메뉴 건너뛰기




Volumn , Issue , 2012, Pages 557-559

The effects of using embodied interactions to improve learning performance

Author keywords

authentic learning experience; digital learning playground; embodied cognition; Kinect

Indexed keywords

AUTHENTIC LEARNING; BODY MOVEMENTS; DIGITAL-LEARNING; EMBODIED COGNITION; EMBODIED INTERACTION; ENHANCE LEARNING; INTRINSIC MOTIVATION; KINECT; LEARNING EXPERIENCES; LEARNING PERFORMANCE;

EID: 84867032213     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICALT.2012.104     Document Type: Conference Paper
Times cited : (55)

References (9)
  • 5
    • 77949368947 scopus 로고    scopus 로고
    • Investigating the Effects of Educational Game with Wii Remote on Outcomes of Learning
    • T. Edutainment, doi:10.1007/978-3-642-11245-4-21
    • J. H. Ho, S. Z. Zhou, D. Wei, A. Low, "Investigating the Effects of Educational Game with Wii Remote on Outcomes of Learning," T. Edutainment, Lecture Notes in Computer Science, vol. 5940, 2009, pp. 240-252, doi:10.1007/978-3-642-11245-4-21.
    • (2009) Lecture Notes in Computer Science , vol.5940 , pp. 240-252
    • Ho, J.H.1    Zhou, S.Z.2    Wei, D.3    Low, A.4
  • 7
    • 79957871137 scopus 로고    scopus 로고
    • Grounded Cognition: Past, Present, and Future
    • doi: 10.1111/j.1756-8765.2010.01115.x
    • L. W. Barsalou, "Grounded Cognition: Past, Present, and Future," Topics in Cognitive Science, vol. 2, 2010, pp. 716-724, doi: 10.1111/j.1756-8765.2010.01115.x.
    • (2010) Topics in Cognitive Science , vol.2 , pp. 716-724
    • Barsalou, L.W.1
  • 8
    • 77958198981 scopus 로고    scopus 로고
    • Extended, Embodied Cognition and Second Language Acquisition
    • doi:10.1093/applin/amq009
    • D. Atkinson, "Extended, Embodied Cognition and Second Language Acquisition," Applied Linguistics, vol. 31, 2010, pp. 599-622, doi:10.1093/applin/amq009.
    • (2010) Applied Linguistics , vol.31 , pp. 599-622
    • Atkinson, D.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.