메뉴 건너뛰기




Volumn 4, Issue 152, 2012, Pages

Patient-empowerment interactive technologies

Author keywords

[No Author keywords available]

Indexed keywords

CHRONIC DISEASE; COMPUTER ASSISTED THERAPY; COPING BEHAVIOR; EMPOWERMENT; ENERGY EXPENDITURE; EXERCISE; HEALTH CARE COST; HEALTH PROMOTION; HUMAN; MAN MACHINE INTERACTION; MENTAL HEALTH; MENTAL PERFORMANCE; MOTIVATION; PRIORITY JOURNAL; QUALITY OF LIFE; RECREATION; REVIEW; SOCIAL SUPPORT;

EID: 84866609466     PISSN: 19466234     EISSN: 19466242     Source Type: Journal    
DOI: 10.1126/scitranslmed.3004009     Document Type: Review
Times cited : (20)

References (28)
  • 3
    • 0344118102 scopus 로고    scopus 로고
    • The therapeutic power of play: Examining the play of young children with leukaemia
    • N. Gariépy, N. Howe, The therapeutic power of play: Examining the play of young children with leukaemia. Child Care Health Dev. 29, 523-537 (2003).
    • (2003) Child Care Health Dev. , vol.29 , pp. 523-537
    • Gariépy, N.1    Howe, N.2
  • 4
    • 0027058982 scopus 로고
    • Perceived control as a predictor of distress in children undergoing invasive medical procedures
    • P. J. Carpenter, Perceived control as a predictor of distress in children undergoing invasive medical procedures. J. Pediatr. Psychol. 17, 757-773 (1992).
    • (1992) J. Pediatr. Psychol. , vol.17 , pp. 757-773
    • Carpenter, P.J.1
  • 5
    • 0034805470 scopus 로고    scopus 로고
    • Empowering children and families with information technology
    • D. M. D'Alessandro, N. P. Dosa, Empowering children and families with information technology. Arch. Pediatr. Adolesc. Med. 155, 1131-1136 (2001).
    • (2001) Arch. Pediatr. Adolesc. Med. , vol.155 , pp. 1131-1136
    • D'Alessandro, D.M.1    Dosa, N.P.2
  • 6
    • 79955675800 scopus 로고    scopus 로고
    • The adolescent cancer experience: Loss of control and benefit finding
    • L. Wicks, A. Mitchell, The adolescent cancer experience: Loss of control and benefit finding. Eur. J. Cancer Care (Engl.) 19, 778-785 (2010).
    • (2010) Eur. J. Cancer Care (Engl.) , vol.19 , pp. 778-785
    • Wicks, L.1    Mitchell, A.2
  • 7
    • 67650266440 scopus 로고    scopus 로고
    • Exploring the potential of computer and video games for health and physical education: A literature review
    • M. Papastergiou, Exploring the potential of computer and video games for health and physical education: A literature review. Comput. Educ. 53, 603-622 (2009).
    • (2009) Comput. Educ. , vol.53 , pp. 603-622
    • Papastergiou, M.1
  • 9
    • 34547838106 scopus 로고    scopus 로고
    • Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer
    • I. L. Beale, P. M. Kato, V. M. Marin-Bowling, N. Guthrie, S. W. Cole, Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer. J. Adolesc. Health 41, 263-270 (2007).
    • (2007) J. Adolesc. Health , vol.41 , pp. 263-270
    • Beale, I.L.1    Kato, P.M.2    Marin-Bowling, V.M.3    Guthrie, N.4    Cole, S.W.5
  • 11
    • 23944507489 scopus 로고    scopus 로고
    • Squire's Quest: Intervention changes occurred at lunch and snack meals
    • K. W. Cullen, K. Watson, T. Baranowski, J. H. Baranowski, I. Zakeri, Squire's Quest: Intervention changes occurred at lunch and snack meals. Appetite 45, 148-151 (2005).
    • (2005) Appetite , vol.45 , pp. 148-151
    • Cullen, K.W.1    Watson, K.2    Baranowski, T.3    Baranowski, J.H.4    Zakeri, I.5
  • 12
    • 49849084908 scopus 로고    scopus 로고
    • A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial
    • P. M. Kato, S. W. Cole, A. S. Bradlyn, B. H. Pollock, A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial. Pediatrics 122, e305-e317 (2008).
    • (2008) Pediatrics , vol.122
    • Kato, P.M.1    Cole, S.W.2    Bradlyn, A.S.3    Pollock, B.H.4
  • 13
    • 67749122191 scopus 로고    scopus 로고
    • Playing active video games increases energy expenditure in children
    • D. L. Graf, L. V. Pratt, C. N. Hester, K. R. Short, Playing active video games increases energy expenditure in children. Pediatrics 124, 534-540 (2009).
    • (2009) Pediatrics , vol.124 , pp. 534-540
    • Graf, D.L.1    Pratt, L.V.2    Hester, C.N.3    Short, K.R.4
  • 15
    • 77954351616 scopus 로고    scopus 로고
    • Active video games to promote physical activity in children and youth: A systematic review
