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Volumn , Issue , 2008, Pages 103-107

Boredom, immersion, flow - a pilot study investigating player experience

Author keywords

Game design; Gameplay experience; Player research; Quantitative study; Self report measures

Indexed keywords

COMPUTER GRAPHICS; COMPUTERS; GAME THEORY; INFORMATION SYSTEMS; SURVEYS; VISUALIZATION;

EID: 58449125541     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (26)

References (14)
  • 4
    • 38549137059 scopus 로고
    • Behavioral inhibition, behavioral activation, and affective responses to impending reward and punishment: The BIS/BAS Scales
    • CARVER, C. S. & WHITE, T. L. (1994) Behavioral inhibition, behavioral activation, and affective responses to impending reward and punishment: The BIS/BAS Scales. Journal of Personality and Social Psychology, 67, 319-333.
    • (1994) Journal of Personality and Social Psychology , vol.67 , pp. 319-333
    • CARVER, C.S.1    WHITE, T.L.2
  • 5
    • 84873372685 scopus 로고    scopus 로고
    • Fundamental Components of the Gameplay Experience: Analysing Immersion
    • Vancouver, Canada, DiGRA
    • ERMI, L. & MÄYRÄ, F. (2005) Fundamental Components of the Gameplay Experience: Analysing Immersion. DiGRA conference Changing views: worlds in play. Vancouver, Canada, DiGRA.
    • (2005) DiGRA conference Changing views: Worlds in play
    • ERMI, L.1    MÄYRÄ, F.2
  • 7
    • 84873380572 scopus 로고    scopus 로고
    • Push. Play: An Examination of the Gameplay Button
    • Vancouver, Canada, University of Vancouver
    • GRIFFIN, S. N. (2005) Push. Play: An Examination of the Gameplay Button. DiGRA 2005 Conference: Changing Views - Worlds in Play. Vancouver, Canada, University of Vancouver.
    • (2005) DiGRA 2005 Conference: Changing Views - Worlds in Play
    • GRIFFIN, S.N.1
  • 9
    • 70349340624 scopus 로고    scopus 로고
    • Measuring player experiences in digital games. Development of the Game Experience Questionnaire (GEQ)
    • Manuscript in preparation
    • IJSSELSTEIJN, W. A., POELS, K. & DE KORT, Y. A. W. (2008) Measuring player experiences in digital games. Development of the Game Experience Questionnaire (GEQ). Manuscript in preparation.
    • (2008)
    • IJSSELSTEIJN, W.A.1    POELS, K.2    DE KORT, Y.A.W.3
  • 10
    • 84908872376 scopus 로고    scopus 로고
    • Psychophysiology of flow experience: An explorative study
    • Department of Psychology. Helsinki, Finland, University of Helsinki
    • KIVIKANGAS, J. M. (2006) Psychophysiology of flow experience: An explorative study. Faculty of Behavioural Sciences, Department of Psychology. Helsinki, Finland, University of Helsinki.
    • (2006) Faculty of Behavioural Sciences
    • KIVIKANGAS, J.M.1
  • 12
    • 77956369621 scopus 로고    scopus 로고
    • A psychophysiological logging system for a digital game modification
    • Magdeburg, Otto-von-Guericke-University
    • STELLMACH, S. (2007) A psychophysiological logging system for a digital game modification. Department of Simulation and Graphics. Magdeburg, Otto-von-Guericke-University.
    • (2007) Department of Simulation and Graphics
    • STELLMACH, S.1
  • 13
    • 33745255765 scopus 로고    scopus 로고
    • GameFlow: A model for evaluating player enjoyment in games
    • SWEETSER, P. & WYETH, P. (2005) GameFlow: a model for evaluating player enjoyment in games. Computers in Entertainment (CIE), 3, 3-3.
    • (2005) Computers in Entertainment (CIE) , vol.3 , pp. 3-3
    • SWEETSER, P.1    WYETH, P.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.