메뉴 건너뛰기




Volumn , Issue , 2009, Pages 275-284

Improving search engines using human computation games

Author keywords

Findability; Human computation games; Query alterations; Relevance; Web search

Indexed keywords

ALTERNATIVE APPROACH; CLICKTHROUGH DATA; GAME PLAYERS; HUMAN COMPUTATION; OTHER APPLICATIONS; QUERY REFINEMENT; RELEVANCE JUDGMENT; WEB PAGE; WEB SEARCH ENGINES; WEB SEARCHES;

EID: 74549203384     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1645953.1645990     Document Type: Conference Paper
Times cited : (30)

References (28)
  • 1
    • 70449682057 scopus 로고    scopus 로고
    • P. N. Bennett, D.M. Chickering, A.Mityagin. Learning Consensus Opinion: Mining Data from a Labeling Game. In WWW '09, pages 121-131, New York, NY, USA, 2009. ACM.
    • P. N. Bennett, D.M. Chickering, A.Mityagin. Learning Consensus Opinion: Mining Data from a Labeling Game. In WWW '09, pages 121-131, New York, NY, USA, 2009. ACM.
  • 2
    • 85044611587 scopus 로고
    • The mathematics of statistical machine translation: Parameter estimation
    • P. Brown, V. Della Pietra, S. Della Pietra, and R. Mercer. The mathematics of statistical machine translation: parameter estimation. Computational Linguistics 19(2): 263-312, 1993.
    • (1993) Computational Linguistics , vol.19 , Issue.2 , pp. 263-312
    • Brown, P.1    Della Pietra, V.2    Della Pietra, S.3    Mercer, R.4
  • 7
    • 74549167106 scopus 로고    scopus 로고
    • E. Law, A. Mityagin, and M. Chickering. Building human-computation games for search. In Submission
    • E. Law, A. Mityagin, and M. Chickering. Building human-computation games for search. In Submission.
  • 8
    • 70349277580 scopus 로고    scopus 로고
    • E. Law, A. Mityagin, and M. Chickering. Intentions: A game for classifying query intent. In CHI EA '09, pages 3805-3810, New York, NY, USA, 1980. ACM.
    • E. Law, A. Mityagin, and M. Chickering. Intentions: A game for classifying query intent. In CHI EA '09, pages 3805-3810, New York, NY, USA, 1980. ACM.
  • 11
    • 85039412602 scopus 로고
    • Heuristics for designing enjoyable player interfaces: Lessons from computer games
    • New York, NY, USA, ACM
    • T. W. Malone. Heuristics for designing enjoyable player interfaces: Lessons from computer games. In Proceedings of the 1982 conference on Human factors in computing systems, pages 63-68, New York, NY, USA, 1982. ACM.
    • (1982) Proceedings of the 1982 conference on Human factors in computing systems , pp. 63-68
    • Malone, T.W.1
  • 13
    • 84942517659 scopus 로고    scopus 로고
    • NIST 2008 Machine Translation Evaluation. http://www.nist.gov/speech/ tests/mt/2008/doc/mt08-official-results-v0.html
    • (2008) Machine Translation Evaluation
  • 14
    • 74549221305 scopus 로고    scopus 로고
    • T. Paek, Y.-C. Ju, and Chris Meek. People watcher: A game for eliciting human-transcribed data for automated directory assistance. In INTERSPEECH '07, pages 1322-1325, 2007.
    • T. Paek, Y.-C. Ju, and Chris Meek. People watcher: A game for eliciting human-transcribed data for automated directory assistance. In INTERSPEECH '07, pages 1322-1325, 2007.
  • 15
    • 74549186914 scopus 로고    scopus 로고
    • C. Quirk, C. Brockett, and W. B. Dolan. Monolingual Machine Translation for Paraphrase Generation. In EMNLP '04. Barcelona, Spain, 2004.
    • C. Quirk, C. Brockett, and W. B. Dolan. Monolingual Machine Translation for Paraphrase Generation. In EMNLP '04. Barcelona, Spain, 2004.
  • 16
    • 74549196225 scopus 로고    scopus 로고
    • S. Vogel, H. Ney, and C. Tillmann. HMM-based word alignment in statistical translation. In COLING '96. Copenhagen, Denmark, 1996.
    • S. Vogel, H. Ney, and C. Tillmann. HMM-based word alignment in statistical translation. In COLING '96. Copenhagen, Denmark, 1996.
