-
1
-
-
37849024390
-
Teaching computer graphics without raster-level algorithms
-
ANGEL, E., CUNNINGHAM, S., SHIRLEY, P., AND SUNG, K. 2006. Teaching computer graphics without raster-level algorithms. In Proceedings of SIGCSE, 266-267.
-
(2006)
Proceedings of SIGCSE
, pp. 266-267
-
-
Angel, E.1
Cunningham, S.2
Shirley, P.3
Sung, K.4
-
2
-
-
0001620017
-
Frameless rendering: Double buffering considered harmful
-
BISHOP, G., FUCHS, H., MCMILLAN, L., AND ZAGIER, E. J. S. 1994. Frameless rendering: Double buffering considered harmful. In Proceedings of SIGGRAPH, 175-176.
-
(1994)
Proceedings of SIGGRAPH
, pp. 175-176
-
-
Bishop, G.1
Fuchs, H.2
McMillan, L.3
Zagier, E.J.S.4
-
3
-
-
4644259399
-
Coherent hierarchical culling: Hardware occlusion queries made useful
-
BITTNER, J., WIMMER, M., PIRINGER, H., AND PURGATHOFER, W. 2004. Coherent hierarchical culling: Hardware occlusion queries made useful. Computer Graphics Forum 23, 3, 615-624.
-
(2004)
Computer Graphics Forum
, vol.23
, Issue.3
, pp. 615-624
-
-
Bittner, J.1
Wimmer, M.2
Piringer, H.3
Purgathofer, W.4
-
4
-
-
84869417096
-
Packet-based whitted and distribution ray tracing
-
University of Utah
-
BOULOS, S., EDWARDS, D., LACEWELL, J. D., KNISS, J., KAUTZ, J., SHIRLEY, P., AND WALD, I. 2006. Packet-based whitted and distribution ray tracing. Tech. Rep. UUCS-06-013, School of Computing, University of Utah.
-
(2006)
Tech. Rep. UUCS-06-013, School of Computing
-
-
Boulos, S.1
Edwards, D.2
Lacewell, J.D.3
Kniss, J.4
Kautz, J.5
Shirley, P.6
Wald, I.7
-
6
-
-
33748563851
-
A parallel ray tracing computer
-
CLEARY, J., WYVILL, B., BIRTWISTLE, G., AND VATTI, R. 1983. A Parallel Ray Tracing Computer. In Proceedings of the Association of Simula Users Conference, 77-80.
-
(1983)
Proceedings of the Association of Simula Users Conference
, pp. 77-80
-
-
Cleary, J.1
Wyvill, B.2
Birtwistle, G.3
Vatti, R.4
-
7
-
-
20444433229
-
Game design & programming concentration within the computer science curriculum
-
COLEMAN, R., KREMBS, M., LABOUSEUR, A., AND WEIR, J. 2005. Game design & programming concentration within the computer science curriculum. In Proceedings of SIGCSE, 545- 550.
-
(2005)
Proceedings of SIGCSE
, pp. 545-550
-
-
Coleman, R.1
Krembs, M.2
Labouseur, A.3
Weir, J.4
-
8
-
-
0001471686
-
Distributed ray tracing
-
COOK, R. L., PORTER, T., AND CARPENTER, L. 1984. Distributed ray tracing. In Proceedings of SIGGRAPH, 165-174.
-
(1984)
Proceedings of SIGGRAPH
, pp. 165-174
-
-
Cook, R.L.1
Porter, T.2
Carpenter, L.3
-
9
-
-
84976701300
-
Varieties of computer graphics courses in computer science
-
CUNNINGHAM, S., BROWN, J. R., BURTON, R. P., AND OHLSON, M. 1988. Varieties of computer graphics courses in computer science. In Proceedings of SIGCSE, 313-313.
-
(1988)
Proceedings of SIGCSE
, pp. 313-313
-
-
Cunningham, S.1
Brown, J.R.2
Burton, R.P.3
Ohlson, M.4
-
10
-
-
71149117190
-
Artificial intelligence for computer games
-
University of Sao Paulo (USP/SP, Object ID: 6210
-
DA SILVA, F. S. C., 2006. Artificial intelligence for computer games. University of Sao Paulo (USP/SP), Microsoft Academic Alliance Repository Newsgroup, Object ID: 6210, http://www.msdnaacr.net/curriculum/pfv.aspx?ID=6210.
