-
1
-
-
0000913978
-
Time flies when you're having fun: Cognitive absorption and beliefs about IT usage
-
AGARWAL, R. AND KARAHANA, E. 2000. Time flies when you're having fun: Cognitive absorption and beliefs about IT usage. MIS Quarterly 24, 4, 665.
-
(2000)
MIS Quarterly
, vol.24
, Issue.4
, pp. 665
-
-
AGARWAL, R.1
KARAHANA, E.2
-
5
-
-
0000085639
-
Magnitude estimations of expressions of frequency and amount
-
BASS, B. M., CASCIO, W. F., AND O'CONNOR, E. J. 1974. Magnitude estimations of expressions of frequency and amount. J. Applied Psychology 59, 313-320.
-
(1974)
J. Applied Psychology
, vol.59
, pp. 313-320
-
-
BASS, B.M.1
CASCIO, W.F.2
O'CONNOR, E.J.3
-
7
-
-
41149145050
-
The influence of the question form upon the response in a public opinion poll
-
BLANKENSHIP, A. B. 1940. The influence of the question form upon the response in a public opinion poll. Psychological Record 3, 345-422.
-
(1940)
Psychological Record
, vol.3
, pp. 345-422
-
-
BLANKENSHIP, A.B.1
-
8
-
-
41149122521
-
Gamers' sensations of spatial, social, and co- presence while playing online video games
-
BRACKEN, C.C., LANCE, R.L., AND DENNY, J. 2005 Gamers' sensations of spatial, social, and co- presence while playing online video games. In Proceedings of the Conference on FuturePlay.
-
(2005)
Proceedings of the Conference on FuturePlay
-
-
BRACKEN, C.C.1
LANCE, R.L.2
DENNY, J.3
-
9
-
-
0000472490
-
The optimal number of response alternatives for a scale: A review
-
COX, E. P. 1980. The optimal number of response alternatives for a scale: A review. J. Marketing Research 17, 407-422.
-
(1980)
J. Marketing Research
, vol.17
, pp. 407-422
-
-
COX, E.P.1
-
12
-
-
0026871750
-
The CAVE: Audio visual experience automatic virtual environment
-
CRUZ-NEIRA, C., SANDIN, D.J., DEFANTI, T.A., KENYON, R.V., AND HART, J.C. 1992. The CAVE: Audio visual experience automatic virtual environment. Communications of the ACM 35, 6, 65-72.
-
(1992)
Communications of the ACM
, vol.35
, Issue.6
, pp. 65-72
-
-
CRUZ-NEIRA, C.1
SANDIN, D.J.2
DEFANTI, T.A.3
KENYON, R.V.4
HART, J.C.5
-
14
-
-
84873387128
-
Narrative structure in trans-reality role-plaving games: Integrating story construction from live action, table top and computer-based role playing games
-
Vancouver, Canada
-
ELADHARI, M. AND LINDLEY, C.A. 2005. Narrative structure in trans-reality role-plaving games: Integrating story construction from live action, table top and computer-based role playing games. In Proceedings of the DiGRA Conference (Vancouver, Canada).
-
(2005)
Proceedings of the DiGRA Conference
-
-
ELADHARI, M.1
LINDLEY, C.A.2
-
15
-
-
84873372685
-
Fundamental components of the game play experience: Analysing immersion
-
Vancouver, Canada
-
ERMI, L. AND MAYRA, F. 2005. Fundamental components of the game play experience: Analysing immersion. In Proceedings of the DiGRA Conference (Vancouver, Canada).
-
(2005)
Proceedings of the DiGRA Conference
-
-
ERMI, L.1
MAYRA, F.2
-
17
-
-
0000179655
-
The experience of a sense of presence in intercultural and international encounters
-
4
-
FONTAINE, G. 1992. The experience of a sense of presence in intercultural and international encounters. Presence: Teleooerators and Virtual Environments 1, 4, 482-490.
-
(1992)
Presence: Teleooerators and Virtual Environments
, vol.1
, pp. 482-490
-
-
FONTAINE, G.1
-
18
-
-
0032113107
-
Distinctions of unmitigated communion from communion: Self-neglect and over involvement with others
-
FRITZ, H. L. AND HELOESON, V. S. 1998. Distinctions of unmitigated communion from communion: Self-neglect and over involvement with others. J. Personality and Social Psychology 75, 121-140.
-
(1998)
J. Personality and Social Psychology
, vol.75
, pp. 121-140
-
-
FRITZ, H.L.1
HELOESON, V.S.2
-
19
-
-
41149142796
-
Building character
-
May
-
GUARD, T. 2000. Building character. Game Developer (May), http://www.gamasutra.com/features/20000720/gard_01.htm.
-
(2000)
Game Developer
-
-
GUARD, T.1
-
20
-
-
41149162534
-
Swords & Circuitry: A Designer's Guide to Computer Role Playing Games
-
Roseville CA
-
HALLFORD, N. AND HALLFORD, J. 2001. Swords & Circuitry: A Designer's Guide to Computer Role Playing Games. Prima Tech, Roseville CA, 2001.
