR-07-001), Skövde, Sweden.
-
(2007)
Serious Games - An Overview
-
-
Susi, T.1
Johannesson, M.2
Backlund, P.3
-
32
-
-
84863770643
-
-
accessed on 20 March 2009
-
The Pedagogical Patterns Project (2009) Available at http://www. pedagogicalpatterns.org/ (accessed on 20 March 2009).
-
(2009)
Available At
-
-
-
33
-
-
33751513124
-
Digital game-based learning: It's not just the digital natives who are restless
-
Van Eck, R. (2006) 'Digital game-based learning: It's not just the digital natives who are restless', Educause Review, Vol. 41, No. 2, p. 16.
-
(2006)
Educause Review
, vol.41
, Issue.2
, pp. 16
-
-
Van Eck, R.1
-
34
-
-
51249116853
-
Serious games for higher education: A framework for reducing design complexity
-
Westera, W., Nadolski, R. J., Hummel, H. G. K. and Wopereis, I. (2008) 'Serious games for higher education: a framework for reducing design complexity', Journal of Computer Assisted Learning, Vol. 24, No. 5, pp. 420-432.
-
(2008)
Journal of Computer Assisted Learning
, vol.24
, Issue.5
, pp. 420-432
-
-
Westera, W.1
Nadolski, R.J.2
Hummel, H.G.K.3
Wopereis, I.4
-
35
-
-
67650077403
-
Dealing with abstraction: Case study generalisation as a method for eliciting design patterns
-
doi:10.1016/j.chb.2009.01.007
-
Winters, N. and Mor, Y. (2009) 'Dealing with abstraction: case study generalisation as a method for eliciting design patterns', Computers in Human Behavior, Vol. 25, No. 5, pp. 1079-1088. doi:10.1016/j.chb.2009.01.007.
-
(2009)
Computers in Human Behavior
, vol.25
, Issue.5
, pp. 1079-1088
-
-
Winters, N.1
Mor, Y.2
|