-
(2006)
Microsoft Academic Alliance Repository Newsgroup
-
-
Da Silva, F.S.C.1
-
11
-
-
84870633320
-
Software enginnering for computer games
-
University of Sao Paulo (USP/SP), Object ID: 6211
-
DA SILVA, F. S. C., 2006. Software enginnering for computer games. University of Sao Paulo (USP/SP), Microsoft Academic Alliance Repository Newsgroup, Object ID: 6211, http://www.msdnaacr.net/curriculum/pfv.aspx?ID=6211.
-
(2006)
Microsoft Academic Alliance Repository Newsgroup
-
-
Da Silva, F.S.C.1
-
13
-
-
84976844601
-
Approaches to teaching computer graphics (abstract)
-
GRISSOM, S., KUBITZ, B., BRESENHAM, J., OWEN, G. S., AND SCHWEITZER, D. 1995. Approaches to teaching computer graphics (abstract). In Proceedings of SIGCSE, 382-383.
-
(1995)
Proceedings of SIGCSE
, pp. 382-383
-
-
Grissom, S.1
Kubitz, B.2
Bresenham, J.3
Owen, G.S.4
Schweitzer, D.5
-
14
-
-
84974560567
-
Computer graphics: The introductory course grows up
-
HITCHNER, L., CUNNINGHAM, S., GRISSOM, S., AND WOLFE, R. 1999. Computer graphics: the introductory course grows up. In Proceedings of SIGCSE, 341-342.
-
(1999)
Proceedings of SIGCSE
, pp. 341-342
-
-
Hitchner, L.1
Cunningham, S.2
Grissom, S.3
Wolfe, R.4
-
15
-
-
0033716550
-
Design and implementation of computer games: A capstone course for undergraduate computer science education
-
JONES, R. M. 2000. Design and implementation of computer games: a capstone course for undergraduate computer science education. In Proceedings of SIGCSE, 260-264.
-
(2000)
Proceedings of SIGCSE
, pp. 260-264
-
-
Jones, R.M.1
-
16
-
-
0038443259
-
-
Elsevier Science Inc. New York
-
LUEBKE, D., WATSON, B., COHEN, J. D., REDDY, M., AND VARSHNEY, A. 2002. Level of Detail for 3D Graphics. Elsevier Science Inc., New York.
-
(2002)
Level of Detail for 3D Graphics
-
-
Luebke, D.1
Watson, B.2
Cohen, J.D.3
Reddy, M.4
Varshney, A.5
-
17
-
-
0003652687
-
Practical ray tracing of trimmed nurbs surfaces
-
MARTIN, W., COHEN, E., FISH, R., AND SHIRLEY, P. S. 2000. Practical ray tracing of trimmed nurbs surfaces. Journal of Graphics Tools 5, 1, 27-52.
-
(2000)
Journal of Graphics Tools
, vol.5
, Issue.1
, pp. 27-52
-
-
Martin, W.1
Cohen, E.2
Fish, R.3
Shirley, P.S.4
-
18
-
-
84870636224
-
Game design and implementation 1 and 2
-
Object ID: 6227
-
MAXIM, B., 2006. Game design and implementation 1 and 2. Microsoft Academic Alliance Repository Newsgroup, Object ID: 6227, http://www.msdnaacr. net/curriculum/pfv.aspx?ID=6227.
-
(2006)
Microsoft Academic Alliance Repository Newsgroup
-
-
Maxim, B.1
-
20
-
-
20444472830
-
Experience with an industry-driven capstone course on game programming: Extended abstract
-
PARBERRY, I., RODEN, T., AND KAZEMZADEH, M. B. 2005. Experience with an industry-driven capstone course on game programming: extended abstract. In Proceedings of SIGCSE, 91- 95.
-
(2005)
Proceedings of SIGCSE
, pp. 91-95
-
-
Parberry, I.1
Roden, T.2
Kazemzadeh, M.B.3
-
21
-
-
37849009440
-
The art and science of game programming
-
PARBERRY, I., KAZEMZADEH, M. B., AND RODEN, T. 2006. The art and science of game programming. In Proceedings of SIGCSE, 510-514.