-
(2001)
Prima Tech
-
-
HALLFORD, N.1
HALLFORD, J.2
-
23
-
-
0000966102
-
-
HELGESON, V. S. AND FRITZ, H. L. 1999. Unmitigated agency and unmitigated communion: Distinctions from agency and communion. J.Research in Personality 33, 131-158.
-
HELGESON, V. S. AND FRITZ, H. L. 1999. Unmitigated agency and unmitigated communion: Distinctions from agency and communion. J.Research in Personality 33, 131-158.
-
-
-
-
26
-
-
41149121481
-
Emotional usability of customer interfaces
-
Atlanta, GA
-
KIM, J. 1997. Emotional usability of customer interfaces. In Proceedings of the CHI'97 Conference, (Atlanta, GA).
-
(1997)
Proceedings of the CHI'97 Conference
-
-
KIM, J.1
-
28
-
-
41149179486
-
-
KRAUSS, M., SCHEUCHENPFLUG, R., PIECHULLA, W., AND ZIMMER, A. 2001. Measurement of presence in virtual environments. In Experimentelle Psychologie im Spannungsfeld von Grundlagenforschung und Anwendung Proceedings (Leuvan. Belgium), 358-362.
-
KRAUSS, M., SCHEUCHENPFLUG, R., PIECHULLA, W., AND ZIMMER, A. 2001. Measurement of presence in virtual environments. In Experimentelle Psychologie im Spannungsfeld von Grundlagenforschung und Anwendung Proceedings (Leuvan. Belgium), 358-362.
-
-
-
-
29
-
-
0039250397
-
A cross-media presence questionnaire: The ITC-sense of presence inventory
-
3
-
LESSITER, J., FREEMAN, J., KEOGH, E., AND DAVIDOFF, J. 2001. A cross-media presence questionnaire: The ITC-sense of presence inventory. Presence: Teleooerators & Virtual Environments 10, 3, 282-297.
-
(2001)
Presence: Teleooerators & Virtual Environments
, vol.10
, pp. 282-297
-
-
LESSITER, J.1
FREEMAN, J.2
KEOGH, E.3
DAVIDOFF, J.4
-
30
-
-
0000235326
-
Empirical scaling of common verbal phrases associated with numerical probabilities
-
LICHTENSTEIN, S. AND NEWMAN, J. R. 1967. Empirical scaling of common verbal phrases associated with numerical probabilities. Bulletin of the Psychonomic Society 9, 563-564.
-
(1967)
Bulletin of the Psychonomic Society
, vol.9
, pp. 563-564
-
-
LICHTENSTEIN, S.1
NEWMAN, J.R.2
-
34
-
-
27744459890
-
The hunt for collaborative war gaming - Case: Battlefield 1942
-
MANNINEN, T. AND KUJANPAA, T. 2005. The hunt for collaborative war gaming - Case: Battlefield 1942. Game Studies 5, 1.
-
(2005)
Game Studies
, vol.5
, pp. 1
-
-
MANNINEN, T.1
KUJANPAA, T.2
-
35
-
-
0942300432
-
Presence as experience: Film informing ways of staying there
-
MARSH, T. 2003. Presence as experience: Film informing ways of staying there. Presence 12, 5.
-
(2003)
Presence
, vol.12
, pp. 5
-
-
MARSH, T.1
-
36
-
-
41149163587
-
Acquiescence: A test of the cognitive limitations and question ambiguity hypotheses
-
Presented at the, St. Petersburg, FL
-
MCCLENDON, M. J. 1989. Acquiescence: A test of the cognitive limitations and question ambiguity hypotheses. Presented at the Meeting of the American Association for Public Opinion Research (St. Petersburg, FL).
-
(1989)
Meeting of the American Association for Public Opinion Research
-
-
MCCLENDON, M.J.1
-
37
-
-
30244553816
-
Homo inventans: The evolution of narrativity
-
MCNEIL, L. D. 1996. Homo inventans: The evolution of narrativity. Language & Communication 16, 4, 331-360.
-
(1996)
Language & Communication
, vol.16
, Issue.4
, pp. 331-360
-
-
MCNEIL, L.D.1
-
38
-
-
0034237958
-
Humour as a double-edged sword: Four functions of humour in communication
-
MEYER, J. 2000. Humour as a double-edged sword: Four functions of humour in communication. Communication Theory 10, 310-331.
-
(2000)
Communication Theory
, vol.10
, pp. 310-331
-
-
MEYER, J.1
-
40
-
-
41149141726
-
-
NEWMAN, K. 2005. Albert in Africa: Online role-playing and lessons from improvisational theatre. ACM J. of Computers In Entertainment 3, 3, article 4D.
-
NEWMAN, K. 2005. Albert in Africa: Online role-playing and lessons from improvisational theatre. ACM J. of Computers In Entertainment 3, 3, article 4D.