    • E. Biddiss, J. Irwin, Active video games to promote physical activity in children and youth: A systematic review. Arch. Pediatr. Adolesc. Med. 164, 664-672 (2010).
    • (2010) Arch. Pediatr. Adolesc. Med. , vol.164 , pp. 664-672
    • Biddiss, E.1    Irwin, J.2
  • 16
    • 84856277120 scopus 로고    scopus 로고
    • Home-based balance training programme using Wii Fit with balance board for Parkinsons's disease: A pilot study
    • J.-F. Esculier, J. Vaudrin, P. Bériault, K. Gagnon, L. E. Tremblay, Home-based balance training programme using Wii Fit with balance board for Parkinsons's disease: A pilot study. J. Rehabil. Med. 44, 144-150 (2012).
    • (2012) J. Rehabil. Med. , vol.44 , pp. 144-150
    • Esculier, J.-F.1    Vaudrin, J.2    Bériault, P.3    Gagnon, K.4    Tremblay, L.E.5
  • 17
    • 79251629065 scopus 로고    scopus 로고
    • Development of an interactive game-based rehabilitation tool for dynamic balance training
    • B. Lange, S. Flynn, R. Proffitt, C. Y. Chang, A. S. Rizzo, Development of an interactive game-based rehabilitation tool for dynamic balance training. Top. Stroke Rehabil. 17, 345-352 (2010).
    • (2010) Top. Stroke Rehabil. , vol.17 , pp. 345-352
    • Lange, B.1    Flynn, S.2    Proffitt, R.3    Chang, C.Y.4    Rizzo, A.S.5
  • 18
    • 77954175719 scopus 로고    scopus 로고
    • Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle
    • Stroke Outcome Research Canada (SORCan) Working Group
    • G. Saposnik, R. Teasell, M. Mamdani, J. Hall, W. McIlroy, D. Cheung, K. E. Thorpe, L. G. Cohen, M. Bayley, Stroke Outcome Research Canada (SORCan) Working Group, Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: A pilot randomized clinical trial and proof of principle. Stroke 41, 1477-1484 (2010).
    • (2010) Stroke , vol.41 , pp. 1477-1484
    • Saposnik, G.1    Teasell, R.2    Mamdani, M.3    Hall, J.4    McIlroy, W.5    Cheung, D.6    Thorpe, K.E.7    Cohen, L.G.8    Bayley, M.9
  • 19
    • 79958135974 scopus 로고    scopus 로고
    • The power of play: Innovations in Getting Active Summit 2011: A science panel proceedings report from the American Heart Association
    • Power of Play: Innovations in Getting Active Summit Planning Committee
    • D. A. Lieberman, B. Chamberlin, E. Medina Jr., B. A. Franklin, B. M. Sanner, D. K. Vafiadis, Power of Play: Innovations in Getting Active Summit Planning Committee, The power of play: Innovations in Getting Active Summit 2011: A science panel proceedings report from the American Heart Association. Circulation 123, 2507-2516 (2011).
    • (2011) Circulation , vol.123 , pp. 2507-2516
    • Lieberman, D.A.1    Chamberlin, B.2    Medina Jr., E.3    Franklin, B.A.4    Sanner, B.M.5    Vafiadis, D.K.6
  • 21
    • 77955970112 scopus 로고    scopus 로고
    • Motor learning without doing: Trial-by-trial improvement in motor performance during mental training
    • R. Gentili, C. E. Han, N. Schweighofer, C. Papaxanthis, Motor learning without doing: Trial-by-trial improvement in motor performance during mental training. J. Neurophysiol. 104, 774-783 (2010).
    • (2010) J. Neurophysiol. , vol.104 , pp. 774-783
    • Gentili, R.1    Han, C.E.2    Schweighofer, N.3    Papaxanthis, C.4
  • 22
    • 53749086831 scopus 로고    scopus 로고
    • Evaluation of a mental skills program for serving for an intercollegiate volleyball team
    • E. L. Shoenfelt, A. U. Griffith, Evaluation of a mental skills program for serving for an intercollegiate volleyball team. Percept. Mot. Skills 107, 293-306 (2008).
    • (2008) Percept. Mot. Skills , vol.107 , pp. 293-306
    • Shoenfelt, E.L.1    Griffith, A.U.2
  • 23
    • 76349121085 scopus 로고    scopus 로고
    • Mental practice for relearning locomotor skills
    • F. Malouin, C. L. Richards, Mental practice for relearning locomotor skills. Phys. Ther. 90, 240-251 (2010).
    • (2010) Phys. Ther. , vol.90 , pp. 240-251
    • Malouin, F.1    Richards, C.L.2
  • 25
    • 84858606751 scopus 로고    scopus 로고
    • Interactivity and reward-related neural activation during a serious videogame
    • S. W. Cole, D. J. Yoo, B. Knutson, Interactivity and reward-related neural activation during a serious videogame. PLoS ONE 7, e33909 (2012).
    • (2012) PLoS ONE , vol.7
    • Cole, S.W.1    Yoo, D.J.2    Knutson, B.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.