-
(2006)
Proceedings of SIGCSE
, pp. 510-514
-
-
Parberry, I.1
Kazemzadeh, M.B.2
Roden, T.3
-
23
-
-
0032662260
-
Interactive ray tracing
-
PARKER, S., MARTIN, W., SLOAN, P.-P. J., SHIRLEY, P., SMITS, B., AND HANSEN, C. 1999. Interactive ray tracing. In Symposium on Interactive 3D Graphics, 119-126.
-
(1999)
Symposium on Interactive 3D Graphics
, pp. 119-126
-
-
Parker, S.1
Martin, W.2
Sloan, P.-P.J.3
Shirley, P.4
Smits, B.5
Hansen, C.6
-
24
-
-
0036995749
-
Ray tracing on programmable graphics hardware
-
PURCELL, T. J., BUCK, I., MARK, W. R., AND HANRAHAN, P. 2002. Ray tracing on programmable graphics hardware. ACM Transactions on Graphics 21, 3, 703-712.
-
(2002)
ACM Transactions on Graphics
, vol.21
, Issue.3
, pp. 703-712
-
-
Purcell, T.J.1
Buck, I.2
Mark, W.R.3
Hanrahan, P.4
-
27
-
-
34748841927
-
Experiencing aspects of games programming in an introductory computer graphics class
-
to appear
-
SUNG, K., SHIRLEY, P., AND REED-ROSENBERG, R. 2007. Experiencing aspects of games programming in an introductory computer graphics class. In Proceedings of SIGCSE. to appear.
-
(2007)
Proceedings of SIGCSE
-
-
Sung, K.1
Shirley, P.2
Reed-rosenberg, R.3
-
28
-
-
20444493274
-
Computer games and cs education: Why and how
-
SWEEDYK, E., DELAET, M., SLATTERY, M. C., AND KUFFNER, J. 2005. Computer games and cs education: why and how. In Proceedings of SIGCSE, 256-257.
-
(2005)
Proceedings of SIGCSE
, pp. 256-257
-
-
Sweedyk, E.1
Delaet, M.2
Slattery, M.C.3
Kuffner, J.4
-
30
-
-
23344446980
-
Interest in cs as major drops among incoming freshmen
-
May
-
VEGSO, J. 2005. Interest in cs as major drops among incoming freshmen. Computing Research News 17, 3 (May).
-
(2005)
Computing Research News
, vol.17
, Issue.3
-
-
Vegso, J.1
-
31
-
-
0035148853
-
The randomized z-buffer algorithm: Interactive rendering of highly complex scenes
-
WAND, M., FISCHER, M., PETER, I., AUF DER HEIDE, F. M., AND STRASSER, W. 2001. The randomized z-buffer algorithm: interactive rendering of highly complex scenes. In Proceedings of SIGGRAPH, 361-370.
-
(2001)
Proceedings of SIGGRAPH
, pp. 361-370
-
-
Wand, M.1
Fischer, M.2
Peter, I.3
Auf Der Heide, F.M.4
Strasser, W.5
-
32
-
-
0019026959
-
An improved illumination model for shaded display
-
June
-
WHITTED, T. 1980. An improved illumination model for shaded display. Communications of the ACM 23, 6 (June), 343-349.
-
(1980)
Communications of the ACM
, vol.23
, Issue.6
, pp. 343-349
-
-
Whitted, T.1
-
33
-
-
0038642765
-
Interruptible rendering
-
WOOLLEY, C., LUEBKE, D., WATSON, B., AND DAYAL, A. 2003. Interruptible rendering. In ACMSymposium on Interactive 3D Graphics, 143-151.
-
(2003)
ACMSymposium on Interactive 3D Graphics
, pp. 143-151
-
-
Woolley, C.1
Luebke, D.2
Watson, B.3
Dayal, A.4
-
34
-
-
42549160830
-
Estimating performance of a ray-tracing ASIC design
-
WOOP, S., BRUNVAND, E., AND SLUSALLEK, P. Estimating performance of a ray-tracing ASIC design. In Proceedings of IEEE Symposium on Interactive Ray Tracing, 7-14.
-
Proceedings of IEEE Symposium on Interactive Ray Tracing
, pp. 7-14
-
-
Woop, S.1
Brunvand, E.2
Slusallek, P.3
-
35
-
-
33846611314
-
An approximate image-space approach for interactive refraction
-
WYMAN, C. 2005. An approximate image-space approach for interactive refraction. In Proceedings of SIGGRAPH.
-
(2005)
Proceedings of SIGGRAPH
-
-
Wyman, C.1
|