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Volumn 5, Issue SPECIAL ISSUE 2, 2010, Pages 4-6

Creative learning with serious games

Author keywords

Creative learning; Experiential Learning; Game Based Learning; Serious games; Storytelling

Indexed keywords


EID: 84866859587     PISSN: 18688799     EISSN: 18630383     Source Type: Journal    
DOI: 10.3991/ijet.v5s3.1495     Document Type: Editorial
Times cited : (10)

References (12)
  • 1
    • 85013733936 scopus 로고    scopus 로고
    • Theoretical Perspectives on Creative Learning and it Facilitation: An Overview
    • (1 First Quarter)
    • Treffinger, J.D., G.S. Isanksen, and L.R. Firestien, "Theoretical Perspectives on Creative Learning and it Facilitation: An Overview", The Journal of Creative Behavior, 17 (1 First Quarter): p. 9-17, 1982.
    • The Journal of Creative Behavior , vol.17
    • Treffinger, J.D.1    Isanksen, G.S.2    Firestien, L.R.3
  • 2
    • 31144434319 scopus 로고    scopus 로고
    • How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?
    • doi:10.1016/j.compedu.2005.11.007
    • de Freitas, S. and M. Oliver, "How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?" Computers and Education, 46 (3): p. 249-264, 2006. doi:10.1016/j.compedu.2005.11.007
    • (2006) Computers and Education , vol.46 , Issue.3 , pp. 249-264
    • de Freitas, S.1    Oliver, M.2
  • 7
    • 84889950583 scopus 로고    scopus 로고
    • Becta, "Computer Games in Education", Becta: Coventry
    • Becta, "Computer Games in Education", Becta: Coventry, 2006.
    • (2006)
  • 8
    • 33745872795 scopus 로고    scopus 로고
    • Video games and education: education in the face of a "paralel school"
    • p. Article
    • Aguilera, M. and A. Mendiz, "Video games and education: education in the face of a "paralel school"", Computers in Entertainment, 1 (1): p. Article 8, 2003.
    • (2003) Computers in Entertainment , vol.1 , Issue.1 , pp. 8
    • Aguilera, M.1    Mendiz, A.2
  • 9
    • 33750084786 scopus 로고    scopus 로고
    • Entering the Education Arcade
    • doi:10.1145/950566.950591
    • Jenkins, H., et al., "Entering the Education Arcade", Computers in Entertainment, 1 (1): p. 17-28, 2003. doi:10.1145/950566.950591
    • (2003) Computers in Entertainment , vol.1 , Issue.1 , pp. 17-28
    • Jenkins, H.1
  • 12
    • 84889914025 scopus 로고    scopus 로고
    • e-VITA, The e-VITA project is funded under the LLP-KA3 programme
    • e-VITA, The e-VITA project is funded under the LLP-KA3 programme: www.evitaproject.eu.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.