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Volumn 42, Issue 7, 2010, Pages 789-799

MobileMath: Exploring mathematics outside the classroom

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EID: 84867510723     PISSN: 18639690     EISSN: 18639704     Source Type: Journal    
DOI: 10.1007/s11858-010-0276-3     Document Type: Article
Times cited : (53)

References (29)
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  • 2
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  • 3
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    • Hybrid reality games reframed: Potential uses in educational contexts
    • De Souza e Silva, A., & Delacruz, G. C. (2006). Hybrid reality games reframed: Potential uses in educational contexts. Games and Culture, 2006(1), 231-253.
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  • 10
    • 0032320539 scopus 로고    scopus 로고
    • Game design as an interactive learning environment for fostering students' and teachers' mathematical inquiry
    • Kafai, Y. (1998). Game design as an interactive learning environment for fostering students' and teachers' mathematical inquiry. International Journal of Computers for Mathematical Learning, 3, 149-198.
    • (1998) International Journal of Computers for Mathematical Learning , vol.3 , pp. 149-198
    • Kafai, Y.1
  • 19
    • 84867938189 scopus 로고    scopus 로고
    • Beyond Nintendo: Design and assessment of educational video games for first and second grade students
    • Rosas, R., Nussbaum, M., Cumsille, P., Marianov, V., Correa, M., Flores, P., et al. (2003). Beyond Nintendo: Design and assessment of educational video games for first and second grade students. Computers & Education, 40, 71-94.
    • (2003) Computers & Education , vol.40 , pp. 71-94
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  • 20
    • 20744441195 scopus 로고    scopus 로고
    • Mobile learning with a mobile game: Design and motivational effects
    • Schwabe, G., & Göth, C. (2005). Mobile learning with a mobile game: Design and motivational effects. Journal of Computer Assisted Learning, 21, 204-216.
    • (2005) Journal of Computer Assisted Learning , vol.21 , pp. 204-216
    • Schwabe, G.1    Göth, C.2
  • 23
    • 84867557380 scopus 로고    scopus 로고
    • Paper presented at the International Conference of the Learning Sciences, 24-28 June, Utrecht, The Netherlands
    • Squire, K. (2008). Designing place-based augmented reality games for literacy. Paper presented at the International Conference of the Learning Sciences, 24-28 June, Utrecht, The Netherlands.
    • (2008) Designing place-based augmented reality games for literacy
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    • (2007) Journal of the Learning Sciences , vol.16 , Issue.3 , pp. 371-413
    • Squire, K.1    Klopfer, E.2
  • 26
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    • Didactical background of a mathematics program for primary education
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    • Treffers, A. (1991). Didactical background of a mathematics program for primary education. In L. Streefland (Ed.), Realistic mathematics education in primary school (pp. 21-57). Utrecht: Cd-b Press.
    • (1991) Realistic mathematics education in primary school , pp. 21-57
    • Treffers, A.1
  • 29
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    • What is mobile learning?
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.