-
-
-
-
46
-
-
34547191202
-
Involvement and presence in digital gaming
-
Oslo
-
TAKATALO, J., HAKKINEN, J., KOMULAINEN, J., SARKELA, H., AND NYMAN, G. Involvement and presence in digital gaming. In Proceedings of NordiCHI 2006: Changing Roles (Oslo).
-
Proceedings of NordiCHI 2006: Changing Roles
-
-
TAKATALO, J.1
HAKKINEN, J.2
KOMULAINEN, J.3
SARKELA, H.4
NYMAN, G.5
-
47
-
-
0016219444
-
Openness to absorbing and self-altering experiences, a trait related to hypnotic susceptibility
-
TELLEGEN, A. AND ATKINSON, G. 1974. Openness to absorbing and self-altering experiences, a trait related to hypnotic susceptibility. J. Abnormal Psychology 83, 268-277.
-
(1974)
J. Abnormal Psychology
, vol.83
, pp. 268-277
-
-
TELLEGEN, A.1
ATKINSON, G.2
-
50
-
-
84873359454
-
Cross-format analysis of the gaming experience in multiplayer role playing games
-
Tokyo, in press
-
TYCHSEN, A., NEWMAN, K., BROLUND, T., AND HITCHENS, M. 2007a. Cross-format analysis of the gaming experience in multiplayer role playing games. In DIGRA 2007 (Tokyo), in press.
-
(2007)
DIGRA 2007
-
-
TYCHSEN, A.1
NEWMAN, K.2
BROLUND, T.3
HITCHENS, M.4
-
51
-
-
84873368518
-
Player-character dynamics in multi-player role playing games
-
Tokyo, in press
-
TYCHSEN, A., MCILWAIN, D., BROLUND, T., AND HITCHENS, M. 2007b. Player-character dynamics in multi-player role playing games. In DiGRA 2007 (Tokyo), in press.
-
(2007)
DiGRA 2007
-
-
TYCHSEN, A.1
MCILWAIN, D.2
BROLUND, T.3
HITCHENS, M.4
-
52
-
-
85025436250
-
Communication in multi-player role playing games - The effect of medium. In Technologies for Interactive Digital Storytelling and Entertainment
-
Darmstadt
-
TYCHSEN, A., HEIDE-SMITH, J., HITCHENS M. AND TOSCA, S. P. 2006. Communication in multi-player role playing games - The effect of medium. In Technologies for Interactive Digital Storytelling and Entertainment, Proceedings of the Third International Conference (TIDSE 2006, Darmstadt), 277-288.
-
(2006)
Proceedings of the Third International Conference (TIDSE
, pp. 277-288
-
-
TYCHSEN, A.1
HEIDE-SMITH, J.2
HITCHENS, M.3
TOSCA, S.P.4
-
53
-
-
41149092088
-
Personalizing the player experience in MMORPGs. In Technologies for Interactive Digital Storytelling and Entertainment
-
Darmstadt
-
TYCHSEN, A.; TOSCA, S., AND BROLUND, T. 2006. Personalizing the player experience in MMORPGs. In Technologies for Interactive Digital Storytelling and Entertainment, Proceedings of the Third International Conference (TIDSE 2006, Darmstadt), 277-288.
-
(2006)
Proceedings of the Third International Conference (TIDSE
, pp. 277-288
-
-
TYCHSEN, A.1
TOSCA, S.2
BROLUND, T.3
-
54
-
-
0000720688
-
Microcomputer playfulness: Development of a measure with workplace implications
-
WEBSTER, J. AND MARTOCCHIO, J. J. 1992. Microcomputer playfulness: Development of a measure with workplace implications. MIS Quarterly 16, 2, 201-226.
-
(1992)
MIS Quarterly
, vol.16
, Issue.2
, pp. 201-226
-
-
WEBSTER, J.1
MARTOCCHIO, J.J.2
-
55
-
-
0000564575
-
Measuring presence in virtual environments: A presence questionnaire
-
WITMER, B. G. AND SINGER, M. J. 1998. Measuring presence in virtual environments: A presence questionnaire. Presence 7, 3, 225-240.
-
(1998)
Presence
, vol.7
, Issue.3
, pp. 225-240
-
-
WITMER, B.G.1
SINGER, M.J.2
-
56
-
-
58449121514
-
Theory 101: System and the shared and imagined space
-
Online
-
YOUNG, M. J. 2005a. Theory 101: System and the shared and imagined space. Places to go, people to be, 26. Online: http://ptgptb.org/ 0026/theory101-01.html.
-
(2005)
Places to go, people to be
, vol.26
-
-
YOUNG, M.J.1
-
57
-
-
84868983913
-
Theory 101: The impossible thing before breakfast
-
Online
-
YOUNG, M. J. 2005b. Theory 101: The impossible thing before breakfast. Places to go, people to be, 27. Online: http://ptgptb.org/0027/ theory101-02.html.
-
(2005)
Places to go, people to be
, vol.27
-
-
YOUNG, M.J.1
|