  • 17
    • 34247540250 scopus 로고    scopus 로고
    • Games with a purpose
    • L. von Ahn. Games with a purpose. IEEE Computer, 39(6):92-94, 2006.
    • (2006) IEEE Computer , vol.39 , Issue.6 , pp. 92-94
    • von Ahn, L.1
  • 18
    • 4544353199 scopus 로고    scopus 로고
    • L. von Ahn and L. Dabbish. Labeling images with a computer game. In CHI '04, pages 319-326, New York, NY, USA, 2004. ACM.
    • L. von Ahn and L. Dabbish. Labeling images with a computer game. In CHI '04, pages 319-326, New York, NY, USA, 2004. ACM.
  • 20
    • 34547535299 scopus 로고    scopus 로고
    • L. von Ahn, S. Ginosar, M. Kedia, and M. Blum. Improving image search with phetch. In ICASSP '07, pages 15-20, April 2007.
    • L. von Ahn, S. Ginosar, M. Kedia, and M. Blum. Improving image search with phetch. In ICASSP '07, pages 15-20, April 2007.
  • 21
    • 33745847504 scopus 로고    scopus 로고
    • L. von Ahn, S. Ginosar, M. Kedia, R. Liu, and M. Blum. Improving accessibility of the web with a computer game. In CHI '06, pages 79-82, New York, NY, USA, 2006. ACM.
    • L. von Ahn, S. Ginosar, M. Kedia, R. Liu, and M. Blum. Improving accessibility of the web with a computer game. In CHI '06, pages 79-82, New York, NY, USA, 2006. ACM.
  • 22
    • 33745860985 scopus 로고    scopus 로고
    • L. von Ahn, M. Kedia, and M. Blum. Verbosity: a game for collecting common-sense facts. In CHI '06, pages 75-78, New York, NY, USA, 2006. ACM.
    • L. von Ahn, M. Kedia, and M. Blum. Verbosity: a game for collecting common-sense facts. In CHI '06, pages 75-78, New York, NY, USA, 2006. ACM.
  • 23
    • 33745852223 scopus 로고    scopus 로고
    • L. von Ahn, R. Liu, and M. Blum. Peekaboom: a game for locating objects in images. In CHI '06, pages 55-64, New York, NY, USA, 2006. ACM.
    • L. von Ahn, R. Liu, and M. Blum. Peekaboom: a game for locating objects in images. In CHI '06, pages 55-64, New York, NY, USA, 2006. ACM.
  • 24
    • 70449554647 scopus 로고    scopus 로고
    • Rethinking the ESP Game
    • Technical Report, Microsoft Research, MSRTR-2008-132, Sept
    • I. Weber, S. Robertson and M. Vojnovic. Rethinking the ESP Game. Technical Report, Microsoft Research, MSRTR-2008-132, Sept. 2008.
    • (2008)
    • Weber, I.1    Robertson, S.2    Vojnovic, M.3
  • 25
    • 33750341480 scopus 로고    scopus 로고
    • E. Agichtein, E. Brill, and S. Dumais. Improving web search ranking by incorporating user behavior information. In SIGIR '06, pages 19-26, New York, NY, USA, 2006. ACM.
    • E. Agichtein, E. Brill, and S. Dumais. Improving web search ranking by incorporating user behavior information. In SIGIR '06, pages 19-26, New York, NY, USA, 2006. ACM.
  • 26
    • 57349160283 scopus 로고    scopus 로고
    • G. Buscher, A. Dengel, and L. van Elst. Query expansion using gaze-based feedback on the subdocument level. In SIGIR '08, pages 387-394, New York, NY, USA, 2008. ACM.
    • G. Buscher, A. Dengel, and L. van Elst. Query expansion using gaze-based feedback on the subdocument level. In SIGIR '08, pages 387-394, New York, NY, USA, 2008. ACM.
  • 27
    • 74549153139 scopus 로고    scopus 로고
    • L. Azzopardi, V. Vinay. An Evaluation Measure for Higher Order Information Access Tasks. In CIKM '08, New York, NY, USA, 2008, ACM.
    • L. Azzopardi, V. Vinay. An Evaluation Measure for Higher Order Information Access Tasks. In CIKM '08, New York, NY, USA, 2008, ACM.
  • 28
    • 41849108035 scopus 로고    scopus 로고
    • L. Azzopardi, V. Vinay. Accessibility in Information Retrieval. In ECIR '08, pages 482-489, Glasgow, Scotland, 2008.
    • L. Azzopardi, V. Vinay. Accessibility in Information Retrieval. In ECIR '08, pages 482-489, Glasgow, Scotland, 2008.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.